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I read somewhere that "Good Pixel Art has Shading."
Xiaou2:
--- Quote ---I take it you didnt bother to click the link or read?
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Attack
--- Quote ---I think they got it this good and they are just gonna stop working on it cause that makes perfect sense.
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Unnecessary attacking sarcasm.
--- Quote ---Cant see the forest for the trees?
--- End quote ---
More attack.
My return reply? No attack. No sarcasm.
--- Quote ---I'm surprised you didn't bring up vectorizing pixelated Japanese porn.
--- End quote ---
--- Quote ---Trying to be insulting again?
Your post is equal parts GeneSim (artistic intent), Chaddles (I know because I am one) and the worst, part you (rambling) with a hint of PBJ (generic douchbaggery but at least his funny sometimes). I think this is exciting because I'm a pixel artist, working on a lame throw back game and I'd like to see what this game does to MY art. Go draw your stick figures, kk?
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And now he gets the full Assault Gatling Guns out...
And so I FINALLY reply in the same manor, taking the position of playing in the mudd with the pig.
So, POOR little Malenko, who cant take my opinions without jumping down and attacking me 6 ways from sunday... is crying because I bit back? AND, I dint post just any random insult. I posted the honest facts of the matter, and on my opinion of your current ability...
YET, I was nice enough to provide you with some examples And constructive Criticisms (although rather light, due to your attitude).
Then we get
--- Quote --- "Also, if you really want to know why I poke fun at you, it because in 1 thread you complain how you bruise easy from some genetic deficiency and in the next you want to fist fight Cheffo and follow that one up with how you hit a guy with your toe hard enough to knock him down. On top of all of that? NO sense of humor. I poked fun at donkbacka before he poked back and was pretty funny. He doesnt get butthurt anytime anyone says anything about him. Hes generally more liked on here then you and he said Centipede isnt a classic! lol"
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Well buddy... Thing is, when I was training hardcore back in my 20s,, I was in good decent shape. My health has only recently took a dive in the last few years. Food alergies I didnt realize I even had... got very severe... so typical hardcore training was leaving me with accumulating injuries, because they wouldnt heal fast enough. It doesnt mean I cant dish it, or take it. But Id certainly fail as a career fighter... let alone having to deal with typical training clashes. Shortly before class stopped, Id hit the sandbags so hard that I ruptured both fluid sacks in my elbows... which really sucked.
And no, to be accurate, I didnt knock the guy Karate guy over. I stopped him cold from entering... stunning him with a fairly light toe-stab to the inner thigh. Basically, his leg went numb for a second.
As for my sense of Humor, I have one, but I reserve it for people who are actually friends. Not people who intentionally bash and beat down. Also, I dont need friends who are so uncomfortable with themselves that they have to start crap with others. To me, thats not really much of a friendship. You were probably the type of 'friend' who drew in black marker all over your sleeping buddies body for 'kicks'. Dont think for one second that I have to like you or anyone else, nor have to deal with your attitude and games. Im not like your little spineless self-depreciating punching-bag pals.
As for my Opinion, I seriously doubt that if you ran a game like Magican Lord through the vectorizor... that it would look better than scale & interpolation. Even the simple Dolphin example doesnt look right. Nor does the microchip. And those are mere objects or extremely low complexity. The only thing it can handle well, is straight up Back and White such as Space Invaders. And as I said, even with improvement, the results will never be up to par. IMOP, wouldnt be better than SI.
Rays last link is more in line with good pixel shading. However, even that one is overly simplistic and inaccurate. He shaded as if the light was pretty much coming from in front of the body, but then posts a lightsource in the upper left... which really isnt used.
Yet... if you look at the very top of the page, on the left side border, is a more refined woman who is shaded so much better. Now, more than likely, the instructional was merely made to incite beginners... because realistically, to try to explain shading surfaces of the body as it was drawn on the top-left image, would have taken an book worth of examples.
But, theres always hope. Theres tons of how-to-draw books that show how to shade properly. It takes a bit of practice with mere pencil, let alone trying to go at it with pixels.
And yes, when I was stating that when designing a game today, you can choose to make pixels any size.. I meant block/pen size. Instead of drawing single dots for images.. you might use a 4x4 square for everything drawn. PPI tends to be more a term used for printing... and while you could say that its similar to what I described... PPI does not denote that pixels have to be grouped. But anyways, the points remain, regardless of (easily understood) interpretations.
RayB:
Dude, take a breath. :dizzy:
--- Quote from: Xiaou2 on June 16, 2011, 10:50:14 pm ---Rays last link is more in line with good pixel shading. However, even that one is overly simplistic and inaccurate. He shaded as if the light was pretty much coming from in front of the body, but then posts a lightsource in the upper left... which really isnt used.
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It was very common for late 80's graphics to have that kind of "front on" lighting because sprites are flipped horizontally for left/right direction changes. If your shading is too strongly showing a particular direction, then the lighting is all wrong when the sprite is flipped.
There was also the advantage of being able to do stuff like draw half an object, and just flip "tiles" in an object to make the other side of it, like the barrels here:
CheffoJeffo:
C'mon Ray -- you know that Xiaou2 breathes through his eyelids!
And you know better than to respond to his expert posts with silly little things like facts and experience!
;)
Malenko:
You quoted me both out of order and out of context :lol Par for the course I guess.
Its not an insult because you DIDN'T read the link (at least until after I said you didn't)
--- Quote from: Xiaou2 on June 16, 2011, 10:50:14 pm ---PPI tends to be more a term used for printing...
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I know right? I wish one of the world foremost photo editing software suites would let you change it when working with digital images/art
Tell ya what, lets play a little game, just between you and me. Lets see which of us can keep our replies to topics on ANY section on this board under 50 words for the longest. Quoting others in your reply counts. Starting right after this post.
GO!
Xiaou2:
--- Quote ---It was very common for late 80's graphics to have that kind of "front on" lighting because sprites are flipped horizontally for left/right direction changes. If your shading is too strongly showing a particular direction, then the lighting is all wrong when the sprite is flipped.
There was also the advantage of being able to do stuff like draw half an object, and just flip "tiles" in an object to make the other side of it, like the barrels here:
--- End quote ---
Come on Ray, you know that I know why center lighting exists & was used.
However, its also the least realistic, and least artistic. Id have to count, but Im certain that its also the least used form of game shading as well. (not counting clones of course)
My point was, was that the demo used was done to show basic ideas of shading. Its clear the girl can shade well, as her other 'dolls' are lit in various ways. That its much more difficult to explain that kind of shading, and requires a lot more in-depth knowledge and experience. As such, relates to the topic at hand... knowledge of such things would produce a better understanding of how poorly such images would be translated by a non-human.
Cheffo, stick to what you know best. What is that btw? As it certainly isnt pixel art from what I can tell. Ahh thats right... its adding worthless comments that dont pertain to adding valid and useful information. Check.
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