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2 x Racingpod

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filuren33:

Don't we all want to build every single cab that can be done:-) I would like to build a steampunk Mame machine.

@ TopJimmyCooks: No I don't do iRacing maybe some day but I really suck at driving I just enjoy the ride. I am playing some of SimBins awesome racing sims and I had a whole bunch of laughs with "Volvo the game" and "BMW M3 challenge" both are totally free sims with great physics and graphics.

@gbeef: A racing gang.. sounds like fun, I just have to get some internet in my "playhouse". BTW your racingstuff looks great, are you doing any progress?

I tried to take some closeups on the shifters innerworkings to show the function of the stick.

And finally a picture of my pedals.

TopJimmyCooks:

Never thought I'd see a heim joint on this forum . . . .

You have a pot on the clutch pedal - are there games with an analog clutch control mapped?  I would have just assumed that the games don't look for clutch input, that's some serious simulation!  You better not have a little vial of burnt clutch aroma under the seat with a servo controlled atomizer!

Seriously, you've fabricated some really sweet driving controls.  Wonderful. -

filuren33:

There are several games with an analog clutch input, take a look at and download the demo for "BMW M3 challenge", "GTR2" or "Live for speed" the later even has an analog handbrake input option so that what I'm aiming at next.
I am using an microswitch on the clutch for an digital input option. The reason is that I'm using the wheels interface for gas and brake to be able to play games that can't handle several gamecontrollers.
The clutch is then wired to the shifter interface that have inputs to spare.

Ond:

I'm impressed by the custom selector and pedals, very nice work.  The whole racingpod thing is starting to take root in my imagination for a next project. Multi monitor technology i.e. AMD Eyefinity seems well suited to these projects also transducer feedback into the seat such as Buttkicker etc, the list goes on and on for cool possibilities, I'm really going to have to learn how to weld damn it!   :)   The kid in me really wants to dismantle my Logitech Momo Force Feedback steering wheel and start messing with the technology ala custom built stuff,  m u s t   r e s i s t   f  o  r     n  o  w.

BadMouth:


--- Quote from: Ond on May 06, 2011, 06:30:12 am --- The kid in me really wants to dismantle my Logitech Momo Force Feedback steering wheel and start messing with the technology ala custom built stuff
--- End quote ---

Forwarned is forearmed..... (this applies to the black "momo racing" wheel.  may not apply to the older red one)
Nothing to the pedals but 10k pots.  Easy hack.
The steering wheel uses a mouse sized optical encoder wheel mounted on the end of the feedback motor.
(this is how most modern pc wheels are)
Unfortuneately, you can't just mount the encoder on the end of a steering shaft because it passes through a handfull of gears first.
I've been too lazy to work out the math.
There is also another sensor that tells it where center is by sensing a silver strip down the center of the main steering shaft.  
Older wheels have a pot for the steering and are a lot easier to hack.

I started this hack a while back, but had to set it aside because of work and other projects.
I'm hoping that by removing the stops on my happ ffb wheel and adding a set of optical sensors on the other side of the encoder wheel that I'll end up with a wheel that can do double duty on 270 and 360 degree wheel games.  I hope to get back to it within the next few weeks.
The next plan is to print custom encoder wheels on transparency paper, so I can experiment with different tooth counts and hopefully end up with something that I can just mount on the end of a steering shaft.  

Keeping paddle shifters on a 360 degree wheel will be the next problem to work out.  :-\

Honestly, I'm not that motivated because I'm pretty happy with my unmodified momo wheel.
The only thing I'm really gaining with the Happ wheel is stronger FFB.


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