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Author Topic: Games with ISSUES: report here!  (Read 129537 times)

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Endprodukt

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AW: Games with ISSUES: report here!
« Reply #120 on: January 27, 2013, 06:01:14 pm »
Exactly. Need to find out if this is Mame or groovymame related.

yakk11

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Re: Games with ISSUES: report here!
« Reply #121 on: February 10, 2013, 09:43:10 pm »
The voices in shinobi don't appear to be working any more.  They work in MAMEUI, did I change something that I shouldn't have?

adder

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Re: Games with ISSUES: report here!
« Reply #122 on: February 10, 2013, 09:59:15 pm »
The voices in shinobi don't appear to be working any more.  They work in MAMEUI, did I change something that I shouldn't have?

did u try the System 16B version? try that instead of the 16A version

EvilDindon

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Re: Games with ISSUES: report here!
« Reply #123 on: May 30, 2013, 07:00:13 am »
Tapper and roadrunner doesn't start for me (hd4350 + scart tv + groovymame32 0.148u5 under magic resolutions)

They both run on my desktop pc with standard mame 148.u5.
« Last Edit: May 31, 2013, 07:19:24 am by EvilDindon »

Calamity

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Re: Games with ISSUES: report here!
« Reply #124 on: June 04, 2013, 01:38:59 pm »
Tapper and roadrunner doesn't start for me (hd4350 + scart tv + groovymame32 0.148u5 under magic resolutions)

They both run on my desktop pc with standard mame 148.u5.

tapper just works here.

roadrunr, bug confirmed, it's reported as mechanical, and not having a screen makes Switchres crash, we'll need to add a check for mechanical games.

Thanks!
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

EvilDindon

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Re: Games with ISSUES: report here!
« Reply #125 on: June 05, 2013, 02:56:32 pm »
Heh, that's weird for Tapper !

Any tips ?

Isn't it this 30 Hz resolution's fault ?

What if I create a tapper.ini with "resolution 512X448" ?

Does groovymame reads the games ini files (in the ini folder of groovymame) ?

If no, how could i force groovy to pick a specific resolution for a game ?

Cheers,
« Last Edit: June 06, 2013, 02:14:26 am by EvilDindon »

ozfalcon

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Re: Games with ISSUES: report here!
« Reply #126 on: June 07, 2013, 09:03:24 pm »
An order of magnitude incorrect.
Disregard this post.

This is relevant to my issue:
http://forum.arcadecontrols.com/index.php/topic,129585.msg1325567.html#msg1325567
« Last Edit: June 08, 2013, 07:21:58 am by ozfalcon »

ozfalcon

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Re: Games with ISSUES: report here!
« Reply #127 on: June 07, 2013, 11:25:50 pm »
No longer relevant: Re Previous post   ???
« Last Edit: June 08, 2013, 07:23:51 am by ozfalcon »

Calamity

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Re: Games with ISSUES: report here!
« Reply #128 on: June 09, 2013, 09:31:20 am »
Heh, that's weird for Tapper !

Any tips ?

Isn't it this 30 Hz resolution's fault ?

What if I create a tapper.ini with "resolution 512X448" ?

Does groovymame reads the games ini files (in the ini folder of groovymame) ?

If no, how could i force groovy to pick a specific resolution for a game ?

Cheers,

EvilDindon,

Posting about game issues without a log is a somewhat useless. Post a proper log so I can see what's going on there. You just say it doesn't start, but you're not saying if it crashes, or it just freezes, black screen, etc. Try disabling -multithreading, *sometimes* this is the issue with games that require refresh scaling.


Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

EvilDindon

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Re: Games with ISSUES: report here!
« Reply #129 on: June 10, 2013, 12:26:30 pm »
Yeah you're totally right !

Remind me how to create a log file ; is it the "debug 1" option in mame.ini ?

Gonna try "multithread 0" too.

What I'm sure is that the game doesn't lauch at all for the moment.

Thanks.

