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Exit button. Any ideas?
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Well Fed Games:

--- Quote from: ghettodish on August 05, 2011, 02:44:18 am ---My black cab uses P1+P2 together to exit. My Donkey Kong has 2 buttons wired in series above the marquee on each top corner.

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Same thing for my current project (P1 & P2 together to exit to menu).
newmanfamilyvlogs:

--- Quote from: thefearsomefearful on August 09, 2011, 10:33:29 pm ---
--- Quote from: ghettodish on August 05, 2011, 02:44:18 am ---My black cab uses P1+P2 together to exit. My Donkey Kong has 2 buttons wired in series above the marquee on each top corner.

--- End quote ---

Same thing for my current project (P1 & P2 together to exit to menu).

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Here as well. If my three year old can operate this combination just fine after being told once how to do it, I should imagine anyone could.

Are you labeling any of the buttons on your CP artwork? Put the word "Shift" in another color, in a smaller font, above P1. Then use the same font/color for "Exit" over P2. You can do the same thing for "Pause", "admin", etc. That removes extra buttons floating over the CP, minimize accidental presses, and integrates the instructions right in.
Green Giant:
I guess I did mine a little different than others.

I have 2 red buttons about as far apart on my 2p control panel as I could get them.

They are wired up in series requiring both buttons to be pressed at the same time.  The philosophy behind this is that a single player can press both red buttons easily, but in a 2 player game it requires input from both players.

I didn't want bitter players to exit if they are losing.
bradx:

--- Quote from: jsb98 on August 06, 2011, 01:11:18 am ---
--- Quote from: Woodshop Flunky on August 05, 2011, 09:45:48 am ---You must have more disciplined friends than me.  ;D  When we started playing my cab... I swear people acted like they were getting paid to mash buttons.

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Well, not really, but they still would presume if there's a big red button in the top middle that it is an exit button. I think. You could just tell them.

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sure, the same way you could use a shifted function, like 1p + 2p to exit.  thats what i did and noone has ever had a problem with it.  i think a shifted function is preferrable to a dedicated button that is both unneccesary and could be hit by accident...
monkey puzzle:
Maybe I'll go for shifted buttons then. I just realised that I would run out of inputs otherwise. Each U360 has 8 button inputs. I have 6 action buttons per player + player start + coin input + pause/exit. Too many inputs for my U360s.
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