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What killed the Arcade for you?

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clutch:

--- Quote from: yotsuya on April 25, 2011, 02:00:43 pm ---
--- Quote from: Mikezilla on April 25, 2011, 12:38:56 pm --- I used to love putting my quarter up on the marquee to hold my spot, and then beat the crap out of all the other challengers that dared to try to beat me.
--- End quote ---

My wife laughs at me when I do this with my cab. I tell her it's tradition.

--- End quote ---


Kind of the same thing for me and Pac-Man.  People would put their quarters up on the machine because they wanted to play next but I could play for a very long time.  It was a feeling of empowerment.  :lol

SNAAKE:
local arcade shut down..thats what killed it for me lol

I was still going every friday and whenever I had the time. wasn't some ordinary arcade either. its....THE arcade..one and only China Town Fair :cheers:

yotsuya:
Interesting enough, Snaake mentioning ChinaTown Fair reminded me of that article someposted here about its closing. I Googled it and found another article that had some interesting insight that might be relevant to this conversation.

http://nyconvergence.com/2011/03/chinatown-fair-gaming-arcade-closed.html

My first thought: "$10,000 a piece???"

SNAAKE:
that article is BS lol..

I personally know CEN. he didnt buy anything. he's holding on the cabinets for now until next level is ready. then they'll probably sell most of the cabinets and only keep the ones making money(like sf4 AE).


PS: I am trying to buy that cvs2 cabinet :burgerking:

CheffoJeffo:

--- Quote from: Mikezilla on April 25, 2011, 12:38:56 pm ---
--- Quote from: Donkbaca on April 25, 2011, 11:52:32 am ---It's funny, for me, fighters are what defined the arcade experience. People putting their quarter up for next, crowds gathered around the machine, people selling secrets printed from the internet. I think Cheffos assessment is wrong, MK2 and SFA 2/3 were staples at my local arcade for a couple of years.  

What killed it, in my opinion, was Daytona 2. The greatest grossing game of all time brought in expensive, dedicated cabs that ops couldnt just swap boards out for. All of a sudden arcades were full of driving cabs, waverunner simulations and snowboard games. Games went from 25 cents per play to 50 cents to start, 25 to continue in the fighter era, to a dollar per play in the fancy cab era. That's what killed arcades. Expnesive, gimmicky games on expensive dedicated cabs

--- End quote ---

See, Im with Donk on this. When I was a kid, the fighters were king of the arcades. I remember being in 5th grade when SF2 came out, and people used to talk about it, how to do combos, and things like that. Then Mortal Kombat hit. Everyone was trying to do Fatalities, and how peoples parents wouldnt let them play it cause of the blood, and people were reading magazines *gasp* to figure out how to do all the moves. I used to love putting my quarter up on the marquee to hold my spot, and then beat the crap out of all the other challengers that dared to try to beat me. Same with Marvel super heroes, Marvel vs Capcom/2 etc. I also loved the multi-player games as well, Xmen, Simpsons, TMNT etc.  I agree with Donk though, the big expensive, dedicated cabs that he mentioned are what killed it. If I was a parent, I wouldnt want to give my kid 20 bucks to go to the arcade to maybe play for about 10 mins just because the games were so expensive. The only reason people go to Dave and Busters, is because adults have more money that they can spend on stuff like that. Im with all of you about the stupid redemption crap though.  :banghead: Home consoles for sure, and of course, girls.

--- End quote ---

I would like to thank you and Donk for making my point for me -- you were in the fifth ---smurfing--- grade -- like you had the first clue what the economics of the arcade was like !?!

You paid your quarters and mashed some buttons. Woohoo.

The point is that the success of SF2, which you and Donk-afraid-of-the-fort cite encouraged the ops who were still left to go "all in" every time a new game came out.

They couldn't afford not to after the success of SF2. They ... and we ... lost.

There have been a number of articles written on the subject by folks who were operating at the time.

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