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| Gyruss --- Joystick or Dial? |
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| boardjunkie:
I think Gyruss may have been originally designed with a spinner control in mind, but changed to not have *too* much in common with Tempest. Back then, close tabs were kept on the "other guys" in the industry. Konami prob'ly feared the Atari lawyers coming after them..... |
| Hoopz:
--- Quote from: Xiaou2 on April 15, 2011, 04:52:02 pm --- Its fine to like what you like, but to make comments about how the game SHOULD have been designed is off-base, Imop. --- End quote --- --- Quote from: Xiaou2 on April 08, 2010, 09:51:57 pm ---Metal Slug, should have a Limited Continue system. At very least, that would give people incentive to get good... to finally get to see the end. --- End quote --- Good to see how you change your tune depending on the situation.... And considering that you tell every vendor how their product should have been designed without actually using it, I don't think you should tell anyone that they are off base about their opinion. |
| pinballwizard79:
This is an awesome hack! No point in getting in a pissing match, either put it in your machine or dont. Good work Lew :cheers: |
| leapinlew:
--- Quote from: Xiaou2 on April 15, 2011, 04:52:02 pm --- If you like Galaga with a stick, then theres no reason you shouldnt like Gyruss with a stick, as they are pretty much the same game. If you unrolled Gyruss'es circle so that it was a single screen, it would be Galaga with different graphics. Same ship speed. Same limitations. Same skill level required. (Actually, I think Galaga is the more difficult game cause you can get trapped in a corner with bullets you cant avoid) And if you like Gyruss with a spinner... then why wouldnt a spinner be better for Galaga? As then you could easily dodge enemies & fire like Speedy-Gonzales. Sorta like "Kick", but even faster. You see the parallel? Both games use the same exact gameplay... and you can deal with the patience and skill level of one... but not the other, even though technically they are the same. The Only major difference is getting stuck on a quadrant because you are thinking in 2d. That quickly fades with very little time spent on the game. The only other reason to be upset... would be using an 8way that has square restriction. As the corners would prevent smooth round flow. --- End quote --- Pretty dumb dude. Using your logic... I should like all games of a specific genre equally well since they are basically the same. So I assume you enjoy space invaders, galaga and galaxian equally? Same with all the pacmans? See the parallels? pfft. --- Quote from: Xiaou2 on April 15, 2011, 04:52:02 pm --- --- Quote --- Ultimately, what it's about is what I like. What you like might be different. My goal when I built my machine is to have fun reliving the classics and finding new games. --- End quote --- Its fine to like what you like, but to make comments about how the game SHOULD have been designed is off-base, Imop. --- End quote --- Yeah, I'm going to continue having an opinion both on what individual game makes should have done to make better games and what the industry as a whole should have done. Guess what Xiaou... this is what we do on this forum. It seems you have plenty of opinions - seems you would be comfortable with others having theirs. I think they SHOULD have made Gyruss with a spinner. So what? --- Quote --- Honestly, Gyruss is pretty damn easy as it stands.. its only cause you take so many risks that get you killed. The bullets are very slow, and you can evade everything pretty easily. --- End quote --- Since you already know so much about me, guess what finger I'm holding up. ;) |
| Samstag:
I highly recommend a real monroe stick if you can find one. I bought one from someone on these forums a long time ago but can't remember who. Time pilot is one of my favorite games and it plays just like I remember it with a monroe. I think I'd rather try tempest with a monroe than gyruss with a spinner. |
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