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What killed the Arcade for you?

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Malenko:
I stopped going when they closed their doors.

CheffoJeffo:

--- Quote from: Marcade on April 25, 2011, 08:06:14 am ---
--- Quote from: CheffoJeffo on April 25, 2011, 08:05:24 am ---Street Fighter 2 killed the arcade.  >:D

--- End quote ---

now now, play nice  :P

--- End quote ---

SF2 resulted in a resurgence, but also created a business model that was unsustainable and hastened the demise of the remaining arcades.

IMO, the arcade collapsed (initially) under its own weight. There were eleventy brazillion new games coming out every month, people got bored and games had to be rotated out before they paid for themselves.

This happened around the same time that home consoles were making inroads and around the same time that the "Insert coin to continue" model arose, but I think the reality is that the market was flooded with games (most with little or no originality) and ops couldn't recoup the investment from cabs before people got bored and wanted to play something else.

Marcade:

--- Quote from: CheffoJeffo on April 25, 2011, 08:34:53 am ---
--- Quote from: Marcade on April 25, 2011, 08:06:14 am ---
--- Quote from: CheffoJeffo on April 25, 2011, 08:05:24 am ---Street Fighter 2 killed the arcade.  >:D

--- End quote ---

now now, play nice  :P

--- End quote ---

SF2 resulted in a resurgence, but also created a business model that was unsustainable and hastened the demise of the remaining arcades.

IMO, the arcade collapsed (initially) under its own weight. There were eleventy brazillion new games coming out every month, people got bored and games had to be rotated out before they paid for themselves.

This happened around the same time that home consoles were making inroads and around the same time that the "Insert coin to continue" model arose, but I think the reality is that the market was flooded with games (most with little or no originality) and ops couldn't recoup the investment from cabs before people got bored and wanted to play something else.

--- End quote ---

which left companies with the challenge of "innovating" meaning pouring a load of cash into one machine to try to draw back the crowds, meaning a very risky business model, coupled with the fact the same companies could develop for the home market...

saint:
Home gaming was a big factor of course, but what killed the spirit of the arcade to me was the age of Fighters taking over the arcades. I didn't mind the arcades having them of course, but when the population density of fighters vs classic arcade games got out of whack arcades lost the fun for me. Also redemption crap. Certain a winner for businesses, but an arcade full of mostly redemption makes me sad.

PacMan, Tempest, StarWars, Mappy, Kangaroo, Frogger, Gauntlet, JumpBug, Xevious, Zaxxon, 194x, Bagman, Chiller... That's an arcade to me.

TOK:
A chick actually wanted to have sex with me. That was great for like 25 years, but I think I'm back to the point where I'd rather play Donkey Kong again.  :lol

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