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What killed the Arcade for you?

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DNA Dan:
I suppose when you have a winner on your hands and you're making money hand over fist, you tend to jump on it for fear of missing out on the "next big thing."

Makes perfect sense to me. Look at the housing market...Contractors and developers were making millions of dollars during the housing boom and now they've flooded the market so much there's like 2-3 years of excess inventory in this country. They have decimated that industry.

Donkbaca:
No, the housing market was fueled due to cheap financing and the ability to leverage.  Doesn't apply here. Try again

scofthe7seas:

--- Quote from: Malenko on April 28, 2011, 09:58:19 am ---Bad Dudes (1988)

--- End quote ---

You totally left out Karnov.


--- Quote from: CheffoJeffo on April 28, 2011, 10:10:11 am ---I said that the success of SF2 resulted in ops, who were already hanging on by the skin of their teeth, feeling like they had to buy every new game that came out "just in case it was the next SF2". A clearly unsustainable business model after 1983.

--- End quote ---

What's worse than this, is that everybody who did NOT jump on that ship thinking that most of those games are pretty similar (which is true) lost a LOT of customers due to them seeking out "the next big thing". Why stay here and play plain Jane Street Fighter 2, when there is HYPER Street Fighter 2. Or Super Street Fighter 2, or Super Street Fighter 2 Hyper edition.

DNA Dan:

--- Quote from: Donkbaca on April 28, 2011, 11:48:03 am ---No, the housing market was fueled due to cheap financing and the ability to leverage.  Doesn't apply here. Try again

--- End quote ---

I'm not arguing what fueled it, simply stating that it's supply and demand. As the demand for those cabs went up, so did the supply.

CheffoJeffo:

--- Quote from: DNA Dan on April 27, 2011, 11:17:09 am ---From the market view of things, it seems like the whole era was just a FAD. OMG, are we all living a LIE???

--- End quote ---

One of the G4 shows on arcades (available on ArcArc) featured an interview with Tim Skelly who said exactly that -- the video arcade industry was a fad and collapsed under its' own weight in the mid 80s. While I do think that the business models that arose as a result of the resurgence of the arcade (driven by SF2) caused the death of the video arcade, I would have to agree with Tim's assessment of that first big crash.

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