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| Ms Pac Man / Pac Man |
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| clutch:
So far I can't tell any difference between real and mame. Once I find my book with the patterns in it, then I'll be satisfied. :) |
| dgame:
The Pac-Man Dossier describes how the Pac and Ghosts behave: http://home.comcast.net/~jpittman2/pacman/pacmandossier.html --- Quote ---Speed The game starts with Pac-Man at 80% of his maximum speed. By the fifth level, Pac-Man is moving at full speed and will continue to do so until the 21st level. At that point, he slows back down to 90% and holds this speed for the remainder of the game. Every time Pac-Man eats a regular dot, he stops moving for one frame (1/60th of a second), slowing his progress by roughly ten percent—just enough for a following ghost to overtake him. Eating an energizer dot causes Pac-Man to stop moving for three frames. The normal speed maintained by the ghosts is a little slower than Pac-Man's until the 21st level when they start moving faster than he does. If a ghost enters a side tunnel, however, its speed is cut nearly in half. When frightened, ghosts move at a much slower rate of speed than normal and, for levels one through four, Pac-Man also speeds up. . . . http://home.comcast.net/~jpittman2/pacman/pacmandossier.html#CH2_Speed --- End quote --- |
| MidnightMenace!:
--- Quote from: jennifer on March 16, 2011, 09:29:38 pm --- Rumor has it some had a turbo boost button on the c/p, used to outrun the ghost in a clutch. I"ve never seen this option however. None of my cab"s have it. The Pac family uses the same board, just different RAM/ROM sets. --- End quote --- doesnt super pacman have that turbo button you speak of? ive seen hacked boards that let you hold the 1p button down and the ghosts will go right through you |
| boardjunkie:
The start button based speedup speeds *everything* up. The 6F eprom speedup only speeds up the players character. |
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