NightSprinter

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Re: Games with ISSUES: report here!
« Reply #130 on: August 30, 2013, 01:58:30 pm »
Easy way to do so (as Calamity showed me this when I was testing things in Windows XP for him) is this example:

groovymame dkong -v >dkong.txt
It doesn't matter how bad things are, it'll work out in the end.

Ansa89

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Re: Games with ISSUES: report here!
« Reply #131 on: August 30, 2013, 02:22:16 pm »
First post of this topic:
SECOND: Get a proper log of your game by using the following command line:

             groovymame.exe romname -v >romname.txt
Earth could be the hell of another world

Calamity

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Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

vindic8r

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Re: Games with ISSUES: report here!
« Reply #133 on: October 24, 2013, 12:37:58 am »
I've got an oddball. Arkanoid. It runs at 175%, even with throttle = 1. And playing with various -speed settings just made the sound...well they made it sound horrible. I confirmed that it runs just fine with MAME64 0.149. Also, turning SwitchRes on and off doesn't seem to make a difference.

Log files are attached.  Any suggestions or thoughts would be greatly appreciated.

vindic8r

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Re: Games with ISSUES: report here!
« Reply #134 on: October 24, 2013, 12:47:01 am »
Just saw the Carnevil thread and figured I'd try setting triplebuffer = 1. That worked like a charm, when set at the game level in arkanoid.ini.

Ansa89

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Re: Games with ISSUES: report here!
« Reply #135 on: April 11, 2014, 04:48:56 am »
I'm having some problems with galaga: when I try to launch the rom, the screen is upside-down and I can't even insert credits or start a game.
Code: [Select]
Parsing mame.ini
Parsing mame.ini
Optional device 'sub3' not found
Optional device 'samples' not found
Optional device 'sub3' not found
Optional device 'samples' not found
Optional device 'sub3' not found
Optional device 'samples' not found
Optional device 'sub3' not found
Optional device 'samples' not found
Optional device 'sub3' not found
Optional device 'samples' not found
Optional device 'sub3' not found
Optional device 'samples' not found
Optional device 'sub3' not found
Optional device 'samples' not found
SwitchRes: Monitor range 15625.00-15800.00,49.50-60.50,2.000,4.700,8.000,0.064,0.160,1.056,0,0,192,288,448,576
SwitchRes: Monitor: custom Orientation: vertical Modeline generation: enabled
SwitchRes: Found output connector 'VGA-0'

SwitchRes: Entering switchres_modeline_setup
SwitchRes: v0.015:[galaga] Calculating best video mode for 224x288@60.606060 orientation: rotated

SwitchRes: (   1)x(   1)_(60=0.0000Hz)
   rng(0):  400 x 288_51.299p 15.800 [integ] scale(1, 1, 1) diff(0.00, 0.00, -9.3074) ratio(1.786, 1.000)

