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Author Topic: Games with ISSUES: report here!  (Read 32627 times)

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Calamity

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Re: Games with ISSUES: report here!
« Reply #80 on: October 31, 2012, 05:48:26 am »
Hi maxpontello,

You can expect a slight difference in the actual refresh rate obtained, due to hardware limitations (pixel clock granularity), but that shouldn't be more than 0.1 Hz or so. Is that the case?
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead or pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

Beaps

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Re: Games with ISSUES: report here!
« Reply #81 on: October 31, 2012, 06:39:29 am »
Hi guys

I made the leap over to Groovymame the other day and I have to say I am very impressed.

There are a few issues I have tho.

1. On Rolling Thunder when the screen is scrolling I get like a tear line ever few seconds

2. When I play a vertical game the screen is in the middle as you would expect. When I go in the option and change to rotate, the game is still in the middle of the screen as above but its the game rotates in the image? (hope that makes sense) games like bomb jack, donkey kong etc

3. In the Mame.ini I have bezels etc turned off, when I go into Groovymame they are always turn on so I have to go into each game and turn them off & exit, then they stay off

I am using a ms9 monitor, ati 4*** card, winxp 64

Thanks
« Last Edit: October 31, 2012, 06:45:11 am by Beaps »

maxpontello

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Re: Games with ISSUES: report here!
« Reply #82 on: October 31, 2012, 06:42:11 am »
Hi maxpontello,

You can expect a slight difference in the actual refresh rate obtained, due to hardware limitations (pixel clock granularity), but that shouldn't be more than 0.1 Hz or so. Is that the case?

I should control the log file generated from Pang. I'll tell you later. About mame.ini options, which are the best compromise for arcade fidelity? Is it normal that i have to set throttle to 1 when refreshsync is activated otherwise emulation is far too speedy? Thanks dude for your work ;)

Max

Calamity

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Re: Games with ISSUES: report here!
« Reply #83 on: October 31, 2012, 06:54:25 am »
I should control the log file generated from Pang. I'll tell you later. About mame.ini options, which are the best compromise for arcade fidelity? Is it normal that i have to set throttle to 1 when refreshsync is activated otherwise emulation is far too speedy? Thanks dude for your work ;)

The best options in my opinion are the default ones when you create a fresh mame.ini by running groovymame -cc
Normally you only need to change your monitor type or add some custom monitor_specs.

Recent versions of GroovyMAME for Windows need throttle 1 so that -syncrefresh is effective, this is by design.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead or pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

Calamity

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Re: Games with ISSUES: report here!
« Reply #84 on: October 31, 2012, 06:56:56 am »
1. On Rolling Thunder when the screen is scrolling I get like a tear line ever few seconds

That's odd, try creating a fresh mame.ini as explained in my post above.

Quote
2. When I play a vertical game the screen is in the middle as you would expect. When I go in the option and change to rotate, the game is still in the middle of the screen as above but its the game rotates in the image? (hope that makes sense) games like bomb jack, donkey kong etc

Yeah that's an issue, fortunately I've fixed that for the new release that I'm working on.

Quote
3. In the Mame.ini I have bezels etc turned off, when I go into Groovymame they are always turn on so I have to go into each game and turn them off & exit, then they stay off

No idea, make sure you have -artworkcrop enabled and you create a fresh mame.ini. Also, delete all files inside the cfg folder.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead or pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

maxpontello

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Re: Games with ISSUES: report here!
« Reply #85 on: October 31, 2012, 07:32:16 am »

The best options in my opinion are the default ones when you create a fresh mame.ini by running groovymame -cc
Normally you only need to change your monitor type or add some custom monitor_specs.

Recent versions of GroovyMAME for Windows need throttle 1 so that -syncrefresh is effective, this is by design.

Ok, thanks for your help ^^ I'll post the log file, so you can tell if it's all right ;)

Beaps

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Re: Games with ISSUES: report here!
« Reply #86 on: October 31, 2012, 11:06:52 am »
1. On Rolling Thunder when the screen is scrolling I get like a tear line ever few seconds

That's odd, try creating a fresh mame.ini as explained in my post above.

