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| Best sounding games or sfx in games |
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| boardjunkie:
Anyone heard of someone making some kind of interface to "play" a video sound board via MIDI input? That would be way cool. |
| Cynicaster:
+1 for Defender and Robotron. To me, those are the quintessential "retro arcade" sounds--masterful as they are iconic. I was playing a bit of Marble Madness recently and I agree--that is some great music for its time. That second level tune always gets stuck in my head. I think the SFX in Zaxxon are simple but very effective and convincing. Other great retro arcade audio moments that come to mind: - when the ghosts scatter in Pac-Man after you eat an engergizer--I think those sounds are brilliant. - the "free life" sound in Centipede. It just has this awesome carnival-like "you win!" vibe to it. - the explosions in Raiden - explosions and thrust sounds in Asteroids (sound sweet with a sub) - when Coily jumps of the edge of the pyramid in Q*Bert - "The End" in Missile Command - music in Pengo - music in Golden Axe and Altered Beast |
| Malenko:
Daytona USA, Even Crusin' USA I know you dont want non-arcade, but final fantasy and castlevania they both have simply wonderful compositions. |
| Thenasty:
Vanguard Phoenix Frogger Moon Cresta others: The BREAK SCENE in the PAC family ( you can tell from a distance what level the player is in) Moon Patrol Gyruss |
| RayB:
Galaga for the cutesy weird FX Rolling Thunder for some excellent funky music that was way ahead of its time Juno First for techno sounds (original hardware though--the 48-in-1 boards sound like junk) Marble Madness (and other Atari titles using that same sound hardware) And as mentioned, most early 80's Williams games |
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