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Future feature of classic Emulators

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RayB:
... will be this level of graphics upscaling:

http://www.extremetech.com/article2/0,2845,2385811,00.asp



Donkbaca:
I think its cool, as long as you can switch between the two

newmanfamilyvlogs:
Someone started a thread on it earlier today:
http://forum.arcadecontrols.com/index.php?topic=111984.0

Xiaou2:
The problem is that when an artists makes something that has texture on it.. such as a Rock... the filter doesnt know that.  Its just smooths everything.. .and so it looks really awful on a lot of the games.

Mame has just added a new filter system that better replicates scanlines, shadomask effects, bluring, RGB gun mis-alignments... and more.  The effects help smooth out the pixels that way that a large dot pitch arcade monitor did.

 I also suspect monitors were also intentionally de-tuned at the factory, on purpose, to help blend things better.  No jaggies, better color mixing..etc.

Howard_Casto:
I saw this on kotaku..... it's interesting, but I'm not all the impressed.  Even going by your example there are some blatent problems with it...

Checkout the keyboard... keys aren't round!  Now if it would have thought that the squares were shading and blended them I could excuse that, but it didn't do that either.  All this filter seems to do is scale up the image and then round off solid color blocks. 

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