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| Nephasth:
Manual also states that only one set of IR LEDs is required for two guns playing on the same screen (something that is expected). But I'm wondering if I could also read that as two guns can be used on two screens for the same game if each screen has its own set of IR LEDs. I've thought about guns on the Two-Headed beast, but I'm not 100% sure how it would work out on the dual screens (never seen an example of it before). |
| lodoss118:
i wished they used another shell though i though the rf was ok :P |
| SammyWI:
Interesting. Even though I've recently modded a couple of airsoft guns with Aimtraks. :P I wonder if the recoil function is just a vibration motor or is it a 'slide recoil'. Also like the wireless aspect of it. I'd find a way to cram batteries in my Aimtraks if that was an option. |
| TheSlim:
Wireless and recoil look awesome. But with all the calibration problems I had on tg2 I am going to stay away. Unless there are rave reviews.. also what's xp64 support? I had to tweak the tg2 xp64 driver to get it to work |
| Nephasth:
Inquired about dual screen functionality and got this response. --- Quote ---Dear Nephasth, Thank you for your email. EMS TopGun III has two channels. Two EMS TopGun III could be connected to the same console. (PS2/PS3/XBOX/PC). If you are using two TopGun with the same game and same screen, you only need to mount one set of IR LEDs on the screen. If you are using two TopGun with two separate screens, you need to mount one set of IR LEDs for each screen. Further more, any IR sources (include another set of IR LEDs) are interrupt sources. That means, there should be only ONE screen in the sight of TopGun III, or it would got interrupted. By the way, would you please tell us which game are you talking about ? It could output to two screens for two players (co-operation) gameplay ? We are interested in this. Thanks. Regards, Henry EMS Production Ltd. www.hkems.com --- End quote --- |
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