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Avoiding a Frankenpanel...
drventure:
I still wish I could have justified 4 spinners for a good warlords.
But alas. As frankenpanelish as my cp is (and it's way over the top frankenpanel :) ) I just couldn't do it.
But if I could figure out how to make the spinner knobs popup from flush with the CP normally, there's still a possibility ;D
Xiaou2:
LINEAR ACTUATOR 6" 12V
http://cgi.ebay.com/2-Linear-Actuator-225lb-Adjustable-Stroke-12-Volt-DC-/130437730202?pt=LH_DefaultDomain_0&hash=item1e5eb1cf9a
Plus a magnetic removable wood top cover = success
(probably need a 2" travel at most actually. Though, you could always just sink the thing deeper as needed.. so it will always top out at the correct height)
3 spinners = 3 player supersprint
Howard_Casto:
--- Quote from: leapinlew on May 02, 2011, 09:00:45 pm ---
--- Quote from: Howard_Casto on May 02, 2011, 06:38:05 pm ---Seriously admin buttons is like putting a sign on a machine that says "I would rather have my machine look like a train wreck than bend down and pull a keyboard out of the coin door."
--- End quote ---
Some people consider quarter/pause admin buttons. You use a coin-up button?
--- End quote ---
Btw admin buttons I mean ANY buttons other than those you would find on a real life arcade machine.
So no, I don't have coin up buttons, I have a coin door (rigged to coin-up when the coin return is pressed). What's a pause button for? In the arcades you couldn't pause games and therefore no pausing will be allowed on my panel ;)
I don't even have an exit button.... old school "press start 1 and start 2" for me. There are shift modifiers on keyboard encoders for those rare instances in which you need to press something odd like pause.
leapinlew:
--- Quote from: Howard_Casto on May 03, 2011, 12:53:24 pm ---
--- Quote from: leapinlew on May 02, 2011, 09:00:45 pm ---
--- Quote from: Howard_Casto on May 02, 2011, 06:38:05 pm ---Seriously admin buttons is like putting a sign on a machine that says "I would rather have my machine look like a train wreck than bend down and pull a keyboard out of the coin door."
--- End quote ---
Some people consider quarter/pause admin buttons. You use a coin-up button?
--- End quote ---
Btw admin buttons I mean ANY buttons other than those you would find on a real life arcade machine.
So no, I don't have coin up buttons, I have a coin door (rigged to coin-up when the coin return is pressed). What's a pause button for? In the arcades you couldn't pause games and therefore no pausing will be allowed on my panel ;)
I don't even have an exit button.... old school "press start 1 and start 2" for me. There are shift modifiers on keyboard encoders for those rare instances in which you need to press something odd like pause.
--- End quote ---
This is how I do it too. I'm pretty sure I'll put coin-up buttons on the CP on the MKII I'm building. Pause is a hidden shift function as well as shutting down the FE.
Once a machine is setup properly, admin buttons aren't needed.
JustMichael:
--- Quote from: leapinlew on May 02, 2011, 04:42:54 pm ---Just cause it has a tron stick doesn't mean it's a frankenpanel!!! :angry: :angry: :angry:
If you can do it tastefully, it's not a frankenpanel. Check out this panel:
See what I mean? Tasteful is the key.
--- End quote ---
Will this control panel could hold all the controls you want, probably but moving it will be a b!+@#. With the control panel attached, the cabinet can only go through very wide hallways and french doors, regular doors are out. If you drive down the highway with the cab upright, you better have it strapped down or it will fly out of the truckbed. The control panel will act like a giant wing. I don't even want to guess at what would happen if a crosswind hit the cabinet going down the road.
On my Mame cabinet I only have 3 admin buttons. One to enter/exit games, one to pause the game and one to reset the game (never used it). Coins/tokens are handle by the coin door.