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Avoiding a Frankenpanel...

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Xiaou2:


--- Quote ---If you ever played any console game in your life, chances are you played them when not directly facing the screen.
--- End quote ---

 When you play a console game, you generally are using gamepads.  With a gamepad, you can feel which direction is which, because of the Dpad grooves / surfaces.
 
 A bat joystick can fact any direction, and the user has no way of telling which angles the thing is in, other than seeing the result on the screen after the fact.

 The majority of people will orient to the monitor and not the CP angle.  Which is exactly why the Arcades orient to the monitor, and not the CP.

 To reduce the space required, they angled the buttons, so that your body has to  angle to a narrower stance, and thus your elbows are not intruding on the other players space.

 See the original Gauntlet for example.   As well as pretty much any 3 to 4 player CP that existed in the Arcades.
 

Vigo:


--- Quote from: Xiaou2 on May 05, 2011, 05:53:19 pm ---
--- Quote ---If you ever played any console game in your life, chances are you played them when not directly facing the screen.
--- End quote ---

 When you play a console game, you generally are using gamepads.  With a gamepad, you can feel which direction is which, because of the Dpad grooves / surfaces.
 

--- End quote ---

I guess I may have played more console gaming from ages earlier than you have, but I am used to joysticks just as much as controllers. Atari, commodore, nes advantage. made no difference in orientation to screen when using the joysticks, even when I used the arcade bat style joysticks.


--- Quote from: Xiaou2 on May 05, 2011, 05:53:19 pm --- The majority of people will orient to the monitor and not the CP angle.  Which is exactly why the Arcades orient to the monitor, and not the CP.

--- End quote ---

I agree that is true with a traditional arcade machine, but with home machines and pedestal machine expanding, I think players can disassociate themselves with the monitor more and connect to the controls more. That's my experience at least.  :dunno


--- Quote from: Xiaou2 on May 05, 2011, 05:53:19 pm --- To reduce the space required, they angled the buttons, so that your body has to  angle to a narrower stance, and thus your elbows are not intruding on the other players space.

 See the original Gauntlet for example.   As well as pretty much any 3 to 4 player CP that existed in the Arcades.
 

--- End quote ---

Haha, I have an original Gauntlet, granted it is in pieces right now. I know exactly how the controls exist on 4 player arcade games. I agree you can't angles the controls on a Gauntlet. My only point is that for home machines, angled joysticks can work as long as certain conditions are right. Conditions that were not found ever effective on commercial machines, so they were not used. Conditions like space for each player, a degree of separation from the screen, and a clear angled set of controls that the player knows can acknowledge the angle they are playing at.




Anyway, this is turning into a "Green Eggs and Ham" argument. Nobody I'm debating really has tried an effective use of angled controls, nor really wants to pursue trying it. That's fine by me. Unless somebody wants to submit this one to the Mythbusters, I would say that this debate won't get resolved. I think it really doesn't need much pursuit anymore.

Hoopz:

OUTSTANDING!  Another thread turns into dork recess.   ;D

Donkbaca:

I think, hands down, a great frankenpanel design would be one where there are , 2 rotary sticks, tron stick, 4 spinners, 3 trackballs... and wait for it...4 players, 16 buttons per player!  That way, the player could have 8 buttons and decide whether or not they want to use their joystick with their left or right hand like the really old games....

Build that

FTW


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TopJimmyCooks:

Sincere apologies to Rcub3, if you haven't already bugged out of this joint.  :blah:

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