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I read somewhere that "Good Pixel Art has Shading."

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Nephasth:
Good pixel art is in the eye of the beholder...

Malenko:

--- Quote from: pinballjim on June 15, 2011, 02:07:53 pm ---Why did you start a thread about shading pixels because you were offended as an artist when you don't have any examples to post??

--- End quote ---
Other then the fact I did post an example of my work? Or the fact the my work in particular has no bearing on what other people like in terms of shading?



--- Quote from: pinballjim on June 15, 2011, 02:07:53 pm ---A lot of deliberately trolling threads around here lately..

--- End quote ---
While the vast majority of blanket statements are false, you are correct, your post is very trolly.

Mikezilla:

--- Quote from: Malenko on June 15, 2011, 04:10:02 pm ---
--- Quote from: pinballjim on June 15, 2011, 02:07:53 pm ---Why did you start a thread about shading pixels because you were offended as an artist when you don't have any examples to post??

--- End quote ---
Other then the fact I did post an example of my work? Or the fact the my work in particular has no bearing on what other people like in terms of shading?



--- Quote from: pinballjim on June 15, 2011, 02:07:53 pm ---A lot of deliberately trolling threads around here lately..

--- End quote ---
While the vast majority of blanket statements are false, you are correct, your post is very trolly.

--- End quote ---

Relax, its only pinballjim.

Malenko:

--- Quote from: pinballjim on June 15, 2011, 04:37:53 pm ---
--- Quote from: saint on June 15, 2011, 11:13:33 am ---Can we see side by side with and without shading?

--- End quote ---

 :stupid


--- End quote ---


--- Quote from: Malenko on June 15, 2011, 10:19:57 am ---I find that pixel art can be fantastic either way. Sometimes shading can enhance an image or give it more depth but sometimes it can make it look like ---steaming pile of meadow muffin---. I mean look at Spiderman in Arcades Revenge vs the Spiderman from Maximum carnage. the MC looks like hes made out of chewing gum. This is pretty fair comparison considering they are on the same system and run the same resolution (please don't say how swell he looks in MvC2 compares to SNES)

--- End quote ---

 :stupid


--- Quote from: Malenko on June 15, 2011, 04:10:02 pm ---Other then the fact I did post an example of my work? Or the fact the my work in particular has no bearing on what other people like in terms of shading?

--- End quote ---

 :stupid

I can't say I was offended as an artist, I dont mind criticism, but you cant really Take "Mr.X" seriously. I'll work on some ---steaming pile of meadow muffin--- in the next couple of days just for you peaches :*  I'd love to see some of Mr.X's work if he has the balls/talent to post anything other than someone else's work.

EDIT: unshaded the eyeball. Doesnt really make a ton of sense, cause I said the eyeball needed shading. Put a quick shadow on a zombie frame doesnt seem THAT much better. Does that make 1 zombie good pixel art and the other bad pixel art?

Xiaou2:
The thread got locked before I could reply.

 The purpose behind the my post, was that "IF" you were a Pixel artist of high caliber, you would have excellent shading.  And if you have great shading.. you would NEVER want that auto-vectorize program to destroy all your hard work.

 Even the most basic non-artists can shade a simple eyeball.  But what about that Zombie?   Is that what you call shading?

 From the zombie picture, I can tell that you do not understand the complexities of light and shadow too well.  For one, theres simply not enough shades.  The limbs are flat with exception to the very edges.  Wheres the shadow under the arms on the shirt? How about under the neck from the chin hang?

 Take a look at the new Avatar I posted.  The "Beast" creature comes from the famous Amiga game, "Shadow of the Beast".  You can see the 3d definition of the muscles, shadows on the rear leg, his clothing, and his ankle bracelet.  Every surface is shaded according to what would happen if it were 3d, and how light would react to those surfaces.  Beast is pretty much nude...   but when you look at some fighting games, and other good pixelized people, you will see actual wrinkles in clothing.

 Pixel art can be done well with no shading.  As said, its an artistic choice. However, regardless.. If you add shading, it tends to make the game look better.

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