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| Virtual Reality? Anyone else interested, or just me? |
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| fallacy:
--- Quote ---Just played a head mount based VR game at DisneyQuest (big arcade at Downtown Disney, Orlando FL). Called Ride the Comix or something similarly ridiculous. It was a VR environment, you could look around but not move on your own, you stay seated on a leaning bench thing. You get a "sword" you could activate and swing to fight what was in front of you. Several annoyances: To activate your light saber you had to push two thumb buttons that required some heavy pressure even for an adult to hold down. (why?) Light saber attached to the "seat" with a sprung retractable nylon cord - constant tug. it appeared to be a wireless device like a wiimote. These were both huge put offs for my very game savvy 8 y/o. why not just make it a gun game where you shoot fireballs or something? Gameplay sucked donkey -the only thing that had any effect on the enemies was a huge side to side swing. chop down or thrust and you die. -graphics make an atari 2600 look fresh. -Sound was straight into the ear binaural. no difference in sound location related to head direction that I could detect. -if you take any time to look around during play you get romped by the enemy who always appears right in front of you. -6 players at a time but no interaction, can't see any non CPU players at any time. I realize they have to play to a large potential range of audience, but it was truly awful for all. the equipment has potential, no disorientation, etc. but the software and ergonomics were just terrible. They should delete it and just use Wii Speed slice from Wii sports resort, it would be the best game in the place. --- End quote --- sounds like a 1989 creation. |
| newmanfamilyvlogs:
http://teamnemitoff.com/html/ride_the_comix.html --- Quote ---Date of development: 1998 - 1999 Description: “Ride the Comix” is a VR game developed for Walt Disney’s “Disney Quest” LBE centers and was installed in Chicago and Orlando (where it is currently in use). The attraction features six players who are seated around the perimeter of a flying vehicle wielding laser swords in order to fight off villains from the comic book universe. It features both single player competition and cooperative team play. There were a total of 11 different types of villains each with its own unique fighting style and vulnerabilities. Employer / Client: Millenium Rush LLC Type of Employment: Employee Number of Developers: 8 Position Held: Sr. Developer Platform: SGI Onyx 2 with Reality Engine Hardware Key Technologies: C++; CVS; Performer; Maya; 3D Studio Max; Photoshop; --- End quote --- http://en.wikipedia.org/wiki/InfiniteReality#Reality --- Quote ---Reality The Reality is a cost-reduced version of the InfiniteReality2 intended to provide similar performance. Instead of using the GE14-4 Geometry Engine board and the RM7-16 or RM7-64 Raster Manager boards, the Reality used the GE14-2 Geometry Engine board and the RM8-16 or RM8-64 Raster Manager boards. The GE14-2 has two Geometry Engine Processors, instead of four like the other models. The RM8-16 and RM864 has 16 or 64 MB of texture memory respectively and 40 MB of raster memory. The Reality was also limited by the number of Raster Manager boards it could support, one or two. When maximally configured with two RM8-64 Raster Manager boards, the Reality pipeline has 80 MB of raster memory. --- End quote --- Looks like they managed something fairly impressive, given the hardware and timeframe they were working in. Keep in mind at this point in history one of the fastest consumer video cards available is the nVidia TNT2. |
| Donkbaca:
:stupid Yup, plus most of these type gigs are just gimmicks, where the point is to show of the tech, not to, you know, have a enjoyable experience. |
| TopJimmyCooks:
--- Quote from: cotmm68030 on July 05, 2011, 03:39:58 pm ---http://teamnemitoff.com/html/ride_the_comix.html --- Quote ---Date of development: 1998 - 1999 --- End quote --- --- End quote --- The time frame explains a lot and no disrespect intended to the guys who developed it. The hardware is there; the game wouldn't have been any good 10 years ago. Disney, come on, this things getting a little long in the tooth . . . --- Quote from: pinballjim on July 05, 2011, 03:48:17 pm ---The reason 3d and vr have never taken off in the home environment is that most people aren't 100% engaged when their watching tv. Kinda hard to fold laundry and cook with a headset on. --- End quote --- True dat. Can't watch tv without the laptop on anymore. |
| saint:
Aladdin's Magic Carpet Ride at Disney Quest: 5 seconds, literally 5 seconds, on the ride and I broke out in a cold sweat and it took everything I had not to vomit. I ripped the helmet off, and was sick for the next two hours. Completely killed the night for me. VR-3d is dead to me until they have technology that doesn't do that to me. :( |
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