Ok I will give it a shot & report back.

Quote
2. When I play a vertical game the screen is in the middle as you would expect. When I go in the option and change to rotate, the game is still in the middle of the screen as above but its the game rotates in the image? (hope that makes sense) games like bomb jack, donkey kong etc

Yeah that's an issue, fortunately I've fixed that for the new release that I'm working on.

Glad your aware of this & I'm not going mad. Ok I'll check out the next release. Thanks

Quote
3. In the Mame.ini I have bezels etc turned off, when I go into Groovymame they are always turn on so I have to go into each game and turn them off & exit, then they stay off

No idea, make sure you have -artworkcrop enabled and you create a fresh mame.ini. Also, delete all files inside the cfg folder.

Ok I will delete the defaught.cfg & report back

Beaps

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Re: Games with ISSUES: report here!
« Reply #87 on: November 19, 2012, 06:56:47 pm »
Killer Instinct now working.

Diff CHD Error - mismatch CHD & Diff

15khz Monitor
ATI Radion 4550 HD running soft 15khz
Win64bit

yakk11

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Re: Games with ISSUES: report here!
« Reply #88 on: November 20, 2012, 02:29:23 pm »
Getting random crashes with Tapper and Domino man.  Heres my txt from dominoman, when i try doing it for tapper, it crashes and doesn't create said txt. 

Calamity

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Re: Games with ISSUES: report here!
« Reply #89 on: November 20, 2012, 05:39:20 pm »
Killer Instinct now working.

Diff CHD Error - mismatch CHD & Diff

15khz Monitor
ATI Radion 4550 HD running soft 15khz
Win64bit

http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=287509&page=16&view=expanded&sb=5&o=&vc=1
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead or pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

Calamity

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Re: Games with ISSUES: report here!
« Reply #90 on: November 20, 2012, 05:40:32 pm »
Getting random crashes with Tapper and Domino man.  Heres my txt from dominoman, when i try doing it for tapper, it crashes and doesn't create said txt.

Use -nomt for those games.

(it's because of the -redraw patch, this should be fixed in next version).
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead or pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

yakk11

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Re: Games with ISSUES: report here!
« Reply #91 on: November 20, 2012, 06:28:03 pm »
Getting random crashes with Tapper and Domino man.  Heres my txt from dominoman, when i try doing it for tapper, it crashes and doesn't create said txt.

Use -nomt for those games.

(it's because of the -redraw patch, this should be fixed in next version).

thanks!  Do you know how would i do this via hyperspin?

Beaps

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Re: Games with ISSUES: report here!
« Reply #92 on: November 29, 2012, 05:06:28 pm »
Does Ibara work with groovymame, I am not having much success.

Thanks
B

Ansa89

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Re: Games with ISSUES: report here!
« Reply #93 on: December 15, 2012, 11:47:00 am »
The bottom half of the screen is cut on NBA Hangtime (nbahangt); it seems an "image centering" problem.
The log:
Code: [Select]
Parsing mame.ini
Parsing mame.ini
SwitchRes: Monitor range 15625.00-15625.00,50.00-50.00,1.500,4.700,5.800,0.064,0.160,1.056,0,0,192,288,448,576
SwitchRes: Monitor: pal Orientation: horizontal
SwitchRes: Found output connector 'VGA-0'

SwitchRes: Entering switchres_modeline_setup
SwitchRes: v0.014:[nbahangt] Calculating best video mode for 399x253@54.815170 orientation: normal

SwitchRes: (   1)x(   1)_(60=0.0000Hz)
   rng(0):  400 x 253_50.000p 15.600 [integ] scale(1, 1, 1) diff(0.00, 0.00, -4.8152) ratio(1.000, 1.000)

