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Aimtrack compatibility

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BadMouth:

It's possible if there were some way for the AIM-traks to work in relative mode.
(I've had two mice working)

Andy?

Post your M2 config file if it's handy.
Are you running "The Troubleshooter" software?

I'm currently using act labs guns, but I plan to switch to AIM-Traks.

DarthMarino:


--- Quote from: TeutonicDarkness on July 07, 2011, 11:06:59 pm ---
I realize that everyone is probably going to say I'm full of it.


--- End quote ---

You're full of it!  ;)

Both my guns work but only for player one.  Are you positive that the second gun is for the second player and not just duplicating the first player?  Also, let us know what options you have in the Aimtrak program (emulate joystick, emulate mouse, etc).

TeutonicDarkness:


--- Quote from: DarthMarino on July 08, 2011, 07:07:39 am ---
--- Quote from: TeutonicDarkness on July 07, 2011, 11:06:59 pm ---
I realize that everyone is probably going to say I'm full of it.


--- End quote ---

You're full of it!  ;)

Both my guns work but only for player one.  Are you positive that the second gun is for the second player and not just duplicating the first player?  Also, let us know what options you have in the Aimtrak program (emulate joystick, emulate mouse, etc).

--- End quote ---

 I have a prior version of Aimtrack software installed so no joystick option.
( I don't dare update and chance loosing second gun!)
I do run trouble shooter as a background service for house of the Dead 2.

 I have a niece that sits in with to play house of the Dead quite often.
Whether its duplicating or not.. Player 2 works just fine.
I can see both cursors on screen. There not quite displayed at exactly
the same time ( maybe a second off. barely noticable in game)
I noticed when I took several snaps with paintshop.

I was asked for my .ini file here it is:



--- Code: ---;Configuration file for the SEGA Model 2 emulator
;All text to the right of ; is ignored (use as comments)


;Add your rom directories here (max 10)
;ROMS subdirectory in the same folder than the exe is always scanned when searching for roms
;(remove the ; form Dir1)
[RomDirs]
Dir1=Z:\m2emulator\Roms


[Renderer]
SoftwareVertexProcessing=0

Wireframe=0 ;Disables polygon filling (for debug purposes, don't change)
FakeGouraud=0 ;Tries to guess Per-vertex colour (gouraud) from the Model2 per-poly information (flat)
Bilinear=1 ;Enables bilinear filtering of textures
Trilinear=0 ;Enables mipmap usage and trilinear filtering (doesn't work with some games, DoA for example)
FilterTilemaps=0 ;Enables bilinear filtering on tilemaps (looks good, but can cause some stretch artifacts)
ForceManaged=0 ;Forces the DX driver to use Managed textures instead of Dynamic. Use it if the emulator
;crashes after loading or doesn't show anything
ForceSync=0
FullScreenWidth=640
FullScreenHeight=480

AutoMip=0 ;Enables Direct3D Automipmap generation
MeshTransparency=0 ;Enabled meshed polygons for translucency. Requires PS3.0
DrawCross=1 ;Show Crosshair in gun games
GammaR=1.0 ;Per Component Gamma correction (1.0 = no correction). Red
GammaG=1.0 ;Green
GammaB=1.0 ;Blue



;These options are configured from menus so don't touch
FullMode=1
Sound=1
Frameskip=-1
AutoFull=1
Filter=2089879275



[Input]
XInput=0 ;Enable support for Xbox360 compatible devices
EnableFF=0 ;Enable Force Feedback Effects
HoldGears=0 ;Set to 1 to return to Neutral in driving games when the gear shift key is released
UseRawInput=0 ;Read mouse through Rawinput, allowing 2 mice
RawDevP1=0 ;Assign specific RawInput devices to players. If you have more than 2 mice
RawDevP2=1 ;set which one is assigned to each player (0-based)

;FORCE EFFECTS PARAMETERS
;FE_CENTERING Effect (Spring centering effect)
FE_CENTERING_Gain=0.5 ;Global gain
FE_CENTERING_Coefficient=10000 ;0-10000
FE_CENTERING_Saturation=10000 ;0-10000
FE_CENTERING_Deadband=1000 ;10%

;FE_CLUTCH Effect (Friction, wheel turn hardness)
FE_CLUTCH_Gain=1.0 ;Global gain
FE_CLUTCH_Coefficient=10000 ;0-10000

;FE_LEFT,FE_RIGHT (Constant force in a direction)
FE_LEFT_Gain=1.0 ;Global gain
FE_LEFT_Magnitude=10000 ;0-10000
FE_RIGHT_Gain=1.0 ;Global gain
FE_RIGHT_Magnitude=10000 ;0-10000


;FE_UNCENTERING (Sine force, wave the wheel, rumble)
FE_UNCENTERING_Gain=1.0 ;Global gain
FE_UNCENTERING_Magnitude=10000 ;0-10000
FE_UNCENTERING_Offset=-200
FE_UNCENTERING_Phase=0
FE_UNCENTERING_Period=56000

--- End code ---


 Looking at the code above I'm even more confused as to why my set up works and
others don't. Rawinput appears to not even be set.

Like I said before it works. I don't dare change a thing!

BadMouth:

Thanks for posting that.
That blows any theory I had out of the water!  :o

That Model 2 cfg file doesn't have the widescreen option, so it's not from V1.0
Most here have probably used v0.9
Is that an even older build?

If you're not sure, launch M2, then click the help tab and about.

AndyWarne:


--- Quote from: BadMouth on July 07, 2011, 11:51:03 pm ---It's possible if there were some way for the AIM-traks to work in relative mode.
(I've had two mice working)

Andy?

Post your M2 config file if it's handy.
Are you running "The Troubleshooter" software?

I'm currently using act labs guns, but I plan to switch to AIM-Traks.

--- End quote ---

I am not sure what you mean by relative mode. If you mean like a normal mouse, in which the device sends a displacement figure when moved, rather than an XY location, I don't see how this can be applicable to a gun device, it just is not relevant at all, the control would just be impossible to use.

Andy

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