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What killed the Arcade for you?
scofthe7seas:
--- Quote from: Bootay on April 27, 2011, 12:21:52 pm ---The PS1 was the first time we were playing 100% faithful versions of arcade games at home as far as I can remember anyway.
--- End quote ---
I felt Street Fighter 2 on the SNES was DEAD ON compaired to the arcade version. It came out pretty much 2 minutes after the arcade version, and obviously the controls were different, the game was all there.
I hadn't played a fighter like that on an arcade cabinet for... many years. I played some Street Fighter 2 a few weeks ago and got molested by Dhalsim. Completely different controls!
Bootay:
--- Quote from: scofthe7seas on April 27, 2011, 01:09:50 pm ---
--- Quote from: Bootay on April 27, 2011, 12:21:52 pm ---The PS1 was the first time we were playing 100% faithful versions of arcade games at home as far as I can remember anyway.
--- End quote ---
I felt Street Fighter 2 on the SNES was DEAD ON compaired to the arcade version. It came out pretty much 2 minutes after the arcade version, and obviously the controls were different, the game was all there.
I hadn't played a fighter like that on an arcade cabinet for... many years. I played some Street Fighter 2 a few weeks ago and got molested by Dhalsim. Completely different controls!
--- End quote ---
Yea...I could agree with that. SF2 was pretty dead on aside from the controls. Come to think of it, MK could have been dead on if Nintendo didn't decide to rape it by stripping out the blood. But graphically it was pretty darn close if not perfect. Although it's been a while since I played the SNES MK so my memory might need refreshing.
Vigo:
Eventually fighter games couldn't even survive on the console without having a "story mode" and a bunch of unlockables. I think a lot has to do with the demand for longer games since saving on console games became a standard.
wp34:
--- Quote from: Bootay on April 27, 2011, 01:37:31 pm ---
--- Quote from: scofthe7seas on April 27, 2011, 01:09:50 pm ---
--- Quote from: Bootay on April 27, 2011, 12:21:52 pm ---The PS1 was the first time we were playing 100% faithful versions of arcade games at home as far as I can remember anyway.
--- End quote ---
I felt Street Fighter 2 on the SNES was DEAD ON compaired to the arcade version. It came out pretty much 2 minutes after the arcade version, and obviously the controls were different, the game was all there.
I hadn't played a fighter like that on an arcade cabinet for... many years. I played some Street Fighter 2 a few weeks ago and got molested by Dhalsim. Completely different controls!
--- End quote ---
Yea...I could agree with that. SF2 was pretty dead on aside from the controls. Come to think of it, MK could have been dead on if Nintendo didn't decide to rape it by stripping out the blood. But graphically it was pretty darn close if not perfect. Although it's been a while since I played the SNES MK so my memory might need refreshing.
--- End quote ---
I remember at the time thinking the ColecoVision was dead-on. I realize now that it was not dead-on but Coleco was light-years ahead of the Atari 2600 and it did have a temporary impact on my interest in going to the Arcade.
Mikezilla:
--- Quote from: Vigo on April 27, 2011, 01:43:44 pm ---Eventually fighter games couldn't even survive on the console without having a "story mode" and a bunch of unlockables. I think a lot has to do with the demand for longer games since saving on console games became a standard.
--- End quote ---
Its beacuse they had to justify a single player playing the game, because thanks to the damn home consoles, there wasnt anyone to play with except your friends. The arcade version didnt have a damn story because the whole point was to fight against people, something home console people at the time didnt want to do. ::)
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