SwitchRes: [nbahangt] (1) horizontal (399x253@54.82)->(400x253@50.00)
   rng(0):  400 x 253_50.000p 15.600 [integ] scale(1, 1, 1) diff(0.00, 0.00, -4.8152) ratio(1.000, 1.000)
SwitchRes: Modeline "400x253_60 15.60KHz 50.00Hz" 7.86 400 416 456 504 253 274 276 312   -hsync -vsync
SwitchRes: Running 'xrandr  --newmode "400x253_50.00" 7.86 400 416 456 504 253 274 276 312   -hsync -vsync'
SwitchRes: Running 'xrandr  --addmode VGA-0 "400x253_50.00"'
SwitchRes: Setting option -norotate
SwitchRes: Setting option -norol
SwitchRes: Setting option -noror
SwitchRes: Setting option -nosyncrefresh
SwitchRes: Setting option -nowaitvsync
SwitchRes: Setting option -nounevenstretch
SwitchRes: Setting option -nofilter
SwitchRes: Setting option -cleanstretch
SwitchRes: Setting option -keepaspect
SwitchRes: Setting option -prescale 1
Setting SDL audiodriver 'dsp' ...
Build version:      0.147u3 (Dec 11 2012)
Build architecure:  SDLMAME_ARCH=
Build defines 1:    SDLMAME_UNIX=1 SDLMAME_X11=1 SDLMAME_LINUX=1
Build defines 1:    LSB_FIRST=1 PTR64=1 DISTRO=generic SYNC_IMPLEMENTATION=tc
SDL/OpenGL defines: SDL_COMPILEDVERSION=1214 USE_OPENGL=1 USE_DISPATCH_GL=1
Compiler defines A: __GNUC__=4 __GNUC_MINOR__=5 __GNUC_PATCHLEVEL__=2 __VERSION__="4.5.2"
Compiler defines B: __amd64__=1 __x86_64__=1 __unix__=1
Compiler defines C: __USE_FORTIFY_LEVEL=0
SDL Device Driver     : x11
SDL Monitor Dimensions: 768 x 576
Enter sdlwindow_init
Using SDL single-window OpenGL driver (SDL 1.2)
Leave sdlwindow_init
Loaded opengl shared library: <default>
OpenGL: X.Org
OpenGL: Gallium 0.4 on AMD CEDAR
OpenGL: 2.1 Mesa 7.11.2
OpenGL: texture rectangle supported
OpenGL: non-power-of-2 textures supported (new method)
OpenGL: vertex buffer supported
OpenGL: pixel buffers supported
OpenGL: framebuffer object supported
OpenGL: GLSL supported, but disabled
OpenGL: max texture size 16384 x 16384
Keyboard: Start initialization
Input: Adding Kbd #0: System keyboard
Keyboard: Registered System keyboard
Keyboard: End initialization
Mouse: Start initialization
Input: Adding Mouse #0: System mouse
Mouse: Registered System mouse
Mouse: End initialization
Joystick: Start initialization
Input: Adding Joy #0: HORI CO.,LTD. HORI PAD 3 TURBO
Joystick: HORI CO.,LTD. HORI PAD 3 TURBO
Joystick:   ...  6 axes, 13 buttons 0 hats 0 balls
Joystick:   ...  Physical id 0 mapped to logical id 0
Input: Adding Joy #1: SZMY-POWER CO.,LTD. GAMEPAD 3 TURBO
Joystick: SZMY-POWER CO.,LTD. GAMEPAD 3 TURBO
Joystick:   ...  6 axes, 13 buttons 0 hats 0 balls
Joystick:   ...  Physical id 1 mapped to logical id 1
Joystick: End initialization
Audio: Start initialization
Audio: Driver is dsp
Audio: frequency: 48000, channels: 2, samples: 512
sdl_create_buffers: creating stream buffer of 114688 bytes
Audio: End initialization
ouput: unable to open output notifier file /tmp/sdlmame_out
Region ':dcs' created
Region ':maincpu' created
Region ':gfxrom' created
Searching font Liberation Sans in -fontpath
Matching font: /usr/share/fonts/TTF/LiberationSans-Regular.ttf
Starting NBA Hangtime (rev L1.1 04/16/96) ':'
Optional device 'adpcm' not found
Optional device 'cvsd' not found
Optional shared pointer 'paletteram2' not found
Optional shared pointer 'paletteram' not found
Optional shared pointer 'paletteram2' not found
Optional shared pointer 'paletteram2' not found
Optional shared pointer 'paletteram' not found
  (missing dependencies; rescheduling)
Starting TMS34010 ':maincpu'
Starting NVRAM ':nvram'
Starting Video Screen ':screen'
Starting ADSP-2105 ':dcs'
Starting Timer ':dcs_reg_timer'
Starting Timer ':dcs_int_timer'
Starting Speaker ':mono'
  (missing dependencies; rescheduling)
Starting DMA-driven DAC ':dac'
Starting NBA Hangtime (rev L1.1 04/16/96) ':'
Optional device 'adpcm' not found
Optional device 'cvsd' not found
Optional shared pointer 'paletteram2' not found
Optional shared pointer 'paletteram' not found
Optional shared pointer 'paletteram2' not found
Optional shared pointer 'paletteram2' not found
Optional shared pointer 'paletteram' not found
  (missing dependencies; rescheduling)
Starting Speaker ':mono'
Starting NBA Hangtime (rev L1.1 04/16/96) ':'
Optional device 'adpcm' not found
Optional device 'cvsd' not found
Optional shared pointer 'paletteram2' not found
Optional shared pointer 'paletteram' not found
Optional shared pointer 'paletteram2' not found
Optional shared pointer 'paletteram2' not found
Optional shared pointer 'paletteram' not found
OpenGL: VBO supported
OpenGL: PBO supported
OpenGL: FBO supported
OpenGL: using vid filter: 0
GL texture: copy 1, shader 0, dynamic 1, 399x253 399x253 [PALETTE16, Equal: 0, Palette: 1,
            scale 1x1, border 0, pitch 512,399/16384], colors: 32768, bytes/pix 4
SwitchRes: Resolution change from 399x253@54.815170 to 400x254@54.706841
GL texture: copy 1, shader 0, dynamic 1, 400x254 400x254 [PALETTE16, Equal: 0, Palette: 1,
            scale 1x1, border 0, pitch 512,400/16384], colors: 32768, bytes/pix 4
SwitchRes: Resolution change to 400x254@54.706841

