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Gyruss --- Joystick or Dial?
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opt2not:

--- Quote from: bobotech on April 15, 2011, 03:43:28 pm ---Purist restorer vs pragmatist mamer.  One wants to experierince the game as it was intended to be experienced in the mid '80s whereas the other just wants to have a fun ole time no matter what.

Neither is wrong, just different ways of enjoying the same hobby.


--- End quote ---
I consider myself as both types, but there are some games that I must play with as close to the original controls as possible. Robotron, defender, gyruss, pacman and burgertime to name a few.

I dont want to argue with Lew, I like his projects too much and i consider them great inspirations.
Xiaou2:

--- Quote ---space invaders, galaga and galaxian equally? Same with all the pacmans? See the parallels? pfft.
--- End quote ---

 Space Invaders isnt anywhere near the same gameplay, so no bother to mention.

 Galaga and Gyruss are pretty much identical in ship speed, fire rates, enemy swarms, etc.   Even the dual shot is in there, albeit just not in 2-ship format.

 Galaxians, besides the god awful sounds, uses a much different enemy attack system.  The enemies start from the top, rather than swooping near you and then resting in position.  The games fires a bit slower, no rapid-2nd shot after hitting an enemy, and the ship even seems a little slower too.

 Galaxians also did not have the scaling enemies (grows and shrinks in size).
Both Galaga and Gyuss basically share that.  They even both have bonuses for taking out an entire swarms of enemies.

 They even both have Bonus stages !

 So, the only major "gameplay" difference is the circular path.  Im kinda surprised that they were not sued by Namco over it.  I also wouldnt be surprised to see modified Galaga code in the game either.

 As for the rest.. Your right.  I apologize.  You have your right to an opinion.
Ill happily dispute its validity however.


--- Quote ---I think Gyruss may have been originally designed with a spinner control in mind, but changed to not have *too* much in common with Tempest. Back then, close tabs were kept on the "other guys" in the industry. Konami prob'ly feared the Atari lawyers coming after them.....
--- End quote ---

 Highly doubtful, considering the Vast differences in gameplay, and that they are 2yrs apart.  Also, if they were worried about lawsuits, they would have much more feared Namco, as the game is a complete rip off of Galaga's gameplay engine.  Even with a spinner, its still Galaga... and nothing like Tempest.


--- Quote ---Metal Slug, should have a Limited Continue system.  At very least, that would give people incentive to get good... to finally get to see the end.

--- End quote ---

 In defense, Its very different to say that Metal Slug is better suited being a lightgun game, and that the designers should have made that so... 
 
 Than to suggest a 'slight' difficulty adjustment.

 
RandyT:

I think there is plenty of room for both.  By adding the spinner functionality, it literally makes a new game from the title, due entirely to the fact that it plays very differently.  I love me some Gyruss and Time Pilot, and do pretty well on both titles with the original control scheme.  But if one enjoys the games to begin with, another cool way to enjoy them is a no-brainer.
CrazyKongFan:

--- Quote from: boardjunkie on April 15, 2011, 09:56:46 am ---Those Monroe sticks were pure evil. Finger pinchin' worthless crap design. Centuri was the only mfgr to use them AFAIK. We always swapped them out for Wicos.....
--- End quote ---

I believe Midway used them on Rampage. Anyway, I think they're perfect for Gyruss. They sure work smoother than playing it (via 48-in-1) on a Bally/Midway 8-way in my Gaplus cab.
danny_galaga:

--- Quote from: Woodshop Flunky on April 14, 2011, 11:59:46 pm ---I loved playing "Age of Empires" until I discovered a cheat code that allowed me to create as many units as I wanted.  This totally killed the game for me.  I couldn't even go back to playing it normal; the fun was gone.

My original post was because I couldn't recall what type of controller Gyruss used (and I've seen mistakes on MAWS before).  I have no desire to hack or redesign an enjoyable game if those changes take away the challenge.

The idea of a spinner on games that originally used a joystick just gets me thinking IF the gameplay could be improved.

--- End quote ---

Weren't the cheats in Age of Empires a hoot though  ;D  The corvette with the laser cannon, and some kinda baby thing. I'll have to google them...
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