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| Designing Control Panel, Need Input |
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| mgb:
The seven buttons depends on how you want to handle playing Neo-Geo games. If you're going to have a dedicated 4-way stick, I think its best to have some buttons set aside for it. |
| Paul Olson:
If you don't plan to routinely have 4 people playing at once, I would suggest going with a 2-player panel to give some more space. I actually prefer my MAME cab to dedicated 2 player games just because we are able to play more spread out. |
| pinballwizard79:
--- Quote from: Paul Olson on March 27, 2011, 01:15:31 am ---If you don't plan to routinely have 4 people playing at once, I would suggest going with a 2-player panel to give some more space. I actually prefer my MAME cab to dedicated 2 player games just because we are able to play more spread out. --- End quote --- +1 Also admin buttons make things complicated IMO. If you set up the FE & emu's properly those buttons are not needed. On the rare occasion you do need admins just plug in a keyboard when doing work "under the hood". I hid the pause buttons under my control panel, that way its nice & clean looking & only privileged Jedi's know of the pause cheat. You can use player 1/2 as the load game buttons too FYI + use just one exit game button & if you rig up the coin door to work it adds fun to the experience & dilutes the crowding on your CPO even further. |
| mgb:
It seems that alot of guys like the 4 player layout. I'm starting to wonder if I'm the only guy who doesn't have 3 friends to play games with. |
| CapriRS302:
I kept mine at 2 players, and I keep a couple of gamepads inside the coin door for the few times that I have 3 or 4 people who want to play. It actually has been a rare occurrence, even when I have a bunch of people over. Besides, the gamepads work much better than the joysticks for N64 and playstation games anyways. I would also suggest that you order the parts and assemble them yourself, that more than half the fun of building a cabinet. |
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