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| SammyWI:
Kinda shows the limitations we are hitting with shrinking computers. It's not getting the processing power into a small package, it's the input and output. This is a tiny processor, memory, etc but you still have to plug in separate I/O. Cell phones and tablets are combining I/O with touchscreens but you still need a good amount of area. Making the screen thinner only helps so much. I'm thinking that we'll see holographic projection in the coming years to deal with this. For input: Kinect style gesture recognition maybe combined with holographic virtual controls. Yeah, it's movie stuff now, but the cell / tablet companies have a lot of $$ to develop the next big thing. Or maybe I'm just feeling optimistic today. ;D |
| RandyT:
--- Quote from: Gray_Area on May 06, 2011, 10:58:53 pm ---.....the trend, and arguably a preferrable one, is devices becoming so sophisticated, knowing how they function at a fundamental level would impede, or at least be irrelevant to, their use. This is already much the case. --- End quote --- Preferable to programmers, perhaps, but it also leads to greatly underutilized hardware. Look at the demo below and consider that it is running on a 1mhz processor, virtually no RAM and an 8-bit bus with very simple audio and video processors. I don't know that we've yet seen something 1000x better on 1 ghz handheld devices, with gobs of RAM and advanced graphics processors. All that isolation from the hardware has a big cost in performance. |
| newmanfamilyvlogs:
--- Quote from: RandyT on May 10, 2011, 08:13:32 pm --- Preferable to programmers, perhaps, but it also leads to greatly underutilized hardware. Look at the demo below and consider that it is running on a 1mhz processor, virtually no RAM and an 8-bit bus with very simple audio and video processors. I don't know that we've yet seen something 1000x better on 1 ghz handheld devices, with gobs of RAM and advanced graphics processors. All that isolation from the hardware has a big cost in performance. --- End quote --- This. A thousand times, This. I grew up in awe and wonder of the Amiga demoscene, and the really clever stuff I see any more in the modern demoscene always ends up being creative procedural generation. Placing intentional arbitrary limits on some part of the system to really make things impressive. The only really exciting stuff like the 16k, 32k, 64k demoscene, it feels like sometimes. |
| Blanka:
--- Quote from: RandyT on May 10, 2011, 08:13:32 pm --- --- End quote --- Reminds me of another incredible C64 demo. Some guys ported the classic Unreal demo for a 286 PC to the C64. Amazing stuff! |
| Vigo:
I love the C64 eye candy. It brings a tear of happiness to my eye. I think I'll just wash this down with some sweet, sweet SID music. 8) |
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