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| DataWest:
I'm using a 32" LCD TV in the cab I'm building. I had originally planned for it to be rotational, but after running through some dig dug and some shmups I found that the screen is plenty tall for vertical games. Here's my question.... I turned on the hi res artwork for the vertical games (AWESOME to be able to do that with a widescreen) and it pinched down the games a TON. Is there a way for me to maintain their height (from top to bottom of screen) while still having the side art showing?? I don't care if the top or bottom of the bezel is cut off a bit. |
| bkenobi:
There are several modes for dealing with the screen. One of them is clipped, but I don't recall how it decides were the clip works (stretch the image to the first side it hits and clip the other perhaps). Look in the Windows Video Options section: --- Code: ----[no]hwstretch / -[no]hws MAME uses the hardware stretching abilities of modern graphic cards to scale the game image to the requested resolution. Depending on the quality of your graphic card and its drivers, this may be a fractional, antialiased scaling (nice) or an integer, blocky scaling (not so nice). In any case, you can disable this stretching altogether and let MAME do the scaling in software, which is probably slower, though. The default is ON (-hwstretch). Note: Vector games may actually look better with "-nohws". -cleanstretch [option] / -cs [option] Stretch the image to integer ratios only. This may leave a black border around the image in fullscreen mode. The options are: none disable. This will cause artifacts when using scanlines. auto let the blitter decide. The d3d module will select the best option. full always stretch to integer ratios both horizontally and vertically. horizontal always stretch to integer ratios horizontally. vertical always stretch to integer ratios vertically. The default is AUTO (-cleanstretch auto). This option requires -ddraw or -direct3d. -resolution wxh[xd] / -r wxh[xd] Specifies an exact resolution to run in. In full screen mode, MAME will try to use the specific resolution you request. The width (w) and height (h) are required; the color depth (d) is optional. If omitted or set to 0, MAME will determine the mode auomatically. For example, -resolution 640x480 will force 640x480 resolution, but MAME is free to choose the color depth. Similarly, -resolution 0x0x32 will force 32-bit color depth, but allows MAME to choose the resolution. The string "auto" is also supported, and is equivalent to 0x0x0. In window mode, this resolution is used as a maximum size for the window. The default is auto (-resolution auto). This option requires -ddraw for full screen resolution switching. --- End code --- |
| bkenobi:
Btw, here's where it's located in your MAME directory: <root>/docs/windows.txt |
| LeedsFan:
Depends what version of the Mame you are running. Later versions of Mame allow you to have the side art "cropped" so that the game takes up the full screen. You still get the art down the sides but it's cropped off... as if you were looking through the bezel of the actual acrade machine. Well sort of. I have mine set like that because the game screen stays at a consistent size for all games. If you have the full side art displayed then the game play area can vary between games. Mr.Do for example has a very small play screen with full side art. Tab >> Video Options >> View >> Cropped |
| DataWest:
Thanks for the replies. :) |
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