How about how to clean them properly?
Well of course. Its the latter on the list, but surely important.
Tempest has auto firing up to an 8 shot burst.
Ack. My memory is really slippin. I should have re-tested them to refresh my memory. That said, after reading this and re=playing... I did much better than normal. I guess I relied way too much on autofire, and autofire does not always put the shots where you want them.
Actually the firing rate doesn't change. But three shots at a time allow for more hits. And since you fire via a trigger on the joystick, leaf switches are not a factor for this game.
Ehh, your right. However, technically speaking, the trigger switch is a leaf as far as I recall.
Galaga is a "single shot" at a time game. The shot has to leave the screen before the next one can be launched. Now Millipede, which also allows only a single shot at a time is a full auto fire game.
Actually Im right on this one. Galaxians is a single shot game. Galaga is a two shot on screen game... and as said, if you hit something, the next bullet can be fired immediately without the typical delay that is instituted. You will notice the bullet speed increase if you manage to do something like clear an entire line of dive-bombing enemies.
Asteroids Deluxe allows four shots on the screen at once, like Asteroids does.
Yes, and as said, this also gives you fast fire rates if you are hitting things, as that replenishes your quota, as well as eliminates the delay in firing the next shot.
If you want another really great example, play Halleys Comet. The game has an autofire if you hold the button down... however, the autofire rate is too slow. If you fire manually, you can almost double your fire rate... which is needed, cause that game is brutal.
These are the relevant qualities to test:
Travel distance to activation
Travel pressure to activation
Travel distance to de-activation
Travel pressure to de-activation
That's really it.
As said before, you are forgetting about what happens when your button slams to full extension. This is a factor, and a very large and important one.
Imagine this:
An acrobat has to jump from trampoline A to trampoline B, then from B to the landing cushion C... as quickly as possible.
Version 1:
Both Trampolines have 5 ft of space under them, so that even with maximum bounce, the trampoline surface would never touch the floor.
Version 2:
Both Trampolines have a 3 inch clearance under them. A small hop on them will result in them touching the floor... however, still having power to lift the person back up afterwords.
With version 1, the Acrobat will easily bounce from A to B to C, without much loss of momentum/energy, no impact vibrations or injury. And actually is able to control his depth and speeds.
With version 2, when jumping on Tramp A, it will bottom-out, touching the ground. His feet will hit hard and the vibrational impact will be somewhat painful and stressful. It will also slow his momentum down considerably... and limit his speed going to the next Tramps/Pads.
The "Impact Fator" has to be taken into account when we are talking about real-world performance, fatigue, efficiency, speed, etc.
Even with a very light button, with almost no resistance at all, will still have losses when it is 'impacted', as part of its operation method.
But I'd also like to point out that the greater the pressure for activation, the greater the pressure of the button to return. There is an inverse relationship.
Yes, but with a leaf, you have to think about leverages, which changes things.
Once you get past a certain point of travel, then you only have to vibrate lightly, instead using a full press and return. This eliminates a great deal of time, energy and the additional resistance/pressures.
(much like bumping a pinball machine instead of actually moving it)
Since there is so much variablility, as well, as individual preferences involved, only real world testing would really mean a lot. (And then, there is still personal preference). As funny as it sounds, real world testing may not be scientific, but it is "more accurate".
I agree with you to a point. But in many cases, we should also explore the physics aspects as well. This better helps us understand the "Whys" of what we felt.
(And for those who don't know, Bob Roberts makes and sells his own leaf switches).
Sweet
Thanks for the heads up.