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Galaga Explosions - No Sound
Woodshop Flunky:
--- Quote from: mytymaus007 on July 15, 2011, 11:59:40 pm ---
--- Quote from: Woodshop Flunky on July 13, 2011, 05:59:32 pm ---Thanks everyone... finally got the explosion working.... so much nicer! :applaud:
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im happy that you figured out the solution but can you tell me what it was! thanks
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1. I put the Galaga sample in my C:\MAME\samples directory without unzipping the files.
2. I was getting some sort of error message about the '54xx.bin' file, so I loaded new '51xx.bin' and '54xx.bin' files.
When I ran it again... KABOOM! :) So, I'm not sure if it was that I left the samples zipped, or if it was that I got better files.
Derrick Renaud:
--- Quote from: Woodshop Flunky on July 16, 2011, 01:35:57 am ---2. I was getting some sort of error message about the '54xx.bin' file, so I loaded new '51xx.bin' and '54xx.bin' files.
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That one.
Galaga no longer uses samples. You needed the 54xx microcontroller's internal ROM. Never ignore/disable the messages when you are wondering why something is not working correctly. :D
0.112u1: Replaced implementation of Namco 54xx sound chip with new MB8844 CPU core running the original embedded ROM code. Removed old sound core [Nicola Salmora, Ernesto Corvi, Guru]. Added MB88xx (256000 Hz) CPU4 with 1k rom and replaced Namco 54XX with 3x DAC sound.
0.90u3: Derrick Renaud added proper filters to the Namco52 sample player of Bosconian, Galaga, Pole Position and Xevious. Adjusted relative effect volumes per schematics.
0.90u2: Derrick Renaud updated the Namco 54xx noise sound and added the R/C values to Bosconian, Galaga, Pole Position and Xevious.
0.89u5: Jarek Burczynski improved the Namco 54xx Noise Generator (Type A and B emulated, type C algo still unknown). Removed Samples sound and bang.wav sample.
alfonzotan:
--- Quote from: stalemate on July 13, 2011, 12:21:34 pm ---It seems like the obvious solution is to just not die. :lol
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I hereby nominate this for the most awesome response of all time.