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Skeeball Restoration - Help with Programming

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ed12:
yes please

ed

ds015882:
I hope this is the jumper  ;D

ed12:
nope sorry them are bypass cap's':(

could u do me a fav and send me a pic of where the ticket accepter hook's in ?
we might b able to bypass it for now
so we can do another few test's
from what i have seen u have no jumper's
unless they are hard soldered on the board ?
which i have seen before
trying my best here
stick with me

ed

ds015882:
I figured out how to program the machine!

I was getting some more pics for you and decide to play around with it some more. I discovered holding the start button along with the ticket dispenser button for 5 seconds puts it in program mode! There looks to be 16 different things I can program. Playing around with the options I was able to set the ticket dispenser to off, set # of credits, set # of balls, etc. Still haven't figured out everything but plan on taking the time to document it all for further reference for myself and the community.

The machine is pretty much playable at this point....haven't decide what I'm going to do for art work and extras yet.

ed12:
congrads dude
NOW U ARE TESTING
:):)

ed

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