SwitchRes: [galaga] (1) vertical (224x288@60.61)->(400x288@51.30)
   rng(0):  400 x 288_51.299p 15.800 [integ] scale(1, 1, 1) diff(0.00, 0.00, -9.3074) ratio(1.786, 1.000)
SwitchRes: Modeline "400x288_60 15.80KHz 51.30Hz" 8.22 400 416 456 520 288 289 292 308   -hsync -vsync
SwitchRes: Running 'xrandr  --newmode "400x288_51.30" 8.22 400 416 456 520 288 289 292 308   -hsync -vsync'
SwitchRes: Running 'xrandr  --addmode VGA-0 "400x288_51.30"'
SwitchRes: Setting option -rotate
SwitchRes: Setting option -noror
SwitchRes: Setting option -noautoror
SwitchRes: Setting option -norol
SwitchRes: Setting option -noautorol
SwitchRes: Setting option -noblack_frame_insertion
SwitchRes: Setting option -nomultithreading
SwitchRes: Setting option -nosyncrefresh
SwitchRes: Setting option -nowaitvsync
SwitchRes: Setting option -keepaspect
SwitchRes: Setting option -nounevenstretch
SwitchRes: Setting option -nofilter
SwitchRes: Setting option -prescale 1
Build version:      0.153 (Apr  9 2014)
Build architecure:  SDLMAME_ARCH=
Build defines 1:    SDLMAME_UNIX=1 SDLMAME_X11=1 SDLMAME_LINUX=1
Build defines 1:    LSB_FIRST=1 PTR64=1 DISTRO=generic SYNC_IMPLEMENTATION=tc
SDL/OpenGL defines: SDL_COMPILEDVERSION=1215 USE_OPENGL=1 USE_DISPATCH_GL=1
Compiler defines A: __GNUC__=4 __GNUC_MINOR__=8 __GNUC_PATCHLEVEL__=2 __VERSION__="4.8.2"
Compiler defines B: __amd64__=1 __x86_64__=1 __unix__=1
Compiler defines C: __USE_FORTIFY_LEVEL=0
SDL Device Driver     : x11
SDL Monitor Dimensions: 768 x 576
Enter sdlwindow_init
Using SDL single-window OpenGL driver (SDL 1.2)
Leave sdlwindow_init
Loaded opengl shared library: <default>
OpenGL: X.Org
OpenGL: Gallium 0.4 on AMD RS780
OpenGL: 2.1 Mesa 9.1.7
OpenGL: texture rectangle supported
OpenGL: non-power-of-2 textures supported (new method)
OpenGL: vertex buffer supported
OpenGL: pixel buffers supported
OpenGL: framebuffer object supported
OpenGL: GLSL supported, but disabled
OpenGL: max texture size 8192 x 8192
Keyboard: Start initialization
Input: Adding Kbd #0: System keyboard
Keyboard: Registered System keyboard
Keyboard: End initialization
Mouse: Start initialization
Input: Adding Mouse #0: System mouse
Mouse: Registered System mouse
Mouse: End initialization
Joystick: Start initialization
Joystick: End initialization
Audio: Start initialization
Audio: Driver is alsa
Audio: frequency: 48000, channels: 2, samples: 1024
sdl_create_buffers: creating stream buffer of 114688 bytes
Audio: End initialization
output: unable to open output notifier file /tmp/sdlmame_out
Region ':maincpu' created
Region ':sub' created
Region ':sub2' created
Region ':gfx1' created
Region ':gfx2' created
Region ':proms' created
Region ':namco' created
Region ':51xx:mcu' created
Region ':54xx:mcu' created
Searching font Liberation Sans in -fontpath
Matching font: /usr/share/fonts/TTF/LiberationSans-Regular.ttf
Starting Galaga (Namco rev. B) ':'
Optional shared pointer 'paletteram2' not found
Optional shared pointer 'paletteram' not found
Optional shared pointer 'paletteram2' not found
Optional shared pointer 'paletteram' not found
Optional shared pointer 'paletteram2' not found
Optional shared pointer 'paletteram' not found
  (missing dependencies; rescheduling)
Starting Z80 ':maincpu'
Starting Z80 ':sub'
Starting Z80 ':sub2'
Starting Namco 51xx ':51xx'
Starting MB8843 ':51xx:mcu'
Starting Namco 54xx ':54xx'
Starting MB8844 ':54xx:mcu'
Starting Namco 06xx ':06xx'
Starting Video Screen ':screen'
  (missing dependencies; rescheduling)
Starting gfxdecode ':gfxdecode'
Starting palette ':palette'
Starting Speaker ':mono'
  (missing dependencies; rescheduling)
Starting Namco ':namco'
Starting DISCRETE ':discrete'
Starting Galaga (Namco rev. B) ':'
Optional shared pointer 'paletteram2' not found
Optional shared pointer 'paletteram' not found
Optional shared pointer 'paletteram2' not found
Optional shared pointer 'paletteram' not found
Optional shared pointer 'paletteram2' not found
Optional shared pointer 'paletteram' not found
  (missing dependencies; rescheduling)
Starting Video Screen ':screen'
Starting Speaker ':mono'
Starting Galaga (Namco rev. B) ':'
Optional shared pointer 'paletteram2' not found
Optional shared pointer 'paletteram' not found
Optional shared pointer 'paletteram2' not found
Optional shared pointer 'paletteram' not found
Optional shared pointer 'paletteram2' not found
Optional shared pointer 'paletteram' not found
OpenGL: VBO supported
OpenGL: PBO supported
OpenGL: FBO supported
OpenGL: using vid filter: 0
GL texture: copy 1, shader 0, dynamic 1, 288x224 288x224 [PALETTE16, Equal: 0, Palette: 1,
            scale 1x1, border 0, pitch 384,288/8192], bytes/pix 4
GL texture: copy 1, shader 0, dynamic 1, 288x224 288x224 [PALETTE16, Equal: 0, Palette: 1,
            scale 1x1, border 0, pitch 384,288/8192], bytes/pix 4
Average speed: 99.99% (22 seconds)
sdl_kill: closing audio
Joystick: Start deinitialization
Joystick: End deinitialization
Enter sdlwindow_exit
Leave sdlwindow_exit
SwitchRes: Restoring desktop resolution: 768x576x50.00
SwitchRes: Running 'xrandr --output VGA-0 --mode 768x576x50.00'
SwitchRes: Running 'xrandr  --delmode VGA-0 "400x288_51.30"'
SwitchRes: Running 'xrandr  --rmmode "400x288_51.30"'

