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Is MAME going downhill?

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Haze:

--- Quote from: torino on July 08, 2011, 02:54:52 pm ---
--- Quote from: Haze on July 08, 2011, 02:39:00 pm ---At the risk of replying to this nonsense.

--- End quote ---

Your blabbering is nonsense as it has nothing to do with what I said.

I was referring to "main emulator engine" and you are talking about "CPU cores".

I'm talking about host platform stuff, like control input and audio/video output handling.

--- End quote ---

and I can't remember a single time a host platform related fix made for a specific game broke anything related to the actual emulation drivers.  Host platform fixes aren't made for specific games (and anybody attempting to fix an individual game bug by hacking such things would be pointed at and laughed at).  The two things are ALREADY isolated.  The actual OSD stuff is lightweight and portable.

If the OSD code is broken (which in the case of the HLSL stuff, it is, many games with dynamic resolutions fail) then it should be fixed, but nothing game specific lives there.

The most common cause (99%) of 'fix for game X breaking game Y' (your complaint) is the one I mentioned.  This is unavoidable, but as long as the breakage is dealt with, is actually a good thing.  If you want to misattribute the reasons for these breakages as OSD / host platform related that's where you're going wrong.


ark_ader:

--- Quote from: Haze on July 08, 2011, 02:58:14 pm ---
--- Quote from: torino on July 08, 2011, 02:54:52 pm ---
--- Quote from: Haze on July 08, 2011, 02:39:00 pm ---At the risk of replying to this nonsense.

--- End quote ---

Your blabbering is nonsense as it has nothing to do with what I said.

I was referring to "main emulator engine" and you are talking about "CPU cores".

I'm talking about host platform stuff, like control input and audio/video output handling.

--- End quote ---

and I can't remember a single time a host platform related fix made for a specific game broke anything related to the actual emulation drivers.  Host platform fixes aren't made for specific games (and anybody attempting to fix an individual game bug by hacking such things would be pointed at and laughed at).  The two things are ALREADY isolated.  The actual OSD stuff is lightweight and portable.

If the OSD code is broken (which in the case of the HLSL stuff, it is, many games with dynamic resolutions fail) then it should be fixed, but nothing game specific lives there.

The most common cause (99%) of 'fix for game X breaking game Y' (your complaint) is the one I mentioned.  This is unavoidable, but as long as the breakage is dealt with, is actually a good thing.




--- End quote ---

Ignore Torino.  He made me delete all my 720 roms from my collection.

Get the Mame project back under your leadership, and get rid of all those Mahjong kiddies.  I would be a shame to see Mame losing its focus with all this visual crap.  Playing the games was just a nice side effect , right?

Every release I see less and less, which should equate to more and more fixes.

yotsuya:

--- Quote from: ark_ader on July 08, 2011, 03:17:52 pm ---Ignore Torino.  He made me delete all my 720 roms from my collection.

Get the Mame project back under your leadership, and get rid of all those Mahjong kiddies.  I would be a shame to see Mame losing its focus with all this visual crap.  Playing the games was just a nice side effect , right?

Every release I see less and less, which should equate to more and more fixes.

--- End quote ---

Interestingly enough, I can't even COMPILE Mame anymore since they introcused the HLSL stuff. It crashes on me, even though my video card has the latest drivers for it.

ark_ader:

--- Quote from: yotsuya on July 08, 2011, 03:21:40 pm ---
--- Quote from: ark_ader on July 08, 2011, 03:17:52 pm ---Ignore Torino.  He made me delete all my 720 roms from my collection.

Get the Mame project back under your leadership, and get rid of all those Mahjong kiddies.  I would be a shame to see Mame losing its focus with all this visual crap.  Playing the games was just a nice side effect , right?

Every release I see less and less, which should equate to more and more fixes.

--- End quote ---

Interestingly enough, I can't even COMPILE Mame anymore since they introcused the HLSL stuff. It crashes on me, even though my video card has the latest drivers for it.

--- End quote ---

I'm tripping the light fantastique with Mr Belmont on this very subject.  I like that guy. He has a wonderful sense of humor.

torino:
Haze, at least we agree there.

I suppose I should now look into mametesters bugs database to find evidence and attempt to prove my point?


Can you tell me what's with "discrete audio" re-write? Why not keep such major re-writes separated until perfected and properly tested? Aren't such bugs too big and obvious to be released in public as official build, what's the hurry? I read too many complaints how games suddenly stop working as new releases come out and it's shame people have to roll-back to older builds. That simply does not fit the description of "progress", and it could be avoided even while constantly messing around CPU cores, with tighter organisation, more communication and better programmers.

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