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Things seem to be regressing to a point - going back to the "good old days"
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Donkbaca:
There are lots of girls that are my generation that like games.  I know more girl Zelda fans than guys.  Its just that they tend to not be as into the FPS and fighting games.

Nintendo isn't anti-"cutting edge"  They are just anti-losing money. The reason their systems are inferior to the other consoles is that they refuse to follow the formula where you lose money on a consoles launch, hoping to make money on the licesnsing and on the later life of the console when economies of scale can bring the cost down.  Nintendo refuses to play that game and makes money on every console from day 1, so they pacakge more modest hardware to keep price points from getting too high.  Their sweet spot is right around 200 bucks, always has been for every console they have released, so they won't pack in more hardware than they can afford to at the price level.

The more I have thought about this, the more I have swung in the other direction.  There are TONS of great games out, in fact we probably have more choices of what to play now more than ever.  I think the problem is that the wrong games are the ones that get all the attention.  Super Meat Boy is awesome.  A ton of people don't know it exists.
RandyT:

--- Quote from: ids on April 04, 2011, 12:41:42 pm ---I think there is more to this, however - how many of those girls that put quarters into (Ms)Pac Man back then continue to be gamers today?  Some stayed, some didn't.  I'd be curious to know more details (e.g. percentage).

--- End quote ---

Doesn't really matter.  Without females, gaming would not have made it into the mainstream realm.  Pac-Man (and Centipede) contributed greatly to that end.  And as a parent of two, now fully grown daughters, I can tell you that girls do indeed play video games.


--- Quote ---Wasn't the N64 a bit of a push - maybe the exception to prove the rule?  RISC cpu, SGI graphics, RDRAM?  I agree on all other points, however.

--- End quote ---

Aside from the SGI graphics, which probably drug some of the other components along kicking and screaming, not really.  The PSX outdid it by quite a bit, and if you want to look at the really progressive aspects of machines at the time, and the things most prone to failure, it was the optical disc that everyone besides Nintendo decided to use in the system.  IIRC, the durability of the player and media was actually cited by Nintendo as the reason why they stuck with cartridges.  And in doing so, it hampered the capabilities of machine, relative to others which were on the market.
SavannahLion:
I have to chime in that the way most companies handle DLC sucks ass. It used to be that if you bought the game, you got the whole game. Any DLC was then used to expand the experience of the game. Think about how expansions, conversions and mods were treated in the old days. Even extra, but largely unnecessary, goodies were tolerable. But when the companies decided that DLCs were necessary to complete a game, that's when they ---fouled up beyond all recognition--- up. I stopped playing Little Big Planet because I was constantly reminded of the missing DLC. Bioshock is tolerable but the reminder is there, just not as obvious.

I don't know what is worse, forced DLC or patches on the first day of release.
Mikezilla:

--- Quote from: Donkbaca on April 04, 2011, 12:56:32 pm ---The more I have thought about this, the more I have swung in the other direction.  There are TONS of great games out, in fact we probably have more choices of what to play now more than ever.  I think the problem is that the wrong games are the ones that get all the attention.  Super Meat Boy is awesome.  A ton of people don't know it exists.

--- End quote ---

I agree. I also think there are just too many games to play. My sister got me a PS3 for Xmas, and I havent even had a chance to play the games she got me. I got Uncharted 2, GoW3, and Marvel Vs Capcom 3. MvC3 gets played the most because I was SUPER excited for that one, but also, you can just fire it up, play for a bit, and turn it off, no saving etc. The point is, there are just so many games out there to play, and not enough time. I still never played Red Dead Redemption, and my friend who works at Rockstar gave me a free copy. I bought Bioshock 2 when it first came out (2 years ago now I think) and its still wrapped in the plastic. Even Super Meat Boy, heard its awesome, still not time to play it. I downloaded Limbo, an AWESOME game, because my GF and I wanted to play it, and we still havent had time to do it. There are just so many games to try and keep up with it. I want to play em all, but I cant, unless I quit my job and break up with my GF, but I already went though that phase in my life, I wish I had all these games then!  :lol

After the rambling, youre right, some of the small time games dont get enough praise, except for the people that are in the know. Another game, Bionic Commando Rearmed was awesome, but nobody knew about it, ala super meat boy/limbo. Half the reason I know about certain gems is because like I said, my friend works at rockstar, so its basically a nerdery that knows about whats going on.
Mikezilla:

--- Quote from: SavannahLion on April 04, 2011, 01:16:56 pm ---I have to chime in that the way most companies handle DLC sucks ass. It used to be that if you bought the game, you got the whole game. Any DLC was then used to expand the experience of the game. Think about how expansions, conversions and mods were treated in the old days. Even extra, but largely unnecessary, goodies were tolerable. But when the companies decided that DLCs were necessary to complete a game, that's when they ---fouled up beyond all recognition--- up. I stopped playing Little Big Planet because I was constantly reminded of the missing DLC. Bioshock is tolerable but the reminder is there, just not as obvious.

I don't know what is worse, forced DLC or patches on the first day of release.

--- End quote ---

---fudgesicle--- yeah man Im with you on that. I get the whole concept of DLC, but what Capcom did with MvC3 is complete ---That which is odiferous and causeth plants to grow---. They have 2 characters come out as DLC a month after launch, and they are 5 bucks EACH. Not to mention, they are complete garbage to play. Part of the appeal of MvC2 was that there was SO much ---steaming pile of meadow muffin--- to unlock. In MvC3 you play it through a couple times and EVERYTHING is unlocked. 4 characters. You want more characters? You gotta buy em AFTER you already spent 65 bucks on the game. Oh whats that? You want more costumes? Gotta wait for the DLC content to come out so you can BUY those. Its ridiculous. If this is the trend, Im just gonna stop buying games. I mean, how much money do these ---uvulas--- have to make?!  :angry:
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