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Is MAME going downhill?

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DNA Dan:
Perhaps with all the success of MAME and the lack of new things to fix, MAME just lacks a real goal anymore.

Then again perhaps it's more a reflection of ourselves. That we've all played these games over and over so many times we just wish there were more to the story?

RayB:

--- Quote from: Donkbaca on June 16, 2011, 12:58:37 pm ---So maybe the RIGHT question we should be asking is, how can we get MAME into more aerodynamic clothes?
--- End quote ---
Or Haze could just shave his legs.

torino:

--- Quote from: Howard_Casto on June 16, 2011, 03:14:23 am ---It's my understanding that the decision to convert mame to c++, for example, was to make mame easier to debug and compile.  It is, btw, much easier. 

--- End quote ---

C++ does not make it easier to compile or debug, it's rather the opposite. The only thing that is easier about C++ is to misuse it.



--- Quote ---Right now mame is trying to address the fact that it's code is very old and things need to be tweaked/changed so that the source doesn't become some cobbled together dinosaur.  That kind of transition is slow and painful and it happens every few years. 

--- End quote ---

You only need one good programmer and several months, or extraordinarily good organization and management of many wannabe programmers, and still a single good developer would have a better chance to do it faster and better than 50 average developers, especially if they are not organized and there is no any actual discussion going as to what to do and how to do it.


The first thing they have to do is to isolate game drivers from the main emulator engine, so no one needs to fiddle around core functionality in order to include any new game or fix something in already supported game, and fear some other game might stop working because of it.

danny_galaga:

--- Quote from: ark_ader on June 15, 2011, 02:25:12 pm ---

Do the BYOAC users on this board have a version of Mame they just stick to?  If so why?



--- End quote ---

78 for me. It does most of what I want, and it's too much bother mucking around with ROMs all over again. I suspect that is the reason most people stick with the version they are first happy with- updating ROMs.

danny_galaga:

--- Quote from: ark_ader on June 16, 2011, 01:33:01 pm ---
--- Quote from: RayB on June 15, 2011, 05:13:45 pm ---
--- Quote from: ark_ader on June 15, 2011, 02:25:12 pm ---The reason for the post regarding the downhill part, is to figure out where arcade emulation is going.
--- End quote ---
Why? Are you writing a dissertation on it? What's it matter to you where it's going?



--- End quote ---

Nice to notice.  I am writing my dissertation on emulation.  :cheers:


--- Quote from: Donkbaca on June 16, 2011, 12:58:37 pm ---I think the better question: Is MAME going uphill?  Its a lot harder to go uphill.  Especially on a bike.  Lets think about that.  What is the metaphorical bike in this struggle? Why can't we get to the top of the mountain?  And who is peddling that bike?  And why, for Pete's sake are we peddling the bike when we could just jump off and walk it up the hill?  How many speeds are on this bike?  Is our clothing aerodynamic enough?  This is a big deal, you ever see bikers, even casual weekend warrior ones, it appears that aerodynamic clothing is a big deal.  So maybe the RIGHT question we should be asking is, how can we get MAME into more aerodynamic clothes?


--- End quote ---

Nice comment, but uphill was the first 10 years of Mame, as all the hard stuff has been done, the next 10 is all down hill.

--- End quote ---

Ethan Tremblay: My father always had a saying "When a day starts like this it's all uphill from here.
Peter Highman: Uphill? No, it's all downhill from here.
Ethan Tremblay: But nobody wants to be down, everybody wants to be up. It's all uphill from here.
Peter Highman: But it's easier to go downhill. So your dad had no idea what the ---fudgesicle--- he was talking about.

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