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Incorporating a real mouse

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(+_+):

I'm curious to know if anyone has incorporated a real mouse (not a trackball) into their CP. There are so many good Joystick/mouse type games out there that just don't play well using other controls.

I was considering adding a removable shelf that would be propped up on four mounting posts. Once removed, the CP would be flush again. All you'd see are the 4 little holes where the mount posts screw in. I tried simply placing my mouse in the bottom right corner, but their just isn't enough real estate due to all the buttons and joysticks.  I don't want to resort to making the quad CP even larger than it already is.

Would love to hear what you think and/or what others have come up with.

Thanks
]{.S.



Donkbaca:

IMHO, most of those type games just aren't suited for cabs since they are the type where you sit for hours and play, just doesn't seem like it would be comfortable on a cab.

(+_+):

I agree. Some games do require larger time investments, but there are many fun arena shooters that don't require
loads of time.

Scoregasm
Crimsonland
RIP series
Debysis
... To many others to list.

Not to mention many FPS that IMHO suck when played using a gamepad.

I have tried to get many of these to work using my 2 U360s and there is always some quirk or another that
prevents it from working properly. XPadder helps but it still isn't perfect. This is especially true for games where the mouse crosshairs are visible and do not bounce back to center on fire direction changes. You end up having to watch the crosshair move across the screen to the direction you are firing in. This causes delays in shooting where you'd like to shoot and is very annoying. If you tried XPadder and Debrysis as an example you'd see what I mean.
XPadder apparently needs work on the spring back feature. I believe they mentioned a rewrite for the mouse code responsible for this ability.



lilshawn:

while I agree playing FPS games with a mouse is a must. For me, even trying to play them with a game pad doesn't do it for me. It's not as acurate.

with a pad it like: left left up oh too far right up a bit shoot.

(I've also noticed that some console games where a gamepad is used, the game enemies just sort of stand there while you get homed in THEN attack where with a PC and a mouse there doesn't seem to be any "standing around" with the enemies.).

if i need to quickly spin around to look behind me it's not an issue. with a pad it takes like 3 seconds to go all the way around.

I like to sit down in my nice comfy chair and play. I don't think it would be as enjoyable if i had to stand there.  I don't really think it's suitable for a cabinet though. especially where you would have an elevated mouse pad of sorts. you would be picking up the mouse all the time because you dont have anyplace to place your wrist (unless it was unusually large.) what about building a track pad into the panel? http://www.amazon.com/Adesso-Touchpad-Glidepoint-Technology-GP160U-121/dp/B0007T27BE looks like you could router out a spot for it and have it blend in pretty good. i dunno how you are at playing with a trackpad, it takes a little getting used to.

SavannahLion:

Rethink the trackball. The problem generally isn't the trackball itself, its the fact that, on a standard arcade trackball, you need two hands, one for movement and the other for buttons whereas the mouse wraps movement, 3+ buttons, Z-axis in a nice package for one hand. Take a peek at ergornomically trackball and see what they offer you. The ball isn't nearly as large as an arcade and certainly not as durable but that doesnt seem to be your goal anyways.

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