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| SideWinder StarGate Control Panel Hack |
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| D_Harris:
--- Quote from: BobA on April 02, 2011, 03:19:49 pm ---Don't know about the driver for the gamepad but you could get him to check if the gameport is showing up in the device manager. --- End quote --- I asked him to check to make sure his audio card was working. Hopefully when he gets back tonight he'll let me know. --- Quote from: SavannahLion on April 02, 2011, 03:31:50 pm ---It has been years since I plugged in my sidewinder. Mode doesn't do what you think it does, you need the MS sidewinder drivers for it to function properly. IIRC, its related to whether the controller is seen as an analog pot based controller or a digital controller. I don't recall what the default setting for this mode is. It's been a long time so I could be wrong. Under XP I think it has sidewinder drivers built in and the analog/digital mode is pointless so it probably just disabled the controller by default. Not that it matters. Gameport is no longer supported anyways. Stupid way to handle it. better to just use it as input. Oh well. --- End quote --- All "Mode" did on my system was turn the SideWinder off. I'd then have to go back and add SideWinder in "Add Game Controller". So I left it unconnected. (I also left "Start"(Button #9) and "Shift"(Button #10) unconnected). The other 12 inputs are default mapped and connected to a switch on the control panel. I just don't know why some XP installations will not see the SideWinder. (But again, I'll see what he says about his audio card working in "Device Manager and over the speakers). Darren Harris Staten Island, New York. |
| SavannahLion:
Yes, I know mode "turns off" the Sidewinder on your install. What I'm saying is that that isn't the correct behavior. Seriously, doesn't it strike you as moronic to have an "on/off" button on a joypad in such an accessible location? In any case, I found Sidewinder utility at Microsoft, but it's for 95/98, not XP. Don't know if it functions or even necessary under Windows XP. Wikipedia mentions that some Gameport hardware don't play nice with the Sidewinder controllers (namely Gravis cards, go figure) so that might be an issue. In all seriousness, is there a particular reason why you're hacking antiquated hardware? Why not locate a USB based pad and bypass this whole issue entirely? |
| D_Harris:
--- Quote from: SavannahLion on April 02, 2011, 07:38:50 pm ---Yes, I know mode "turns off" the Sidewinder on your install. What I'm saying is that that isn't the correct behavior. Seriously, doesn't it strike you as moronic to have an "on/off" button on a joypad in such an accessible location? --- End quote --- From my understanding the mode button was for if a gamer accidentally bumped one of the inputs of the SideWinder connected to his PC, it wouldn't screw up what ever he was working on. --- Quote --- In any case, I found Sidewinder utility at Microsoft, but it's for 95/98, not XP. Don't know if it functions or even necessary under Windows XP. Wikipedia mentions that some Gameport hardware don't play nice with the Sidewinder controllers (namely Gravis cards, go figure) so that might be an issue. --- End quote --- Perhaps he'll just have to try a different audio card. --- Quote --- In all seriousness, is there a particular reason why you're hacking antiquated hardware? Why not locate a USB based pad and bypass this whole issue entirely? --- End quote --- The hack was done and worked perfectly with my PC running XP. Now It just needs to work with another PC running XP. I have a 1/2 dozen game port SideWinders. They are easy to hack and all work with my system. They are not antiquated. They are just no longer supported. They are perfect for simple control panels for playing classic games in MAME. When I asked him it the game port was showing up in device manager and if the sound card, which is an oem Sound Blaster live! from an old Dell, was working he said yes. And he said that he can add the Logitech Wingman, which doesn't show as connected in the "game controller" settings. :o Darren Harris Staten Island, New York. |
| SavannahLion:
--- Quote from: D_Harris on April 02, 2011, 10:01:57 pm --- --- Quote from: SavannahLion on April 02, 2011, 07:38:50 pm ---Yes, I know mode "turns off" the Sidewinder on your install. What I'm saying is that that isn't the correct behavior. Seriously, doesn't it strike you as moronic to have an "on/off" button on a joypad in such an accessible location? --- End quote --- From my understanding the mode button was for if a gamer accidentally bumped one of the inputs of the SideWinder connected to his PC, it wouldn't screw up what ever he was working on. --- End quote --- Hhmm... I don't recall that as ever being an issue. I left my MS Sidewinder plugged in on my desk for years and not once ever had an issue with "accidently" hitting a button. I had more problems with my cat sleeping inside my PC. Now that I think about it, the Sidewinder did allow daisy chaining. The mode button might have allowed the Sidewinder to turn into, what is essentially, a glorified extension cord for the Gameport. I should still have the manual for the Gamepad hidden away somewhere (I've moved a couple of time since, so all the legacy junk are in boxes, but I rarely throw manuals away unless some moron in my family finds them and tosses them.) I'll see if I can dig it up. Hopefully the manual wasn't one they put on CD. |
| SavannahLion:
--- Quote from: D_Harris on April 02, 2011, 10:01:57 pm ---They are not antiquated. They are just no longer supported. --- End quote --- Don't get me wrong, I love my antique stuff. There was some really kick ass Gameport hardware that modern USB hardware don't put a candle to. Unfortunately, that is exactly what that means in modern computing. We've gone way past the legacy stuff here. |
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