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Are any of you iOS developers?
shmokes:
--- Quote from: RayB on September 26, 2011, 05:17:19 pm ---Do any of you have a game genre or play mechanic you wish was made for your mobile or ipad?
--- End quote ---
Tower defense. Seriously. Tower defense games are so good on touchscreen devices. And there aren't nearly enough good ones. There's Fieldrunners, PvZ, and Anomaly Warzone, and that's pretty much it.
Please don't make anything that requires the constant use of an onscreen gamepad. I don't care how good it is, how customizable the size and placement of the buttons are. It sucks. It's not fun. Whatever you do, make sure it's something that works better with a touch-interface than it would with a gamepad. No matter how good your game is, if it would be improved with a gamepad please abandon the idea.
In particular, I love the multiplayer maps in Fieldrunners. My wife and I played the ---steaming pile of meadow muffin--- out of those. There weren't nearly enough.
RayB:
Yeah I don't get on-screen gamepads either. I downloaded one of the Ghosts n Goblins games and it's classic GnG fun, but my thumbs cover up a third of the screen and even obscure seeing my character and enemies. What's the point?!
Dartful Dodger:
--- Quote from: RayB on September 22, 2011, 06:25:10 pm ---Please share your experiences with developing and selling apps.
--- End quote ---
So I just build this app for a client. After weeks of working on it, it's finally in the app store. I was the first to download the app. I did a quick test to make sure it didn't get corrupted, saw that it works, gave it 5 starts and told the client it was up.
The client calls me after testing the app and tells me he noticed a typo(which was in the version of the app we sent them weeks ago to check before we uploaded it to the store).
No problem, it's a small typo, so small and insignificant that no one was able to see it during testing. We’ll upload a new one and no one will ever know the difference.
I went to the app in the app store to check that the typo wasn't in the description for the app. I see that the app has been downloaded twice and has a 2.5 rating. I asked the client about the rating and he said that he didn’t want it to have 5 stars because it wasn't finished.
He's already paid me, so I'm correcting the typo for free. This app means nothing to me, but to him this is an app that's going to be used and seen by people working with his company and he gave it 1 star.
Dartful Dodger:
xCode sucks, Eclipse is good for Android and Blackberry, but it's not for iOS and its language is, well it's Java.
I want an easier program to use to develop for both iOS and Android(Blackberry is now irrelevant).
A co-worker opened up Angry Birds and found in the code that it was created with Corona.
I played around with Corona SDK and it looks like a great program to use for games and animation apps, but it lacks a camera feature.
It got me thinking, that if Corona existed without me knowing about it, there might be more/better programs out there too.
What are the rest of you using to program mobile devices?
AtomSmasher:
I've been hearing about a lot of mobile developers switching over to Unity, which seems to be really good for 3d applications.
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