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A Mouse Spinner Hack just about anyone can make.

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Nephasth:
Thanks. Now we know it works. And like you were saying, could make for a very easy steering wheel. Oh and the hardware fix for the mouse being backwards, the cord of the mouse should be towards the CP and spinner knob.

TopJimmyCooks:
I played an original Arkanoid and the spinner in it had a clicky feel, like it had 12 or 20 detent points around the 360 degree rotation.  sure made it easier to play, but I don't know enough about the original gear to know if that's how it was or just some weird replacement.  Even with the sensitivity on 1 my turbotwist 1 is too sensitive. 

the reason why this is related to this post:  (as I'm sure you were wondering)

I want to look at putting some resistance on my spinner, probably removable/selectable.  right now, it will free spin 10 revs or so if you spin it.  I would like to try some geared spinner games with a spring arm bearing on a wheel or on the shaft or something similar.  it seems like mouse hacks work well for this type of play since there is more resistance in the system, it pretty much stays where it is when you let go.

Maybe time to get out a junk mouse and give the adjustable resistance a go. 

DaOld Man:

--- Quote from: TopJimmyCooks on August 06, 2011, 09:40:15 pm ---I want to look at putting some resistance on my spinner, probably removable/selectable.  right now, it will free spin 10 revs or so if you spin it.  I would like to try some geared spinner games with a spring arm bearing on a wheel or on the shaft or something similar.  it seems like mouse hacks work well for this type of play since there is more resistance in the system, it pretty much stays where it is when you let go.  

--- End quote ---

How about placing a magnet near the counter weight, or perhaps the shaft?

DaOld Man:
This is a great idea. Great work guys on building your own. Now I gotta make one.

Nephasth:

--- Quote from: TopJimmyCooks on August 06, 2011, 09:40:15 pm ---I played an original Arkanoid and the spinner in it had a clicky feel, like it had 12 or 20 detent points around the 360 degree rotation.  sure made it easier to play, but I don't know enough about the original gear to know if that's how it was or just some weird replacement.  Even with the sensitivity on 1 my turbotwist 1 is too sensitive. 

the reason why this is related to this post:  (as I'm sure you were wondering)

I want to look at putting some resistance on my spinner, probably removable/selectable.  right now, it will free spin 10 revs or so if you spin it.  I would like to try some geared spinner games with a spring arm bearing on a wheel or on the shaft or something similar.  it seems like mouse hacks work well for this type of play since there is more resistance in the system, it pretty much stays where it is when you let go.

Maybe time to get out a junk mouse and give the adjustable resistance a go. 

--- End quote ---

I have an Arkanoid with the original spinner. When I got it the optic board was not lined up properly and the optic wheel would hit the sensor as you spun the spinner. It had a clicky feel with it out of adjustment. Once I adjusted it properly, the click went away and spun smoothly, but you can definitely hear the gears. I love my Arkanoid spinner. The mouse spinner I threw together today is nothing compared to the Arkanoid. As far as sensitivity with the optical mouse spinner, if you were to use a smaller cylinder the spinner wouldn't be as "fast".

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