SwitchRes: Entering switchres_modeline_setup
SwitchRes: v0.014:[nbahangt] Calculating best video mode for 400x254@54.706841 orientation: normal

SwitchRes: (   1)x(   1)_(60=0.0000Hz)
   rng(0):  400 x 254_50.000p 15.600 [integ] scale(1, 1, 1) diff(0.00, 0.00, -4.7068) ratio(1.000, 1.000)

SwitchRes: [nbahangt] (1) horizontal (400x254@54.71)->(400x254@50.00)
   rng(0):  400 x 254_50.000p 15.600 [integ] scale(1, 1, 1) diff(0.00, 0.00, -4.7068) ratio(1.000, 1.000)
SwitchRes: Modeline "400x254_60 15.60KHz 50.00Hz" 7.86 400 416 456 504 254 274 276 312   -hsync -vsync
SwitchRes: Running 'xrandr  --newmode "400x254_50.00" 7.86 400 416 456 504 254 274 276 312   -hsync -vsync'
SwitchRes: Running 'xrandr  --addmode VGA-0 "400x254_50.00"'
SwitchRes: Setting option -norotate
SwitchRes: Setting option -norol
SwitchRes: Setting option -noror
SwitchRes: Setting option -nosyncrefresh
SwitchRes: Setting option -nowaitvsync
SwitchRes: Setting option -nounevenstretch
SwitchRes: Setting option -nofilter
SwitchRes: Setting option -cleanstretch
SwitchRes: Setting option -keepaspect
SwitchRes: Setting option -prescale 1
GL texture: copy 1, shader 0, dynamic 1, 400x254 400x254 [PALETTE16, Equal: 0, Palette: 1,
            scale 1x1, border 0, pitch 512,400/16384], colors: 32768, bytes/pix 4
GL texture: copy 1, shader 0, dynamic 1, 400x254 400x254 [PALETTE16, Equal: 0, Palette: 1,
            scale 1x1, border 0, pitch 512,400/16384], colors: 32768, bytes/pix 4
Average speed: 100.00% (56 seconds)
sdl_kill: closing audio
Joystick: Start deinitialization
Joystick: End deinitialization
Enter sdlwindow_exit
Leave sdlwindow_exit
SwitchRes: Restoring desktop resolution: 768x576x50.00
SwitchRes: Running 'xrandr --output VGA-0 --mode 768x576x50.00'
SwitchRes: Running 'xrandr  --delmode VGA-0 "400x254_50.00"'
SwitchRes: Running 'xrandr  --rmmode "400x254_50.00"'
SwitchRes: Running 'xrandr  --delmode VGA-0 "400x253_50.00"'
SwitchRes: Running 'xrandr  --rmmode "400x253_50.00"'