The strange thing is "SwitchRes: Monitor: custom Orientation: vertical Modeline generation: enabled", since in "mame.ini" I explicitly set "orientation horizontal".
Earth could be the hell of another world

Calamity

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Re: Games with ISSUES: report here!
« Reply #136 on: April 11, 2014, 05:17:25 am »
I'm having some problems with galaga: when I try to launch the rom, the screen is upside-down and I can't even insert credits or start a game.

Check this: http://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Number=324318&page=0&view=expanded&sb=5&o=&fpart=1&vc=1

Quote
The strange thing is "SwitchRes: Monitor: custom Orientation: vertical Modeline generation: enabled", since in "mame.ini" I explicitly set "orientation horizontal".

Yeah that text in the log is misleading. Instead of "vertical" it should say "rotated".

It doesn't reflect your current configuration but the combined effect of your -orientation option with the native orientation of the game. So, "-orientation vertical" with a vertical game would result in "orientation horizontal" in the log, which actually should express "not rotated".
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

Ansa89

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Re: Games with ISSUES: report here!
« Reply #137 on: April 11, 2014, 05:45:51 am »
Check this: http://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Number=324318&page=0&view=expanded&sb=5&o=&fpart=1&vc=1
Found this.
Thanks for pointing it out.


Yeah that text in the log is misleading. Instead of "vertical" it should say "rotated".

It doesn't reflect your current configuration but the combined effect of your -orientation option with the native orientation of the game. So, "-orientation vertical" with a vertical game would result in "orientation horizontal" in the log, which actually should express "not rotated".
A bit confusing, but ok.
Earth could be the hell of another world

ozfalcon

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Re: Games with ISSUES: report here!
« Reply #138 on: April 18, 2014, 07:44:50 pm »
In other words, Galaga and DigDug are broken for Mame 0.153 and is fixed for next release.
« Last Edit: April 18, 2014, 07:49:26 pm by ozfalcon »

vindic8r

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Re: Games with ISSUES: report here!
« Reply #139 on: May 07, 2014, 11:59:29 pm »
I'm seeing audio skipping and freezing issues with Joust 2 (joust2) and Maximum Force (maxforce). The former just skips and stutters horribly, the latter does the same and also freezes just after loading into Level 1.

Log files are attached. Also attached is my mame.ini file, for context.

ArcadeVGA3000
WG U2000
Win 7 Pro 64

These games play just fine in MAME 0.152b proper.

Any ideas?

vindic8r

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Re: Games with ISSUES: report here!
« Reply #140 on: May 08, 2014, 12:29:51 am »
I should perhaps clarify that I'm using groovymame64 0.152.

