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I read somewhere that "Good Pixel Art has Shading."

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Mikezilla:
Haha Malenko, I read that somewhere too.  ;)

I personally like the shading, but only when its done well, when the artist knows what he is doing. Yours looks great, it obviously looks like you know what youre doing, so I would say go with it.

I wouldnt mind seeing an unshaded eyeball though just for comparison. Im visual like that.  ;D

saint:

--- Quote from: Malenko on June 15, 2011, 11:44:50 am ---
--- Quote from: saint on June 15, 2011, 11:13:33 am ---Can we see side by side with and without shading?

--- End quote ---

you want me to shade the zombie or "unshade" the eyeball?

--- End quote ---

Was thinking unshaded eyeballs to compare with.

Vigo:

--- Quote from: RayB on June 15, 2011, 12:37:22 pm ---Unshaded only really works if you want a very flat 2D look to your game (or a very specific retro look, like "NES style"). I always preferred shaded to add dimension, help define objects as seperate from backgrounds, etc.

The next question you'll be asking yourself then is smooth shading or hard shading?



--- End quote ---

I think there are some great games with unshaded art that has a certain feeling of depth, but they were also under certain limitations as well so that is a big reason of why it looks that way. Forbidden Forest comes mind:



Ray, if I remember right you have been a VG artist since the C64 days. Am I Correct? I'd be interested to hear more insight from your point of view on pixel art techniques.

Malenko:

--- Quote from: Vigo on June 15, 2011, 12:28:45 pm ---You can't say what style itself is better, but there is a better style for invoking a particular feeling.

--- End quote ---

I was told its highly doubtful I was any good at pixel art. Same person stated Good Pixel Art has Shading. If you connect the big obvious dots, I believe they are implying I'm terrible at pixel art because the zombie I posted wasn't shaded. I'd link but the thread got killed


My buddy Sam and I are going for a throwback Castlevania type game / look but our character will be a lot more mobile (crawling, wall slide, shimmy, carrying objects,etc). I know my skill level, not terrible but not epic either. I just wondered what others (especially actual artists) think.

As for an unshaded eyeball, that's gonna be kinda hard to do. What I can do, is when Im done the next base sheet for an enemy, I can post it before and after shading (if I shade it). I attached the sprite sheet for Mario/Luigi from SMB3. Would you say this pixel art isn't good?

Vigo:
Castlevania? sweet! Not to mention the only downfall of the old Castlevania games was that Belmont was about as mobile as a brick. You game sounds like fun.  :cheers:

SMB3 is actually a good set of sprites to bring up. They looked great to begin with, they were also redone for Mario All Stars to include a bigger color palette and shading. I think the shading helped make things look even better, but at the same time it changed the tone of the game for me. The world seemed a little too "happy go lucky" and world 8 was not as dark and foreboding. Maybe Nintendo could have shaded everything to look scarier though, I don't know.



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