I'm using groovymame 0.147u3 64 bit (compiled by myself).
Earth could be the hell of another world

Calamity

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Re: Games with ISSUES: report here!
« Reply #94 on: December 15, 2012, 01:23:40 pm »
Hi Ansa89.

Your log looks ok. Are you having the same issue with mk?
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead or pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

Ansa89

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Re: Games with ISSUES: report here!
« Reply #95 on: December 15, 2012, 03:46:29 pm »
Yes, maybe it has something to do with midway games?
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Ansa89

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Re: Games with ISSUES: report here!
« Reply #96 on: December 17, 2012, 10:48:36 am »
The problem persists even with groovymame 0.147u4.
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Calamity

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Re: Games with ISSUES: report here!
« Reply #97 on: December 17, 2012, 04:15:40 pm »
The problem persists even with groovymame 0.147u4.

Hi Ansa, just tested those games here with the new live (the unreleased beta) and they works just fine. Here I've attached a list of the component we're using, provided by VeS.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead or pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

Ansa89

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Re: Games with ISSUES: report here!
« Reply #98 on: December 18, 2012, 05:19:54 am »
My software (libdrm, mesa, xf86-video-ati) is older: Slackware isn't a rolling distro; however it worked fine until groovymame 0.147u3.
I will try to upgrade to Slackware 14.0 (which has a bit newer software, but still older than the one on the live-cd).
Earth could be the hell of another world

Calamity

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Re: Games with ISSUES: report here!
« Reply #99 on: December 18, 2012, 06:39:33 am »
My software (libdrm, mesa, xf86-video-ati) is older: Slackware isn't a rolling distro; however it worked fine until groovymame 0.147u3.
I will try to upgrade to Slackware 14.0 (which has a bit newer software, but still older than the one on the live-cd).

You may try disabling -changeres for Midway games, just to discard things.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead or pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

Beaps

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Re: Games with ISSUES: report here!
« Reply #100 on: December 18, 2012, 11:55:39 am »
Hummmmm I keep get this weird thing happen to me.

The default.cfg keeps resetting (which is similar in size to a new install). So I often I have to copy my saved default.cfg that I save on my desktop back over the one in the cfg folder to make the controls work again etc.

Calamity

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Re: Games with ISSUES: report here!
« Reply #101 on: December 19, 2012, 05:23:28 pm »
Hummmmm I keep get this weird thing happen to me.

The default.cfg keeps resetting (which is similar in size to a new install). So I often I have to copy my saved default.cfg that I save on my desktop back over the one in the cfg folder to make the controls work again etc.

Do you mean the issue with the bezels, artwork, etc?
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead or pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

emuola

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Re: Games with ISSUES: report here!
« Reply #102 on: December 21, 2012, 07:59:23 am »
I have some slight flicker with Up'n down  :dizzy: I've tested about 30 games and none other of those have this problem. The flicker is not bad, but it's there and I was wondering if there's a way to get it right (because it's just one game).

oliver

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Re: Games with ISSUES: report here!
« Reply #103 on: December 22, 2012, 08:50:55 am »
Hi.

