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Author Topic: Encom Prototype  (Read 34943 times)

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rikitiki

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Re: Encom Prototype
« Reply #40 on: October 01, 2010, 11:09:15 am »
Because of the size this was the only piece not SCREENPRINTED, but was Solvent Inkjet and plotter cut
and ran I dont know how many color tests and variations on the red before getting the balance just like goldilocks likes, Just right.
Having a color profile really helps in that area


I printed this on some very special and very expensive 3M light reflective vinyl
same stuff used on Police cars to make them illuminate at night.
The result is spectacular and pics just dont do it justice, the colors change in the light and angle as well as illuminate.
« Last Edit: October 01, 2010, 11:14:54 am by rikitiki »
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rikitiki

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Re: Encom Prototype
« Reply #41 on: October 01, 2010, 11:21:12 am »
Time to install I didnt do alot of tutorial type pics on this but do have one trick up my sleeve to share


After you squeegee on ANY sideart with premask mist the premask with a little water and squeegee again.
this will make it easier to see and feel if you have any bubbles in your art and make it much easier to remove the premask.



Saving the Planet one Game at a time.


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rikitiki

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Re: Encom Prototype
« Reply #42 on: October 01, 2010, 11:24:29 am »
Next up the hardware hack and playfield design.
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shrunkenmaster

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Re: Encom Prototype
« Reply #43 on: October 01, 2010, 01:47:01 pm »
Beautiful, just beautiful. Your artwork is truly something rikitiki. I am a fiend for detail (especially in artwork) and am blown away by your efforts  :cheers:

Looking forward to the next update!

JustMichael

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Re: Encom Prototype
« Reply #44 on: October 01, 2010, 04:45:17 pm »
That is some SWEET sideart just in the pics!  If it looks even better in person, it truly must be incredible!!

RetroBorg

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Re: Encom Prototype
« Reply #45 on: October 04, 2010, 04:59:05 am »
The whole project is awesome, the artwork just blows me away.

I love anything to do with Tron.

BadMouth

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Re: Encom Prototype
« Reply #46 on: October 05, 2010, 01:08:47 pm »
This thing belongs at shows with a velvet rope and security around it.
I don't think it's possible to take it to any higher level.

Rick

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Re: Encom Prototype
« Reply #47 on: October 05, 2010, 01:28:55 pm »
This is one of the reasons I'm making my cab the way it is, and a hallmark of execution.  I read this thread (as well as others) repeatedly, if for no other reason, than to see the amazing work that is being done.

thatitalian

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Re: Encom Prototype
« Reply #48 on: October 06, 2010, 08:23:25 am »
Awesome stuff there! I can't believe how "old skool" it looks. Great effort! :applaud:

On a side note, did anyone recognise the resemblance to Moses?


javeryh

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Re: Encom Prototype
« Reply #49 on: October 06, 2010, 11:27:47 am »
Wow - don't know how I missed this thread but this thing is freaking beautiful.  I love the art!!   :cheers:

r32

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Re: Encom Prototype
« Reply #50 on: October 06, 2010, 12:05:43 pm »
Another incredible build! I am so impressed by the level of talent, imagination and skill out there. Thanks for taking the time to document such an amazing and unique build. I added this one to the list for future builds.

Any idea how much this project has cost so far, and also how much was the fancy vinyl graphics to get printed? Sounds like you might have access to special printers?

rikitiki

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Re: Encom Prototype
« Reply #51 on: December 15, 2010, 10:32:09 pm »
I run an operate ThisOldGame.com so yeah do all my own printing.

I have lots more to post on the progress, getting some software upgrades and will be posting the in n outs of the hardware and software hacking soon. along with the playfield graphics.

