Software Support > GroovyMAME

640x480p@200Hz in SCART TV and monitor specs

<< < (4/4)

rjpe:
Txs Calamity,

And regarding the missing lines on the right of the screen (horizontal geometry)? That happened to me with cga, and not with ntsc. It is happening now with the new custom specs.
Do you have a 64bit version of the test binary?

Calamity:
Do you mean horizontal overscan (picture wider than screen)? That can be by modifying these values:

monitor_specs_0 = "15625-15800, 49.50-65.00, 2.000, 4.700, 8.000, 0.064, 0.160, 1.056, 0, 0, 200, 448"

By increasing them you make the picture narrower. Decrease them and the picture gets wider.

You can use Arcade_OSD to dinamically modify them in a random resolution so you find the right values, then write them down and copy them to the monitor_specs line.

rjpe:
Hey Calamity, it's looking good!

Changed the monitor specs in mame.ini and vmmaker.ini to:
monitor_specs_0 = "15625-15800, 49.50-65.00, 2.500, 4.700, 8.000, 0.064, 0.160, 1.056, 0, 0, 200, 448"

No more overscan. All resolutions working.
It generated one additional modeline (I didn't check with windiff the differences yet!)
Additionally, I chose in vmmaker.ini to generate the INI files, and it solved the problem for vertical games and rolling thunder (now stretching to 640x480i, modeline chosen by vmmaker).

Most games run at 640x480i, but rtype, mk, ddgragon, kungfum have different resolutions and they look great!
pacmania is a little choppy when compared with my old mame64, but acceptable.

Do you want me to send you any kind of output?
I hope that this thread will help others! It has been very educational, thanks a lot.

Calamity:
Great news you could get it working. Anyway I will check how to fix the vertical resolutions issue, I'm aware it's not working as it should, theoretically you shouldn't be needing ini files for that when it's fixed.

Navigation

[0] Message Index

[*] Previous page

Go to full version