I experience sound slowdown issues on a few vertical games run on horizontal monitor.
I use the arcade_15 setting.
The system is running a E2160 cpu with 1gb and xp64.
crt_emudrivers and ati 4650 card.

extract from mame.ini (pretty standard):

Code: [Select]
syncrefresh             0
modeline                  1
#monitor                   generic_15
monitor                   arcade_15
orientation               horizontal
connector                 auto
interlace                 0
doublescan                1
cleanstretch           
changeres                 1
powerstrip                0
lock_system_modes         1
lock_unsupported_modes    1
refresh_dont_care         0
dotclock_min              0
sync_refresh_tolerance    2.0
frame_delay               0
lcd_range                 auto
crt_range0                auto
multithreading            1
video                     ddraw
numscreens                1
window                  0
maximize                1
keepaspect              0
prescale                  1
waitvsync               0
hwstretch               0
triplebuffer            0
switchres               1
audio_latency           2

extract from log file:

Code: [Select]
Parsing mame.ini
SwitchRes: Monitor range 15625.00-16200.00,49.50-65.00,2.000,4.700,8.000,0.064,0.192,1.024,0,0,192,288,448,576
SwitchRes: Monitor: arcade_15 Orientation: vertical
SwitchRes: DefaultVideo 'System\CurrentControlSet\Control\Video\{AE8AAAA8-8C03-4362-8646-700170C6597F}\0000'
Switchres: Searching for custom video modes...
...
SwitchRes: Found 108 custom of 119 active video modes

SwitchRes: Entering switchres_modeline_setup
SwitchRes: v0.014:[batsugun] Calculating best video mode for 240x320@60.000000 orientation: rotated
....
SwitchRes: [batsugun] (1) vertical (240x320@60.00)->(432x248@60.00)
   rng(0):  432 x 248_60.000p 16.140 [fract] scale(1, 1, 1) diff(0.00, 0.00, 0.0000) ratio(1.800, 0.775)
SwitchRes: Modeline "432x248_60 16.14KHz 60.00Hz" 9.17 432 456 496 568 248 250 253 269   -hsync -vsync
Switchres: saving    DALDTMCRTBCD432x248x0x60 - Modeline "432x248_60 16.15KHz 60.03Hz" 9.43 432 456 504 584 248 250 253 269   -hsync -vsync
Switchres: updating  DALDTMCRTBCD432x248x0x60 - Modeline "432x248_60 16.14KHz 60.00Hz" 9.17 432 456 496 568 248 250 253 269   -hsync -vsync
SwitchRes: Setting option -rotate
SwitchRes: Setting option -norol
SwitchRes: Setting option -noror
SwitchRes: Setting option -notriplebuffer
SwitchRes: Setting option -syncrefresh
SwitchRes: Setting option -waitvsync
SwitchRes: Setting option -hwstretch
SwitchRes: Setting option -nofilter
SwitchRes: Setting option -nocleanstretch
SwitchRes: Setting option -keepaspect
SwitchRes: Setting option -prescale 1
Video: Monitor 0000000000010001 = "\\.\DISPLAY1" (primary)
DirectDraw: Using DirectDraw 7
Blitting thread created
winwindow_video_window_create: blit_lock = TRUE
Blitting thread started
window_proc: WM_NCACTIVATE
DirectDraw: Configuring device ATI Radeon HD 4650
DirectDraw: primary surface created: 432x248x32 (R=00FF0000 G=0000FF00 B=000000FF)
DirectDraw: New blit size = 240x320
DirectDraw: blit surface created: 240x320x32 (R=00FF0000 G=0000FF00 B=000000FF)
blit_unlock = TRUE
window_proc: WM_PAINT
blit_lock = FALSE
window_proc: WM_PAINT:END
DirectSound: Primary buffer: 48000 Hz, 16 bits, 2 channels
RawInput: APIs detected
...
Starting Batsugun ':'
Optional shared pointer 'mainram16' not found
Optional shared pointer 'tx_gfxram16' not found
Optional shared pointer 'txscrollram16' not found
Optional shared pointer 'txvram_offs' not found
Optional shared pointer 'txvideoram16' not found
Optional shared pointer 'shared_ram16' not found
Optional shared pointer 'paletteram2' not found
Optional shared pointer 'paletteram' not found
Optional shared pointer 'paletteram2' not found
Optional shared pointer 'paletteram2' not found
Optional shared pointer 'paletteram' not found
  (missing dependencies; rescheduling)
Starting 68000 ':maincpu'
Starting V25 ':audiocpu'
Starting Video Screen ':screen'
Starting GP9001_VDP ':gp9001vdp0'
Starting GP9001_VDP ':gp9001vdp1'
Starting Speaker ':mono'
  (missing dependencies; rescheduling)
Starting YM2151 ':ymsnd'
Starting OKI6295 ':oki'
Starting Batsugun ':'
...
Average speed: 99.65% (90 seconds)
Sound: buffer overflows=9 underflows=3
window_proc: WM_NCACTIVATE
blit_lock = TRUE
window_proc: WM_DESTROY
blit_lock = TRUE
Blitting thread ended
Blitting thread destroyed
Switchres: restoring DALDTMCRTBCD432x248x0x60 - Modeline "432x248_60 16.15KHz 60.03Hz" 9.43 432 456 504 584 248 250 253 269   -hsync -vsync

