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| just an idea... 2 LCD screen mirror cab with change-able backdrop???? |
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| drventure:
My guess he's only talking about games where there is a generic non-aligned "backdrop" image, and not actually anything that would need to be aligned to the image of the game itself. For instance, Star Castle used tinted glass to make the circles in the middle different colors, when the vector display itself was just black and white. I can't imagine that it'd be possible to somehow split that so that the castle was in the background and the ships in front. OTOH, you +could+ have an image of space with stars and galaxies in the background, and the game playing in front. Good question, though as to how many games would benefit from such a treatment. |
| Xiaou2:
--- Quote ---Maybe I'm a little slow tonight, but what, other than the ability to reproduce the background images on games like Space Invaders (and there aren't that many) would one hope to gain by doing this? --- End quote --- I dont get your comment at all. There are a few games such as Asteroids Deluxe, that use a blacklit piece of artwork behind the mirror.. and the vector display in front, which appears to hover in the middle of the air due to the distance between the backdrop and the projected display. The stereoscopic 3D "IS" the reason why people want to do this. Discs of Tron is another classic with 3d artwork. Its not the number of games, but the fact that these games are great classics, that we wish to experience as they were meant to be experienced... in all their stereoscopic 3D glory. Ive brought up this topic many yrs ago... but not too much reply. I believe you can pick up cheap teleprompter plexi that will work. Not sure how much true front-silvered glass would cost. In mirror games, the image isnt distorted like whats being discussed. Its much like a periscope... or quite simply, your car mirrors. |
| RandyT:
--- Quote from: Xiaou2 on April 23, 2011, 12:44:40 am --- I dont get your comment at all. --- End quote --- I'll explain. It seems like a lot of effort and cost for the few titles where this was done, and where the optical arrangement actually messes with the presentation of every other title where it wasn't. But I guess I can see your point if you wanted to dedicate a machine to accurately recreate the effect for the few titles which use it. I'm not sure that's how this was being presented. The other thing to consider is that the image will be overlayed at the same plane as the backdrop in this optical configuration. Note the total distance between the eye and both screens. It does not work as illustrated. --- Quote from: drventure on April 22, 2011, 11:22:03 pm ---For instance, Star Castle used tinted glass to make the circles in the middle different colors, when the vector display itself was just black and white. I can't imagine that it'd be possible to somehow split that so that the castle was in the background and the ships in front. --- End quote --- True, but in the "overlay" case, they were just colored filters right on the monitor face. That particular effect is fine when done in software at the same plane. |
| Xiaou2:
--- Quote ---'ll explain. It seems like a lot of effort and cost for the few titles where this was done, and where the optical arrangement actually messes with the presentation of every other title where it wasn't. But I guess I can see your point if you wanted to dedicate a machine to accurately recreate the effect for the few titles which use it. I'm not sure that's how this was being presented. --- End quote --- Its not a lot of effort and cost doesnt come into factor when you want this artwork and effect. Some say 3d movies dont do anything for them. Im sure many people said the same thing about mono-vs-stereo in the past. Can we live without Surround sound in our home movies? Sure. But do we want to? How about limiting color depth from 16 to 8 bit? Or 44000 khz to 22000? How about a virtual pinball machine, basically Pinmame on a pc -vs- a real machine? Why not play vector games on a pc monitor, rather than a real vector monitor? The 3d effects in these games adds an artistic experience that is really cool, and enhances the experience and enjoyment of the game. Mirror games with 3d effects have been in the arcades since before the 70s, in EM machines. The last game I recall to use them as a 3d effect, was Terminator 2. Theres actually 2 flashers behind the mirror... with a screened colored artwork of an explosion. When you get hit, it makes a translucent 3d colored explosion in mid-air. Most people never have seen it, because when the bulbs died.. the Ops never replaced them. --- Quote ---The other thing to consider is that the image will be overlayed at the same plane as the backdrop in this optical configuration. Note the total distance between the eye and both screens. It does not work as illustrated. --- End quote --- Im not entirely sure I understand your description. However, I will enhance My description... as I may have caused the confusion. The effect isnt really Stereoscopic. However, it IS 3D. Sorta like a pop up book. Each display is pictured on 2 different planes of actual depth, and you can can easily see the depth between them. If the projected game image is Zero on the ruler... the artwork placed 2 inches behind the end of the furthest edge of the mirror, will appear show as being 2 inches behind the image. (measurements are approximations, but should be about right. Ive yet to go down and check actual distances at this time) --- Quote ---and where the optical arrangement actually messes with the presentation of every other title where it wasn't --- End quote --- This isnt true at all. Any game displayed in a single display method, will look exactly the same. It will just appear a little bit further away. Im pretty surprised that you have never seen a classic that has a 3d mirror setup. |
| Xiaou2:
Btw, heres an example of a true stereoscopic display using dual lcds, and polarized glasses. http://www.aldous.net/photo/project08.htm The concept is the exact same, so you can see how you can use a dual display for many uses, rather than merely showing arcade art in 3d. |
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