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Is MAME going downhill?

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Donkbaca:
What's up with ice cream coming in those smaller cartons?  I mean they USED to be half gallons, now they are less, what a ripoff!

(first to go off topic!)


To answer your question:
1) this has been debated ad nauseum here before.
2) there isn't that much to do; most of what people really care about is done
3) the stuff left to do is really hard to do, and there aren't enough resources/will to tackle the issues.

torino:

--- Quote from: ark_ader on June 14, 2011, 04:49:16 pm ---I have been noticing that the updates of the latest Mame builds are really getting boring and just lack content. 

Is this a signal that Mame is losing its steam and going downhill now that Aaron has left the Project Coordinator's chair?

--- End quote ---

There is a new guy and he can't really issue orders to other developers, he can only motivate and do things himself. I'd say you are too haste to judge, it's way too early.



--- Quote ---Where are the updates to all the old games that are not 100% emulated or too slow unless you have a cray on your desktop?

--- End quote ---

Wasn't it actually during Aaron's time when many old and previously emulated games stopped working, or are simply not playable any more? Wasn't it his decision and his own work that brought us the greatest slowdowns and bloat in the history of MAME? Yes, where are the updates to all the old games, however that stopped long time ago and Aaron might actually be the one who is most responsible for it.

torino:

--- Quote from: Xiaou2 on June 14, 2011, 06:15:15 pm ---This is a total Troll post.

--- End quote ---

Are you referring to your own post?

Perhaps you mean to say this whole topic is "inappropriate" for some reason? Can you explain yourself? -- People expressing their opinion and talking about whatever the hell they want to talk about, how is that your problem? What is your concern, exactly? What do you want?

DaveMMR:

--- Quote from: torino on June 14, 2011, 08:36:37 pm ---
--- Quote from: Xiaou2 on June 14, 2011, 06:15:15 pm ---This is a total Troll post.

--- End quote ---

Are you referring to your own post?

Perhaps you mean to say this whole topic is "inappropriate" for some reason? Can you explain yourself? -- People expressing their opinion and talking about whatever the hell they want to talk about, how is that your problem? What is your concern, exactly? What do you want?

--- End quote ---

I can't say I know exactly what Xiaou meant by the comment but it could have something to do with the recent, 15-page argument over the state of MAME which devolved very quickly and ended in a member ban, I believe.  I wasn't in that conversation but I read most of it.  Pretty ugly stuff. 
http://forum.arcadecontrols.com/index.php?topic=107935.0

torino:

--- Quote from: Cakemeister on June 14, 2011, 06:28:10 pm ---In my opinion the project started going downhill when they switched to C++. Some would say well before that.

--- End quote ---

I agree. They simply wrapped C++ around existing C, achieving nothing, solving nothing, just adding unnecessary overhead and instead of to use OO to their advantage, to make simpler structure, better organisation and increase readability, the whole thing became only more cluttered, bloated, more unmanageable, harder to debug and port to other platforms. To me it's particularly ridiculous to have HLSL effects requiring newest PC and video card, but in the same time have actual game rendering not use video hardware at all, for that they still use the old software algorithms dating back to DOS days.

Main emulator engine should have been finished and off the limits to inexperienced programmers long time ago, and the rest of the work should be primarily done on game drivers themselves from then on, but when we have wannabe programmers messing up with the core functionality in order to "fix" a single driver then we should not be surprised so many other games stop working out of the blue and never get repaired again.

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