Can the sound issue be fixed?
I have tried messing with the tripplebuffer / cleanstretch / hwstretch options but the screen then gets uncentered / too big / too narrow.
« Last Edit: December 23, 2012, 10:37:26 am by Calamity »

Calamity

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Re: Games with ISSUES: report here!
« Reply #104 on: December 23, 2012, 11:04:57 am »
Quote
I experience sound slowdown issues on a few vertical games run on horizontal monitor.

Hi oliver, the sound slowdowns on batsugun are actually revealing your CPU is not fast enough to emulate this game when v-synced. I'm having issues with that game here too on a Core 2 Duo T5500. The right option for these specific games is -triplebuffer, that's the best you can get.

GroovyMAME's way of synchronizing sound with emulation reveals some slowdowns that do exist in main line MAME, although get somewhat hidden. To put it short, what MAME shows as a speed percent of 100% is an *average*, in fact some frames may take longer to emulate than the original hardware took to render them, although the final average speed may keep at 100%, giving you the impression that your CPU is fast enough. The problem here is, in order to emulate a game with v-sync enabled (the key here is v-sync), you need that every single frame can be emulated at its supposed speed.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead or pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

Calamity

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Re: Games with ISSUES: report here!
« Reply #105 on: December 23, 2012, 11:08:33 am »
I have some slight flicker with Up'n down  :dizzy: I've tested about 30 games and none other of those have this problem. The flicker is not bad, but it's there and I was wondering if there's a way to get it right (because it's just one game).

Hi emuola,

"Flicker" is not actually a game's issue, it's the supposed behaviour of an interlaced video mode. So first let's see why GM is picking an interlaced video mode for that specific game. As this is related to your particular monitor specs, please get a log of this game and post in your current monitor's thread so we can have a look.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead or pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

oliver

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Re: Games with ISSUES: report here!
« Reply #106 on: December 23, 2012, 01:30:45 pm »
Hi Calamity.
Thanks for the answer. I get it.
I will try to see if I can find some faster cpu for cheap to replace the e2160. Maybe I will look for a e6600.
I am very pleased with the result of this new build. It works very well indeed.

Edit:
actually, I turned on hwstretch and triplebuffer like you recommended and the game plays perfect and is properly centered and in lowres.
Maybe it is less accurate than with those settings off but it still looks very good to me.
« Last Edit: December 23, 2012, 01:59:12 pm by oliver »

Calamity

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Re: Games with ISSUES: report here!
« Reply #107 on: December 23, 2012, 02:48:26 pm »
Hi oliver, I never said anything about hwstretch, that won't help at all, only triplebuffer makes sense for this.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead or pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

oliver

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Re: Games with ISSUES: report here!
« Reply #108 on: December 23, 2012, 04:23:07 pm »
if i keep hwstretch off, the game's boarders are off screen.

Calamity

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Re: Games with ISSUES: report here!
« Reply #109 on: December 23, 2012, 04:39:15 pm »
if i keep hwstretch off, the game's boarders are off screen.

Nevermind, I didn't notice there's already an stretched resolution in use, so the -hwstretch is necessary indeed, I meant that the relevant option in terms of performance/synchronization is -triplebuffer.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead or pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

oliver

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Re: Games with ISSUES: report here!
« Reply #110 on: December 23, 2012, 04:45:58 pm »
yes, vertical game on horizontal screen is wrong anyway, so a little bit more or less wrong does not make much difference. The hwstretch does not have any impact on perf you are right. It is just needed to make the game fit.

