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Weird tactics -or- trying things the hard way

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Gray_Area:


--- Quote from: vorghagen on September 05, 2011, 08:03:07 pm ---My brothers and I would play a variation of Asteroids where you had to hold down the thrust button during play. Makes for a completely different game.

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That idea comes, and becomes boring, easily to a child for any thrust game.



--- Quote from: bgmagic on September 05, 2011, 09:34:54 pm ---At the Kong Off last March they did two different challenges day 1 and 2.  First day was whoever could get to level 5 first wins.  Second day was much crazier.  On the barrel board you had to get the top hammer then come down and get the bottom one.  On the rivet board you could jump but you couldn't jump over any rivets that you already cleared.  On the elevator level, you had to to the KOK jump to the top platform instead of the lower one.

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That last one isn't too hard, actually. The other ones are just goof-off challenges. They may be difficult, but they don't connote 'expert player'.

leapinlew:


--- Quote from: Gray_Area on September 07, 2011, 03:43:33 am ---That idea comes, and becomes boring, easily to a child for any thrust game.


That last one isn't too hard, actually. The other ones are just goof-off challenges. They may be difficult, but they don't connote 'expert player'.

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What?

TOK:


--- Quote from: leapinlew on September 07, 2011, 08:34:54 am ---
--- Quote from: Gray_Area on September 07, 2011, 03:43:33 am ---That idea comes, and becomes boring, easily to a child for any thrust game.


That last one isn't too hard, actually. The other ones are just goof-off challenges. They may be difficult, but they don't connote 'expert player'.

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What?

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Glad it wasn't just me. It gave me an Ummon moment... I could read all the words, but not the sentence.  :lol

I have one that is almost embarrassing to admit. From when I first played DK (when it was new  :o ) right up until a few years ago, I thought you could only jump to the top platform of the shortcut on the elevator screen.

In fact, when I first saw the trailer for King of Kong where Weibe had the patterns drawn on the bezel, I called ---That which is odiferous and causeth plants to grow--- on his path of reaching the lower platform... I thought the jump was too far. Weibe's way is actually much safer and easier than the way I had always done it.

Both jumps have to be perfect to make the top platform. It was just the way other guys did it at the arcade I was at. I never once saw anyone jump to the lower platform until King of Kong.





Gray_Area:


--- Quote from: leapinlew on September 07, 2011, 08:34:54 am ---
--- Quote from: Gray_Area on September 07, 2011, 03:43:33 am ---That idea comes, and becomes boring, easily to a child for any thrust game.


That last one isn't too hard, actually. The other ones are just goof-off challenges. They may be difficult, but they don't connote 'expert player'.

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What?

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Ohh. Do those things on every level, indefinitely. If no one reached the kill screen, would that mean the test is less viable?


--- Quote from: TOK on September 07, 2011, 01:13:54 pm ---
I have one that is almost embarrassing to admit. From when I first played DK (when it was new  :o ) right up until a few years ago, I thought you could only jump to the top platform of the shortcut on the elevator screen.
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That is strange.



--- Quote ---In fact, when I first saw the trailer for King of Kong where Weibe had the patterns drawn on the bezel, I called ---That which is odiferous and causeth plants to grow--- on his path of reaching the lower platform... I thought the jump was too far. Weibe's way is actually much safer and easier than the way I had always done it.

Both jumps have to be perfect to make the top platform. It was just the way other guys did it at the arcade I was at. I never once saw anyone jump to the lower platform until King of Kong.
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I always went the long way, also thinking the second platform was too far, and that the top platform was unreachable. Someone on a forum mentioned they were possible. Now I regularly jump to the second platform, and on occasion go for and make the top one.



Gray_Area:


--- Quote from: Gray_Area on September 07, 2011, 03:43:33 am ---
--- Quote from: vorghagen on September 05, 2011, 08:03:07 pm ---My brothers and I would play a variation of Asteroids where you had to hold down the thrust button during play. Makes for a completely different game.

--- End quote ---

That idea comes, and becomes boring, easily to a child for any thrust game.



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Given the above 'situation' over Donkey Kong, it occurs to me to clarify the statement I made about thrusting games: they weren't designed with constant thrusting in mind, so they become very difficult when doing so.

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