But in the meantime VP2.0 got some recent attention and made an appearence in Tron Betrayal
back up behind Tron creator Mr Alan Bradley
« Last Edit: December 16, 2010, 11:03:19 am by rikitiki »
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mgb

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Re: Encom Prototype
« Reply #52 on: December 15, 2010, 11:53:36 pm »
This is one awesome project. Its familiar with its Tron inspiration but at the same time, completely original.
I love it.
Great job.

jipp

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Re: Encom Prototype
« Reply #53 on: December 16, 2010, 01:49:32 pm »
very cool project.  entertaining read too.  especially after watching the original tron movie just few days ago.

ooo the flash backs.

chris.


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Re: Encom Prototype
« Reply #54 on: December 16, 2010, 02:28:48 pm »
But in the meantime VP2.0 got some recent attention and made an appearence in Tron Betrayal
back up behind Tron creator Mr Alan Bradley
Very cool. Looks like Space Paranoids is in there too!

Sadly I missed out on CAX 2010, but I saw that you had your cabinet in the picture archive this year.

That thing looks gorgeous!

jipp

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Re: Encom Prototype
« Reply #55 on: December 16, 2010, 07:36:41 pm »
ooo man, i want a 3" spinner with the swirl pattern thats in that picture.. id like it to be translucence and be back lit with a black light.  that would rock.. with a blue/green/white glow swirl pattern.  hah id probably just play with the trackball than pay attention to the game on the monitor tho.

can dream.  but then if i did have such a cool spinner replacement ball. i doubt i could do it justice with a cab to equal its coolness. heh.

chris.


P.S

well hell if these kids can have their tron half pipe, i should be able to get my custom tron trackball.. yeah!! 

<iframe src="http://player.vimeo.com/video/17872715" width="400" height="225" frameborder="0"></iframe><p><a href="">Tron Legacy Premiere - A Light Session</a> from <a href="http://vimeo.com/eness">ENESS</a> on <a href="http://vimeo.com">Vimeo</a>.</p>




http://www.engadget.com/2010/12/16/tron-legacy-gets-its-very-own-interactive-halfpipe-video/
« Last Edit: December 16, 2010, 11:09:52 pm by jipp »

rikitiki

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Re: Encom Prototype
« Reply #56 on: June 20, 2011, 12:53:53 pm »
BUMP
been awhile since I updated this thread Ive been buzy working out the bugs which had more than a bait store.
and recently took it out for another show a few weeks ago http://www.nwpinballshow.com/ show in Seattle.
It was a blast a still have a few minor techincal corrections to be made before bringing it out to the next show
California Extreme July 9th-10th 2011

I will start posting the techincals of the rom hacks, mame testing, and the blacklight physical playfield designs next
along with some extra bells and whistles Ive added and modified along the way.

Walter Day asked me at the show when I die if Id donate to his museum in Iowa :applaud:





« Last Edit: June 20, 2011, 12:56:02 pm by rikitiki »
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Dazz

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Re: Encom Prototype
« Reply #57 on: June 20, 2011, 03:16:23 pm »
Yea! I'm definitely going to have a go at this at CAX.



Encryptor

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Re: Encom Prototype
« Reply #58 on: June 20, 2011, 08:11:46 pm »
That is truly an amazing piece of art/ingenuity/skill all combined into a beautiful arcade machine! Absolutely amazing!

rikitiki

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Re: Encom Prototype
« Reply #59 on: June 29, 2011, 08:33:47 pm »
So heres where the fun begins The art and creative design was one thing
but with some help from ArcadeHacking.com this project was taken to the next level.
So for the basics:
First the game runs on the original Atari Hardware, with an addtional rom expansion


that controls 2 seperarte audio boards one for basic Tron sampled sounds triggered within the game code
for example when you lose a ball it will play sound sample "The Death of Tron" from the orginal Aracde Game.
and a 2nd board primialry used for MCP speech. (more on sound later)
Only the first board hooked up shown here.


« Last Edit: June 30, 2011, 09:19:24 am by rikitiki »
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rikitiki

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Re: Encom Prototype
« Reply #60 on: June 29, 2011, 08:56:47 pm »
So Going from this

to this would be no easy task.