Ansa89

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Re: Games with ISSUES: report here!
« Reply #111 on: January 15, 2013, 12:37:23 pm »
My software (libdrm, mesa, xf86-video-ati) is older: Slackware isn't a rolling distro; however it worked fine until groovymame 0.147u3.
I will try to upgrade to Slackware 14.0 (which has a bit newer software, but still older than the one on the live-cd).

You may try disabling -changeres for Midway games, just to discard things.
Upgraded to Slackware 14.0 and groovymame 0.148.
With "-changeres" enabled the problem persists, but if I disable that option, then all works as expected.
Earth could be the hell of another world

repetto74

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Re: Games with ISSUES: report here!
« Reply #112 on: January 17, 2013, 12:33:50 pm »
Hi,

I am using GroovyUME 147 which I really like a lot as it gives me the opportunity to configure also some consoles emulation without playing with different emulators and configurations (and also picks the correct resolution!) :applaud:

I have installed the Atari 5200 emulation with a set of NoIntro roms but I have issues with some games. Most of the games play fine but Galaxian for example gives video troubles on screen. The aliens are displayed two times on screen and there are some color artifact displaying also when the spaceship is moved left and right. Frogger also gives a lot of image tearing. I have tried to replace the game roms with one of a different collection but no luck
I would like to know if someone has the same issue. The emulation of Atari5200 is reported to be good in MESS right?? ???

Calamity

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Re: Games with ISSUES: report here!
« Reply #113 on: January 18, 2013, 05:09:34 am »
Upgraded to Slackware 14.0 and groovymame 0.148.
With "-changeres" enabled the problem persists, but if I disable that option, then all works as expected.

That's possibly opengl breaking due to resolution switching. Probably if you run GM with the '-video soft' option it will work, although terribly slow. At least setting -nochangeres for these games is not a problem because the resolution switch is not really needed (it's the same resolution all the time actually).
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead or pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

Ansa89

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Re: Games with ISSUES: report here!
« Reply #114 on: January 18, 2013, 05:25:35 am »
That's possibly opengl breaking due to resolution switching.
Ok, but why it happens only with these games and not wide in general?
If it's a opengl issue, then it should fail with all games that try to change the resolution or am I wrong?
Earth could be the hell of another world

Calamity

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Re: Games with ISSUES: report here!
« Reply #115 on: January 18, 2013, 05:59:36 am »
Ok, but why it happens only with these games and not wide in general?
If it's a opengl issue, then it should fail with all games that try to change the resolution or am I wrong?

No idea. It does work fine with Arch, indeed.

BTW, both VeS and I have been testing Arch 64-bits lately trying to detect the sound issue with games like galaga, etc. but it just doesn't seem to exist in this system... was it a very noticeable noise or something subtle?
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead or pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

Ansa89

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Re: Games with ISSUES: report here!
« Reply #116 on: January 18, 2013, 06:25:48 am »
BTW, both VeS and I have been testing Arch 64-bits lately trying to detect the sound issue with games like galaga, etc. but it just doesn't seem to exist in this system... was it a very noticeable noise or something subtle?
I got the galaga crappy sound issue some release ago, but since version 0.147u3 it disappeared and now works as expected.
Earth could be the hell of another world

Calamity

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Re: Games with ISSUES: report here!
« Reply #117 on: January 21, 2013, 07:38:02 am »
I got the galaga crappy sound issue some release ago, but since version 0.147u3 it disappeared and now works as expected.

That's a relief  ;)
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead or pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

Endprodukt

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Re: Games with ISSUES: report here!
« Reply #118 on: January 23, 2013, 01:13:46 pm »
Does anyone else have graphic bugs in Missile Command?

repetto74

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Re: Games with ISSUES: report here!
« Reply #119 on: January 26, 2013, 08:52:46 am »
Yes I DO have a bug on Missile Command. Actually when playing the game some random dots colored artifacts will display on the background.

  
 

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