Main > Everything Else

What killed the Arcade for you?

<< < (20/37) > >>

saint:

--- Quote from: Donkbaca on April 28, 2011, 02:12:17 pm ---Arkanoid was just a rehash of the 1970's breakout games.  It is not a classic.  Nobody cares about it.  Know anybody that has an arkanoid cab?

--- End quote ---

KLOV:
http://www.arcade-museum.com/game_detail.php?game_id=6916


--- Quote ---Very Common - There are 255 known instances of this machine owned by Arkanoid collectors who are members.

Wanted - Popular - There are 20 VAPS members currently looking for Arkanoid.

This game ranks a 87 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census ownership records.

This game ranks a 44 on a scale out of 100 (100 = most often wanted, 1=least common) in popularity based on census want list records.

--- End quote ---

Classic is in the eye of the beholder :)

Vigo:
I really don't think that SF2 should be under the gun at all, weren't ops always looking for the next big thing? Love em or hate em, SF2 ushered an era of the arcade. SF2 should be considered nothing other than a beacon of what a good arcade game in the 90's is. Sure, fighters were soon a saturated trend, but a cost effective one that breathed some life back into the industry, Unlike the $1.00 per credit leviathans that soon took up all the real estate. I really don't think Neo Geo would be the success it was without fighters.

If I have to lay blame on SF2, it because of all the "horrible conversions" :scared I have never seen so many good machines turn prey to any game more than SF2. (Although, I remember arkanoid being a big offender as well...)

 

Thenasty:
"Insert Coin to CONTINUE .... " that killed the Arcade for me.

DNA Dan:

--- Quote from: saint on April 28, 2011, 03:03:56 pm ---
Two points:

1. From my perspective, I didn't say that fighters ended the arcade, I said they ended the arcade for me. As in, I didn't enjoy fighters.

2. It wasn't when they were made that mattered, it was that they were there for me to play. When games I considered good were crowded out by an endless array of fighters (and redemption) games, I lost interest.  I'd happily play Donkey Kong, Xevious, Chiller, Jump Bug, Mappy, BagMan, Tempest, Star Wars, Frogger, Kangaroo, Quartet, Gauntlet, etc. all day long.

--- End quote ---

+1 Whether it was the fighting scene or the gimmicky cabs, bottom line is when I walked into an arcade there just weren't games I wanted to play anymore.

"Insert coin to continue" - The person who developed this model of "time" or "health that counts down" should be given a slow death. I want my 3 lives with no limits on how much skill I can put on a quarter.

Malenko:

--- Quote from: Donkbaca on April 28, 2011, 02:12:17 pm ---I would say R-Type, 1987 should be on your list too

Arkanoid was just a rehash of the 1970's breakout games.  It is not a classic.  Nobody cares about it.  Know anybody that has an arkanoid cab?

Contra, I would argue is much more popular as a console game then an arcade game, same for Tetris.  I personally, don't consider them arcade classics

Double Dragon, I will say IS an arcade classic, but beat em ups were all over the arcades in the 90's, as were the hack and slash type games like Golden Axe and SHMUPS like Raiden.   So you can't say, "because of SF2, there were no more beat em ups, or hack and slashes or SHMUPS"  that's just not true.  What IS different, during the fighter era is the lack of 1p, play for high score type games, which is what I was talking about when I made my comment, and those died WAY before Sf2 ruled the arcade scene.



--- End quote ---

Firstly, I never said anything about anything, just listed classic games from your pre-determined era, with that said....
Contra and Tetris were popular enough in the arcade to warrant the console release. I didnt know R Type even was an arcade game for a very long time, I thought it an NES game like Life Force.  So now I have to name a game YOU consider "classic" in a 6 year span that isnt a fighter, beat'em up, hack n slash, or shmup?  How about you DQ any game with a monitor and buttons too?

I agree that Fighters started dominating the market, but you cant dismiss the sheer number of really good non-fighting games released in the time frame you mentioned. And Arkanoid is one of my all time favorite games and I'd love to have a dedicated cab.

To call it a rip off of break out seems a bit much, enemies,power ups, warps, etc its like saying Mortal Kombat is just a rip off of Karate Champ.

There isnt ONE thing that killed arcades, it was a multitude of things. Consoles, Ops trying to find the next big hit, cost, people not going, etc And there was a shift in the arcade from single player experiences to two player or more exeriences; and it makes sense if you think about it. 25 cents for 1 guy to shoot aliens, 1 player at a time, or two players plunkin down 50 cents to play at the same time. I think it was the need/want to charge 50 cents or more per credit that really hurt them.

@DNADan
as for $$$ for time; it was great on play choice 10 cabs, you could play like 4 or 5 games if you were terrible enough, $$ for health I believe Gauntlet started that circa 1985

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version