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Is MAME going downhill?
RayB:
--- Quote from: ark_ader on June 15, 2011, 02:25:12 pm ---The reason for the post regarding the downhill part, is to figure out where arcade emulation is going.
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Why? Are you writing a dissertation on it? What's it matter to you where it's going?
CheffoJeffo:
--- Quote from: Mikezilla on June 15, 2011, 12:45:02 pm ---
--- Quote from: DaveMMR on June 14, 2011, 09:10:47 pm ---
--- Quote from: torino on June 14, 2011, 08:36:37 pm ---
--- Quote from: Xiaou2 on June 14, 2011, 06:15:15 pm ---This is a total Troll post.
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Are you referring to your own post?
Perhaps you mean to say this whole topic is "inappropriate" for some reason? Can you explain yourself? -- People expressing their opinion and talking about whatever the hell they want to talk about, how is that your problem? What is your concern, exactly? What do you want?
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I can't say I know exactly what Xiaou meant by the comment but it could have something to do with the recent, 15-page argument over the state of MAME which devolved very quickly and ended in a member ban, I believe. I wasn't in that conversation but I read most of it. Pretty ugly stuff.
http://forum.arcadecontrols.com/index.php?topic=107935.0
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HAha yeah that was a great thread. Who got banned? It wasnt Haze was it? I could do a search, but Im THAT lazy and I dont really care. The guy was trolling for compliments for far too long. ::)
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The guy who asked Xiaou above if he was referring to his own post ... formerly known as Driver-Man, M.Batao aka Driver-Man, Babboo, aba blabba and a couple of other names that I can't recall (although I do have some choice ones of my own after his repeated spamming of the boards).
Everybody's favourite spam man has a new name and it is torino!
Howard_Casto:
I think only gamez kiddiez could flat-out complain about mame. There are lots of exciting things going on in mame right now, but there aren't lots of exciting game releases, the two things aren't the same.
It's my understanding that the decision to convert mame to c++, for example, was to make mame easier to debug and compile. It is, btw, much easier. Eventually, all of the C code will be converted over to c++, but as usual, aaron likes to ease in to these transitions, and he is the one in charge of the conversion, not the new head.
Right now mame is trying to address the fact that it's code is very old and things need to be tweaked/changed so that the source doesn't become some cobbled together dinosaur. That kind of transition is slow and painful and it happens every few years.
Mame is also at a crossroads. Due to the almost pure software 3d rendering, mame can't run anything more complex than your most basic 3d game on the average computer. With shaders recently being introduced into the source, I've got to wonder if just a bit of hardware accel code is in the works.
Then again nobody seems to remember when mame was in it's infancy and we used third party emulators like Calice to run the most basic of 16 bit games. Mame has always been the slowest on the block but there was this magical window just a few years ago where every arcade game currently emulated in any emulator ran on mame and mame ran it just as well as anything else. It spoiled us a bit. Now that a new generation of 3d hardware is getting emulated and mame just can't handle the load on current pcs, it's starting to look less appealing. That doesn't mean that mame has gotten worse though, it just means that emulation has caught up to current pc specs, which is a good thing.
torino:
--- Quote from: CheffoJeffo on June 15, 2011, 09:18:00 pm ---The guy who asked Xiaou above if he was referring to his own post
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That was very funny, admit it!!
--- Quote ---... formerly known as Driver-Man, M.Batao aka Driver-Man, Babboo, aba blabba and a couple of other names that I can't recall (although I do have some choice ones of my own after his repeated spamming of the boards).
Everybody's favourite spam man has a new name and it is torino!
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No name-calling please. Let's concentrate on the topic at hand: Is MAME going downhill?
torino:
--- Quote from: ark_ader on June 15, 2011, 02:25:12 pm ---But recently the latest builds of Mame has been dribbling out, where there is a emphasis to direct attention to MESS. Should both projects merge and become one entity?
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They already share common source in the same tree, so they are already "merged" in the most ugly way possible. MAME is arcade, not console emulator. There is much stuff in MAME not used in MESS and none of the MESS is used in MAME. There is no single good reason to keep them together and both projects would benefit if separated completely and properly, where they sure could still "share" much of the source code, but not in the same files for the love of drugs, that's crazy, so unnecessary and very inconvenient.
--- Quote ---The question of this topic:is Mame going downhill?
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I think it's all done actually, everything is already in there for quite some time now, as far as *emulator* goes. I don't know what more games do you want, I don't think that's fair objection. I don't even think they should emulate anything less than 20 years old. My critics is mainly their priorities are misplaced, that the main engine is not finalized and so constant changes make previously emulated games unplayable. I very much appreciate most of the work done, I'm just saying they are lousy programmers.
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