Calamity

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Re: Games with ISSUES: report here!
« Reply #141 on: May 08, 2014, 06:21:43 am »
Any ideas?

Try enabling -multithreading in mame.ini.

For maxforce, create a maxforce.ini file and put "resolution 320x240@60" in it.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

vindic8r

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Re: Games with ISSUES: report here!
« Reply #142 on: May 09, 2014, 07:48:27 am »
Try enabling -multithreading in mame.ini.

Thanks, that worked like a charm. I never caught that setting in there before. My second core was probably getting bored.

For maxforce, create a maxforce.ini file and put "resolution 320x240@60" in it.

That didn't work. I confirmed from Game Information that the resolution/refresh rate matched this setting (almost, the refresh rate was 59.79...), so the ini file is being read. Any other ideas?
I should perhaps clarify that I'm using groovymame64 0.152.

Calamity

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Re: Games with ISSUES: report here!
« Reply #143 on: May 09, 2014, 08:01:27 am »
That didn't work. I confirmed from Game Information that the resolution/refresh rate matched this setting (almost, the refresh rate was 59.79...), so the ini file is being read. Any other ideas?

Please post a log of the game with the new setting added, maybe I can see something new now.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

vindic8r

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Re: Games with ISSUES: report here!
« Reply #144 on: May 10, 2014, 12:19:01 am »
Please post a log of the game with the new setting added, maybe I can see something new now.
Here you are, sir.

Calamity

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Re: Games with ISSUES: report here!
« Reply #145 on: May 10, 2014, 05:36:44 am »
Hi vindic8r,

Please use the latest version (with Switchres 0.015b), it has specific fixes for ArcadeVGA 3000, no one with this card should be running an older version.

That said, the log you show looks perfectly fine. It seems to exit normally too. What's the exact problem, sound stuttering? If so check the speed (F11), it probably won't be 100%.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

ozfalcon

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Re: Games with ISSUES: report here!
« Reply #146 on: May 19, 2014, 07:48:13 pm »
<Update>
Nevermind, wcbowl changes refresh on the fly.
« Last Edit: May 20, 2014, 12:39:45 am by ozfalcon »

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Re: Games with ISSUES: report here!
« Reply #147 on: June 18, 2014, 03:34:34 pm »
Xevious 3DG switches res in a way that leaves it taking up half the screen rather than filling it.

It's fine in normal MAME

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Re: Games with ISSUES: report here!
« Reply #148 on: July 05, 2014, 04:30:42 pm »
Posted that last bit in the wrong thread, but I can say that Twin Cobra (unlike other vertical games that display right on my monitor) looks completely wrong.  I'll go snap a pic real quick and provide a log.  Are the Toaplan games supposed to report a resolution of 320x240?  Something doesn't seem right.

[Edit] Ok, so took some pics.  Why in the bloody hell is my NEC reporting 48KHz horizontal scan and a refresh of over 80Hz?  My crt settings must be way off or something.
« Last Edit: July 06, 2014, 07:06:47 pm by NightSprinter »
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Re: Games with ISSUES: report here!
« Reply #149 on: July 07, 2014, 07:33:52 am »
Are the Toaplan games supposed to report a resolution of 320x240?

Yes.

Quote
Why in the bloody hell is my NEC reporting 48KHz horizontal scan and a refresh of over 80Hz?  My crt settings must be way off or something.

Switchres is not able to apply its settings. The default refresh of that monitor is being used instead (85 Hz). This is probably caused because there is a mismatch between the output used by MAME and the connector selected by the kernel options.

Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

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Re: Games with ISSUES: report here!
« Reply #150 on: July 07, 2014, 09:32:57 am »
Hmm, I'll have to go back to the GroovyArcade distro then for testing. I've been seeing how the packages cools uploaded to AUR worked in Manjaro.

