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| Gyruss --- Joystick or Dial? |
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| leapinlew:
If you ask me, a few games deserved a spinner. Gyruss and Time Pilot. They should've ramped up the difficulty on those games to make the spinner make more sense. |
| Xiaou2:
And would you say that Galaga and Space Invaders should also have a spinner too? Surely they should be able to dodge at warp speed... and then the alien count increased to 50 per drop + 20 bullets at once? Limitations in hardware, memory, costs..ect.. are surely factors of what got put into a game, and what got scrapped. However, there is also difficulty, as well as making money, that factors in too. IMOP, Donkey Kong isnt that good. Mario moves way too slow, climbing the ladders is clunky at times, and many other flaws. But, its those very things that had caused impatience to lead to challenge and deaths. If we were to remake DK with todays Mario speed & physics, a level would take like 5 seconds to beat. They would have to increase the height, making the game scroll many stories up... just to even attempt to make the game difficult. The jump height would still have to be tweaked lower, and or barrels made much taller. And after going thru all that trouble... most people would prefer the typical non-limited mario worlds and gameplay. Anyways, besides the fact that most of these desired changes couldnt exist back then on the hardware they had to work with... If you are not well understanding of game design / gameplay... its very easy to think such a change would work well... when in fact, it might be a disaster. Actually a great example that doesnt work well IS Time Pilot. A plane can not do a standing 360 turn at mach 1 ! Also, a real plane also does not have a spinner to control it... and for good reasons. If anything, they should have made the game with rudders or dual joysticks. (probably scrapped for cost reasons) Throttle control would have also made this very interesting... (2 way joy + throttle) Gyruss has similar principles using limited speed thruster engines, but it "Could" be made into a tempest style shooter. Only problem is, the entire game would change as a result. Probably have to increase enemy hits to make it much more difficult. In the end, as a tempest style game, it probably wouldnt even feel right. All this coming from a guy who LOVES spinner games. Now, realistically speaking, Gyruss with a throttle control (with ability to accelerate to much faster speeds, as well as much slower..) might make for an interesting remake. |
| Woodshop Flunky:
I loved playing "Age of Empires" until I discovered a cheat code that allowed me to create as many units as I wanted. This totally killed the game for me. I couldn't even go back to playing it normal; the fun was gone. My original post was because I couldn't recall what type of controller Gyruss used (and I've seen mistakes on MAWS before). I have no desire to hack or redesign an enjoyable game if those changes take away the challenge. The idea of a spinner on games that originally used a joystick just gets me thinking IF the gameplay could be improved. |
| leapinlew:
I like Galaga and Space invaders with the controls they use. For me, Gyruss and Time Pilot are games that I use a spinner on because they make the game more enjoyable to play. I'm not particularly good at either game and the spinner control makes it more friendly to play... for me. Ultimately, what it's about is what I like. What you like might be different. My goal when I built my machine is to have fun reliving the classics and finding new games. --- Quote --- Actually a great example that doesnt work well IS Time Pilot. A plane can not do a standing 360 turn at mach 1 ! Also, a real plane also does not have a spinner to control it... and for good reasons. --- End quote --- I know you would love to have some argument about the control schemes as you enjoy a good argument, even if you take a losing side, but a real plane Xiaou? We are talking about a sprite on the screen which resembles an air plane with infinite bullets, never needs refueling, can fly in space, and is controlled by a single joystick and you are talking about realistic controls? :laugh2: |
| boardjunkie:
--- Quote from: Xiaou2 on April 14, 2011, 10:30:07 pm ---It uses a special version 8 way joystick called "Monroe" joysticks. They have a circular restrictor, and a spherical pivot, so it flows very smoothly in a circle. While you can hack the thing to use a spinner.. it will just make the game way too easy, because the games difficulty is based on your limited speed to dodge. Tempest however, is designed with much more enemy intesnity and fast action, and thus you NEED to be able to dodge & move very quickly. If you were limited on speed, you wouldnt last more than a few seconds. --- End quote --- Those Monroe sticks were pure evil. Finger pinchin' worthless crap design. Centuri was the only mfgr to use them AFAIK. We always swapped them out for Wicos..... |
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