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Question about Donkey Kong rivet screen
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LeedsFan:
I've noticed on my projects that sometimes on the rivets screen there seems to be a "problem" and I'm not sure what causes it. In fact I'm not sure even if the original arcade game does this because i don't have access to one to check.

Basically I get into the "taunt" position on the top level (to the right) near DK and jump while moving the sick to the right while in mid-air to get 100 points for each jump. But sometimes while I'm doing this Mario edges a little to the right. He doesn't do this on every jump. But sometimes more than others. So much so that sometimes he even turns around to face to the right and eventually moves out of range of the 100 point gain. Has anyone else noticed this? What causes this? Does the original arcade game exhibit the same behaviour?

Sometimes I can play a game where it doesn't do this at all.   :dunno
Bender:
no it shouldn't do that check the deadzone # for the joystick and up it a bit see if that helps
Paul Olson:
My guess would be that you are hitting right just a hair early and causing the movement.
Gray_Area:

--- Quote from: Paul Olson on May 13, 2011, 07:42:30 pm ---My guess would be that you are hitting right just a hair early and causing the movement.

--- End quote ---

Ditto. By the way, you can jump either direction, regardless which side of Kong you're on. Of course, you want to jump away from him, in case you flub.
LeedsFan:

--- Quote from: Paul Olson on May 13, 2011, 07:42:30 pm ---My guess would be that you are hitting right just a hair early and causing the movement.

--- End quote ---

Hmmmm.... but if I hit right early then surely Mario would actually jump right and not straight up. I will try Bender's idea, but I'm not sure what the deadzone setting should be. I've never played around with that setting.
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