The game has changed
We were able to design a playfield editor that could not only help generate some of the new code needed
but allow us to design and redesign then Mame Test those game play results before burning new roms.
and proably went through well over a hundred of gameplay deisgns and changes.
there were just soo many possibilties.

« Last Edit: June 30, 2011, 09:17:03 am by rikitiki »
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rikitiki

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Re: Encom Prototype
« Reply #61 on: June 29, 2011, 09:11:08 pm »
The Mame testing was fun and the emulation was pretty good.
We dont get the sampled sounds though Id imagine with some addtional hacking in Mame
Im sure it could be done.
 
The sizing differed quite abit as I found out later when design and printing the physical playfield
(more on that to come).
and the speed was a little faster in Mame as well compared to the original Hardware.

Cabinet testing new roms on the Atari Hardware. The red leds are original and what you see is that being reflected in the mirror over the monitor and the playfield Blacklights are turned off.


« Last Edit: June 30, 2011, 04:33:07 pm by rikitiki »
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Encryptor

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Re: Encom Prototype
« Reply #62 on: June 30, 2011, 05:28:19 am »
WOW! Simply WOW! That's taking dedication to a whole new level.  :notworthy: :notworthy: :notworthy:

rikitiki

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Re: Encom Prototype
« Reply #63 on: July 13, 2011, 01:29:15 pm »
Just getting this back from California Extreme and hope to have some video of game play posted soon.
VideoPinball 2.0 got lots of play all weekend.
Sounds may have been alittle hard to here just due to the amount of volume in that place
but would love to hear from anybody that got to see or play it.
There were 2 other slight problems early Sat the game would lock up for reasons unknown
and after switching out the board with a spare played fine the rest of the weekend.

Also pointed out by our own FrizzFried was something I hadnt noticed and that the monitor image "floated"
above the physical playfield where in the orginal VP it embeds into it.
which may be the mirror not being installed correctly, but something I definatly want to look into.

some pics from the show




The Money shot

I think I covered this in the art section of the sideart design but this was printed on a night reflective vinyl so when light reflects off it illuminates.
« Last Edit: July 13, 2011, 01:34:10 pm by rikitiki »
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opt2not

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Re: Encom Prototype
« Reply #64 on: July 13, 2011, 02:47:27 pm »
If this isn't in the Hall of Fame thread, it damn well should be!

ark_ader

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Re: Encom Prototype
« Reply #65 on: July 13, 2011, 02:54:30 pm »
Gives you goosebumps just looking at it.

Great job!  :cheers:
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Re: Encom Prototype
« Reply #66 on: July 13, 2011, 05:11:29 pm »
That side art is excellent.  Imagine an arcade full of games with side art printed like that...

mebronx2000

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Re: Encom Prototype
« Reply #67 on: August 30, 2011, 03:07:49 am »
 :hissy: :hissy: I LOVE THIS WILL YOU BE WILLING TO SELL IT ? PLEASE LET ME KNOW THANKS   :)

rikitiki

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Re: Encom Prototype
« Reply #68 on: November 19, 2011, 04:39:17 pm »
:hissy: :hissy: I LOVE THIS WILL YOU BE WILLING TO SELL IT ? PLEASE LET ME KNOW THANKS   :)

LOL no its not for sale. Ive had lots of inquires especially at the shows.
but hard to put a proce tag on something like this countless hours in development and work make it impossible to out a price tag on or at least a price someone could afford.
Truly a labor of love project that will proably never end.

More updates soon.
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mebronx2000

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Re: Encom Prototype
« Reply #69 on: November 19, 2011, 07:45:42 pm »
 :cry: :notworthy: :notworthy:

Kman-Sweden

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Re: Encom Prototype
« Reply #70 on: November 21, 2011, 04:27:16 am »
Sweet, dude.  :applaud: