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| Five things you never knew about Pac-Man |
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| erictrumpet:
--- Quote from: Gray_Area on March 08, 2011, 09:04:07 pm ---Many games of the time had one color for baddies. Like Amidar (though that's not the only reason it's boring....). Iwatani saw the 'future' in variety. --- End quote --- Wow, was there ever a time when using COLOR was considered innovative game design?? Gotta love the classics. Thank you MAME for keeping them alive! (No sarcasm here, I really mean it!) Eric. |
| boardjunkie:
--- Quote from: erictrumpet on March 09, 2011, 08:45:48 pm --- --- Quote from: Gray_Area on March 08, 2011, 09:04:07 pm ---Many games of the time had one color for baddies. Like Amidar (though that's not the only reason it's boring....). Iwatani saw the 'future' in variety. --- End quote --- Wow, was there ever a time when using COLOR was considered innovative game design?? Gotta love the classics. Thank you MAME for keeping them alive! (No sarcasm here, I really mean it!) Eric. --- End quote --- Yes....1979-1980. The color in Berzerk was actually an afterthought. The game was programmed for monochrome (B/W) monitors and then Galaxian came out with RGB color. They had to make it color to be cometitive, so the programmers came up with something called "buffer system color". Since it was kind of a kludge, the programmers referred to it as "bullsh!t color". http://hiwaay.net/~lkseitz/cvg/berzerk.html |
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