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What killed the Arcade for you?
Dartful Dodger:
--- Quote from: DataWest on April 25, 2011, 12:01:16 pm ---
--- Quote from: Malenko on April 25, 2011, 08:25:02 am ---I stopped going when they closed their doors.
--- End quote ---
Same here.
--- End quote ---
Same here.
Every time one closed I'd drive further and further to find another arcade.
Until all that was left was a Dave & Buster's 20 mile away.
Hoopz:
--- Quote from: CheffoJeffo on April 25, 2011, 03:12:10 pm ---I would like to thank you and Donk for making my point for me -- you were in the fifth ---smurfing--- grade -- like you had the first clue what the economics of the arcade was like !?!
You paid your quarters and mashed some buttons. Woohoo.
The point is that the success of SF2, which you and Donk-afraid-of-the-fort cite encouraged the ops who were still left to go "all in" every time a new game came out.
They couldn't afford not to after the success of SF2. They ... and we ... lost.
There have been a number of articles written on the subject by folks who were operating at the time.
--- End quote ---
Have a bunch of dogs poopin' on the lawn this weekend? :P
Donkbaca:
So let me get this straight Cheffo, before the fighting era, operators wouldn't feel the need to buy buy new cabs? Also, fighters have staying power because with all the characters and moves, there is lots of replayability, not to mention the player versus player factor. Your assessment is just wrong. In my area, SoCal, arcades died out around 2000-2002. SF2 came out in 1992, so yeah SF killed arcades ----10 years after it was introduced. I would say thus was a VERY successful era for arcades, it's a ten year run of street fighters, mortal kombats and marvel vs. I would say the fighter run starts in 92 with SF2 and ends in 2001 with MvC2. That is a pretty darn good run, just as long as the classics run. Also let's not forget, the top grossing game of all time is daytona USA. The 90s were awesome for arcades they died at the millennium, years after these games hit their peak. The reason they did is because operators and game makers atarted making expensive, dedicated cabs that missed their market. Whether you are a classics fan or a fighter fan, these add was great because it was a social gathering point for you and your buddies to hang our and play. Sure the games were better than console games in terms of looks and polish, but it was te experience of the crowd that made arcades great. With new consoles closing the gap in terms of quality, the arcade industry scrambled and tried to five people an experience they couldn't find at home, hence the driving cabs, redemption and other clutter. In doing so they ignored what really made them great; the social aspect of gaming. The concept that is now making xbox the gaming platform of choice, despite the better horsepower of the PS3.
Dartful Dodger:
--- Quote from: Donkbaca on April 25, 2011, 04:15:47 pm ---In doing so they ignored what really made them great; the social aspect of gaming. The concept that is now making xbox the gaming platform of choice, despite the better horsepower of the PS3.
--- End quote ---
People play video games to be anti-social.
If they wanted to be social they'd be participating in a sport with/against real people.
BTW, what makes the xBox more social than the PS3?
PS3's online gaming is free, and it's Move allows twice as many players to play at the same time.
ark_ader:
I have an active arcade just a mile from my house.
I still play in there every month or so.
Nothing like nostalgia. :cheers:
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