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SideWinder StarGate Control Panel Hack
D_Harris:
--- Quote from: SavannahLion on April 03, 2011, 02:33:55 am ---
--- Quote from: D_Harris on April 02, 2011, 10:01:57 pm ---
--- Quote from: SavannahLion on April 02, 2011, 07:38:50 pm ---Yes, I know mode "turns off" the Sidewinder on your install. What I'm saying is that that isn't the correct behavior. Seriously, doesn't it strike you as moronic to have an "on/off" button on a joypad in such an accessible location?
--- End quote ---
From my understanding the mode button was for if a gamer accidentally bumped one of the inputs of the SideWinder connected to his PC, it wouldn't screw up what ever he was working on.
--- End quote ---
Hhmm... I don't recall that as ever being an issue. I left my MS Sidewinder plugged in on my desk for years and not once ever had an issue with "accidently" hitting a button. I had more problems with my cat sleeping inside my PC.
--- End quote ---
Obviously they saw that it was a useless function and dropped it on subsequent SideWinder releases.
--- Quote ---
Now that I think about it, the Sidewinder did allow daisy chaining. The mode button might have allowed the Sidewinder to turn into, what is essentially, a glorified extension cord for the Gameport.
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Actually, it does that automatically when you plug one into the other. Nothing else has to be done.
--- Quote ---
quote author=SavannahLion link=topic=110415.msg1174546#msg1174546 date=1301812880]
--- Quote from: D_Harris on April 02, 2011, 10:01:57 pm ---They are not antiquated. They are just no longer supported.
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Don't get me wrong, I love my antique stuff. There was some really kick ass Gameport hardware that modern USB hardware don't put a candle to.
Unfortunately, that is exactly what that means in modern computing. We've gone way past the legacy stuff here.
--- End quote ---
Microsoft makes a lot a money by making sure software and hardware becomes obsolete.
I just received an e-mail back from my friend who finally got the control panel working with another computer. (See below)...
DONE! I finally got it working tonight! I had another old computer with a gameport built on the motherboard. I swapped in an old 40GB hard drive and a CD rom player, loaded xp and loaded the wingman driver in control panel\controllers and presto! I got the OK! adjusted the contacts, set the joystick active in mame advanced settings and then set the controls in the <tab> menu. works perfect! I played one game with the controller sitting loose on the table and it felt smooth as silk, best part of all... the lag effect that was haunting me for so long has been eliminated. The game plays so much better with the inputs coming from the gameport and not a usb device or the keypad keys. I just need to mount it to the table and find a comfortable chair and I think some good scores will be coming. alrighty, ITs midnight and I've been worin on this all night. Time to hit the sack.
laterz,
Well, I guess that's it. (But I'm still confused about him using the wingman driver). ???
Thanks.
Darren Harris
Staten Island, New York.
SavannahLion:
--- Quote from: D_Harris on April 03, 2011, 03:43:57 am ---
--- Quote from: SavannahLion on April 03, 2011, 02:33:55 am ---
--- Quote from: D_Harris on April 02, 2011, 10:01:57 pm ---
--- Quote from: SavannahLion on April 02, 2011, 07:38:50 pm ---Yes, I know mode "turns off" the Sidewinder on your install. What I'm saying is that that isn't the correct behavior. Seriously, doesn't it strike you as moronic to have an "on/off" button on a joypad in such an accessible location?
--- End quote ---
From my understanding the mode button was for if a gamer accidentally bumped one of the inputs of the SideWinder connected to his PC, it wouldn't screw up what ever he was working on.
--- End quote ---
Hhmm... I don't recall that as ever being an issue. I left my MS Sidewinder plugged in on my desk for years and not once ever had an issue with "accidently" hitting a button. I had more problems with my cat sleeping inside my PC.
--- End quote ---
Obviously they saw that it was a useless function and dropped it on subsequent SideWinder releases.
--- Quote ---
Now that I think about it, the Sidewinder did allow daisy chaining. The mode button might have allowed the Sidewinder to turn into, what is essentially, a glorified extension cord for the Gameport.
--- End quote ---
Actually, it does that automatically when you plug one into the other. Nothing else has to be done.
--- End quote ---
Alrighty.
D_Harris:
--- Quote from: SavannahLion on April 03, 2011, 04:54:39 am ---
--- Quote from: D_Harris on April 03, 2011, 03:43:57 am ---
--- Quote from: SavannahLion on April 03, 2011, 02:33:55 am ---
--- Quote from: D_Harris on April 02, 2011, 10:01:57 pm ---
--- Quote from: SavannahLion on April 02, 2011, 07:38:50 pm ---Yes, I know mode "turns off" the Sidewinder on your install. What I'm saying is that that isn't the correct behavior. Seriously, doesn't it strike you as moronic to have an "on/off" button on a joypad in such an accessible location?
--- End quote ---
From my understanding the mode button was for if a gamer accidentally bumped one of the inputs of the SideWinder connected to his PC, it wouldn't screw up what ever he was working on.
--- End quote ---
Hhmm... I don't recall that as ever being an issue. I left my MS Sidewinder plugged in on my desk for years and not once ever had an issue with "accidently" hitting a button. I had more problems with my cat sleeping inside my PC.
--- End quote ---
Obviously they saw that it was a useless function and dropped it on subsequent SideWinder releases.
--- Quote ---
Now that I think about it, the Sidewinder did allow daisy chaining. The mode button might have allowed the Sidewinder to turn into, what is essentially, a glorified extension cord for the Gameport.
--- End quote ---
Actually, it does that automatically when you plug one into the other. Nothing else has to be done.
--- End quote ---
Alrighty.
--- End quote ---
Correction
He got the SideWinder to to be seen by XP. He said Wingman in error.
Thanks.
Darren Harris
Staten Island, New York.