Managed to find enough time to do a little testing with the driving force ex pcb this evening.
My wheel doesn't shake like that by itself, but if I move it to the side and let go, it will do the same thing yours is doing.
If I grab hold of it, it stops though.
If I reduce the centering feedback to 10%, it will stop doing that. I played Daytona and the centering force that the game applies takes over and works fine. Still had no wobble in the menu.
BUT, if the car sits still on the track, I get the wobble.
It goes away when the game ends and goes back to the menu.
It did the same thing whether using 12v or 24v, although the resistor you mentioned getting hot only got slightly warm with the 12v adapter.
Not really a solution, but that's all I had time for this evening.
I'm probably sticking with the MOMO in my cab, but I'd like to figure this out.
If you have centering feedback
AND spring feedback turned down to 10% and you still get wobble on the track when you are stopped try messing around with the ffb parameters in the emulator ini.
The M2 games were all very different for me so each game is in its own folder with its own emulator.exe file and its own ini so you can change the following on a per game basis.
;FE_CENTERING Effect (Spring centering effect)
;FE_CLUTCH Effect (Friction, wheel turn hardness)
;FE_LEFT,FE_RIGHT (Constant force in a direction)
;FE_UNCENTERING (Sine force, wave the wheel, rumble)
I just checked and confirmered that my wheel does not have the "rattle" when stopped on the track... but I remember it did at one point and those would be the parameters I messed with.
I'm not sure what the default settings are but for daytona these are mine right now and they seem to be working really good. You will definitely have to tweak them for your system a little bit but it might be a good starting place. I have good ffb, good resistance, centering etc. (logitech profiler centering and spring both at 12% on my system)
;FORCE EFFECTS PARAMETERS
;FE_CENTERING Effect (Spring centering effect)
FE_CENTERING_Gain=0.5 ;Global gain
FE_CENTERING_Coefficient=10000 ;0-10000
FE_CENTERING_Saturation=10000 ;0-10000
FE_CENTERING_Deadband=1000 ;10%
;FE_CLUTCH Effect (Friction, wheel turn hardness)
FE_CLUTCH_Gain=0.0 ;Global gain
FE_CLUTCH_Coefficient=10000 ;0-10000
;FE_LEFT,FE_RIGHT (Constant force in a direction)
FE_LEFT_Gain=1.0 ;Global gain
FE_LEFT_Magnitude=10000 ;0-10000
FE_RIGHT_Gain=1.0 ;Global gain
FE_RIGHT_Magnitude=10000 ;0-10000
;FE_UNCENTERING (Sine force, wave the wheel, rumble)
FE_UNCENTERING_Gain=1.0 ;Global gain
FE_UNCENTERING_Magnitude=10000 ;0-10000
FE_UNCENTERING_Offset=-200
FE_UNCENTERING_Phase=0
FE_UNCENTERING_Period=56000
It may be the "wheel turn hardness" because I notice that is at zero but play around and one of those should fix it.
Edit: Looks like default is 1.0. I have my hardness at 0 and I'm still stiff