[Update] I deleted all of the config files, and now it's displaying in 480i for Toaplan's games when not rotated to proper vertical mode.  I have my monitor set as "horizontal", as I physically can't rotate my NEC.
« Last Edit: July 07, 2014, 04:00:27 pm by NightSprinter »
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Re: Games with ISSUES: report here!
« Reply #151 on: July 07, 2014, 06:11:18 pm »
[Update] I deleted all of the config files, and now it's displaying in 480i for Toaplan's games when not rotated to proper vertical mode.  I have my monitor set as "horizontal", as I physically can't rotate my NEC.

Which config files? The ones in /cfg?
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

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Re: Games with ISSUES: report here!
« Reply #152 on: July 08, 2014, 12:46:22 pm »
Yes.  If I set the games to be rotated 90 degrees either direction, the picture is full progressive scan.  Non-rotated results in the image being quite blurry (easily seen in how smudged the numbers for the score and the bomb icons are) and it goes to 480i.
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Re: Games with ISSUES: report here!
« Reply #153 on: July 08, 2014, 05:32:31 pm »
Yes.  If I set the games to be rotated 90 degrees either direction, the picture is full progressive scan.

As expected.

Quote
Non-rotated results in the image being quite blurry (easily seen in how smudged the numbers for the score and the bomb icons are) and it goes to 480i.

It's blurry because it's using fractional scaling (320/480 lines). It's using 480i because of your current monitor config (15 kHz).
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

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Re: Games with ISSUES: report here!
« Reply #154 on: July 24, 2014, 09:49:48 am »
I am having problems with this command:-

groovymame.exe romname -v >romname.txt

Mine is:- c:\Groovymame153\Mame64.exe kungfum -v >kungfum.txt

This works c:\Groovymame153\Mame64.exe kungfum -v

but not when I add the output file?



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Re: Games with ISSUES: report here!
« Reply #155 on: July 24, 2014, 09:56:08 am »
Hi Andypc,

Not sure how you're doing it... simply open a cmd box, cd into the MAME folder and run:

mame64 kungfum -v >kungfum.txt
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

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Re: Games with ISSUES: report here!
« Reply #156 on: July 24, 2014, 10:33:02 am »
Thanks. That just solved my problem. I ran the CMD box as administrator and it started at the right resolution. I went back and set Groovymame to run as administrator and the games are all starting in the right resolution :laugh: I also sorted the shift problem with the J-pac it was the coin switch stuck on which was the only thing I hadn't checked  :D Mega Happy. I can now play some games. Thanks for all your help.  :cheers:

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Re: Games with ISSUES: report here!
« Reply #157 on: August 07, 2014, 03:54:00 pm »
Ok so im sure there is an obvious answer for this one.....

Been happily playing away with GM for months now, various versions...now at win7 on an i7 3770.
Ok granted not the quickest out there but thought it would solve my radiant silvergun issue!!!

Firstly it changes resolution several times before the start screen, then when it gets to the start of the game as soon as I start firing it slows down to a crawl.

Posting the log file, hope I can resolve this issue, some of the other stv titles run a little off but nothing like this!!

Thanks guys
Joe

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Re: Games with ISSUES: report here!
« Reply #158 on: August 08, 2014, 11:53:32 am »
Hi joeblade2,

If you're using W7, make sure to get a GM version with Switchres 0.015b, it has several fixes specifically for W7. Besides, using "super" resolutions will make games that switch resolutions run way smoother.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

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Re: Games with ISSUES: report here!
« Reply #159 on: August 08, 2014, 12:51:44 pm »
Hi joeblade2,

If you're using W7, make sure to get a GM version with Switchres 0.015b, it has several fixes specifically for W7. Besides, using "super" resolutions will make games that switch resolutions run way smoother.

Ok many thanks Calamity im on GM 0.153 so i'll see if upgrading to makes any difference, just out of interest, if cools happens upon this post could you let me know if super resolutions have made a difference in your setup..?

Im not talking about boot time for roms but performance wise on games.

Thanks

EDIT: Just patched GM 0.154 with diff & txt and replaced existing gm.exe....no difference!! Will have a look into super resolutions then.... :'(
« Last Edit: August 08, 2014, 01:25:45 pm by joeblade2 »