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Star Wars Upright - Custom Cabaret!
taylormadelv:
Awesome project, I have been watching this one! Funny thing about emulating SW and ESB... I've been playing around with a P4 2.4 2gm ram, Radeon 9250 + ZVG card + Command line mame .137 and basically I always go into some sort of Frameskip on these games, even with zvg rendering off. This rig played most vector games in AAE pretty nicely.
I went back to Macmame OS 9 version .66 and these games all play PERFECTLY on an old, boat anchor G4 and I'm running classic, not even native OS9. The way Macmame OS9 renders vector games rivals even the output of the ZVG to a real WG6100 completely cranked up. Yes, I am comparing a real vector monitor to a VGA powered by Macmame and the way I am testing these, Macmame looks better because there is no frameskip, the intensity of the vectors can be cranked up way beyond any PC flavor of mame I have used. Macmame OS 9 .66 is the best vector game emulator I have used and I own several "real" arcade vectors. The problem is that OS9 has no front end as far as I know and always has that nag screen when you first open the app.
shrunkenmaster:
Not much to report here, having mad problems compiling MAME. Artwork is coming along nicely though, have also sent the acrylic CPO for laser cutting, should be ready in a day or two.
LeedsFan:
I've just been playing around with the PC and software side of things on my own project these last few days. It was quite frustrating but I think I've got there in the end.
I have a separate Star Wars.ini file with Gamma set at 2.0, Beam at 1.2. I think the Beam will depend on your monitor, just play around with it till it looks good. Default Mame.ini settings suck for all vector games, but you can get them to look nice and bright if you play with those two settings.
Regards PC specs I had two boxes to play around with this past week. The first was a 2.9 GHz "eMachines 4034" box. I had this as favourite to run Star Wars smoothly with that kind of speed processor (Pentium 4). But it slowed to 65% on destryoing the Death Star and the sound stuttered like mad.
Then I tried a second box with only a Sempron 1.99 GHz processor. This was much better! Speed dipped to only 95% on destroying Death Star and the sound didn't skip so I'm happy with that. Both machines were running Windows XP (fresh installs on each) and both had the same onboard Radeon Xpress 200 graphics. The Sempron box did have 1.0 Gig RAM as opposed to the 512 MB RAM in the Pentium box. Both machines seemed run the game at 100% with no Frameskip just fine... until the Death Star sequence. But on a dedicated cab you can't have that sequence screwing up! I'm still surprised at the box that won out in the end though.
EDIT: Just for info purposes I also have two other machines which I tried Star Wars on.....
1) Intel Core Duo E8500 @ 3.16 GHz with Windows Vista, Radeon HD4850 and 3.0 GB RAM. Games runs about the same as the Sempron. It does very slightly drop speed at Death Star sequence with no sound stutter. I'd say it's slightly better than the Sempron but when you factor in the cost the Sempron still wins.
2) Intel i3 530 OCed to 4.0 GHz with Win7, Radeon HD5570... blah blah :laugh2: Yeah... no flaws whatsoever. It laughs in the face of the Death Star at 100% without a flinch. Just thought I'd add this in for completeness :P
ChadTower:
--- Quote from: taylormadelv on May 29, 2011, 01:06:37 pm --- Macmame OS 9 .66 is the best vector game emulator I have used and I own several "real" arcade vectors. The problem is that OS9 has no front end as far as I know and always has that nag screen when you first open the app.
--- End quote ---
I would like to see this. The nag screen is easy to remove.
shrunkenmaster:
Thanks for the info, LeedFan. I now have my recompiled MAME 0.137 running, computer is a Core 2 1.83Ghz, 2G RAM, Nvidia Quadro FX 550.
No Death Star slowdown/sound stuttering! I can't believe it!
My mame.ini is below (just the video bits) - any video options you think need changing here, ie. hwstretch???
#
# CORE PERFORMANCE OPTIONS
#
autoframeskip 0
frameskip 0
seconds_to_run 0
throttle 1
sleep 1
speed 1.0
refreshspeed 0
#
# WINDOWS PERFORMANCE OPTIONS
#
priority 0
multithreading 0
numprocessors auto
#
# WINDOWS VIDEO OPTIONS
#
video d3d
numscreens 1
window 0
maximize 1
keepaspect 1
prescale 1
effect none
waitvsync 0
syncrefresh 0
#
# DIRECTDRAW-SPECIFIC OPTIONS
#
hwstretch 1
#
# DIRECT3D-SPECIFIC OPTIONS
#
d3dversion 9
filter 1
#
# PER-WINDOW VIDEO OPTIONS
#
screen auto
aspect auto
resolution auto
view auto
screen0 auto
aspect0 auto
resolution0 auto
view0 auto
screen1 auto
aspect1 auto
resolution1 auto
view1 auto
screen2 auto
aspect2 auto
resolution2 auto
view2 auto
screen3 auto
aspect3 auto
resolution3 auto
view3 auto
#
# FULL SCREEN OPTIONS
#
triplebuffer 0
switchres 0
full_screen_brightness 1.0
full_screen_contrast 1.0
full_screen_gamma 1.0
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