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Nervous noob, (k)nows nothing, needs (k)nowledge

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Epyx:


--- Quote ---Cheers again, lads. I've decided that my (eventual) build will be an attempt at copying Knievel's woody (I somehow doubt it'll end up looking THAT good), but the spacing info from slagcoin will come in handy when drilling out the top. Blown away by the volume of buttons on there (I count 28?!?!) but understand that two of them will be unnecessary (the two for the 4-way/spinner area, although may leave them in to use as left and right mouse buttons?).
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I will differ in my opinion with Donkbaca in that you don't need an exit button. The IPAC2 allows for shifted functions so you can just assign a two button combo to act as exit...I use Hold Player 1 Start and quickly press Player 2 start to exit.  All other admin commands can be likewise configured.  6 buttons per player is fine for pretty much anything short of some console emulation (but even then isn't make or break).  Here is what I would recommend...a setup similiar to my aliens cab with 6 buttons per player...left joy set to 8 way...right to 4 way...player 1 start button and player 2 start button on the CP...then the left and right trackball mouse buttons to the side as flippers for pin games or along with the coin 1/2 under the front lip of your control panel...all within easy reach but not crowding your cp...ok mine also has a spinner but you get the point ;)


Here is a shot of how I laid mine out before mounting (full thing in thread). Yours would look less modded as you are going Woody classic of course but forget the lights I mean placement.  Then I had 5 buttons underneath the front part of the CP out of sight for coin 1/2 and mouse 1/2 and a power button:





Donkbaca:

I love that cab.  But I am an exit button guy ;) 



ubermick:


--- Quote from: Donkbaca on March 02, 2011, 04:40:29 pm ---I love that cab.  But I am an exit button guy ;) 



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I can't imagine why you *wouldn't* want some way to exit out of a game and back to the main screen? But I like the idea of having a dual button version, to prevent accidental exits.

Also Epyx, that Alien cab is friggin' gorgeous. And where'd you score the black 1up/2up buttons? All I've seen are white ones. How's about you fly out to San Francisco, I'll let you crash here with all the beer you can drink while you build one for me!  ;D

To clear up tho, I won't be making it a "woody" per se, just copying that design. I'll probably be laminating it, and making it either a Liverpool FC-themed cab (soccer, red and white), or a black and orange SF Giants themed one to keep the wife happy. I'm guessing black and orange would be easiest, since the black laminate and t-molding would be easy, as opposed to trying to match up various shades of red.

dfmaverick:

I did a cab years ago for my nephews.

Had a couple admin buttons on it. I hurried to get the cab done for Christmas, so I didn't wire up the admin buttons and left the default I-PAC shifted functions. I've never heard back about them, so the shifted functions must be working out.  :dunno

My suggestion: Leave the admin buttons off the control panel. If you leave an area like Knievel has under the monitor, you can always drill holes and wire in admin buttons later if you so desire.

dfmaverick:


--- Quote from: ubermick on March 02, 2011, 05:00:24 pm ---And where'd you score the black 1up/2up buttons?
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I've seen them on lizardlick

http://www.lizardlick.com/Player-Imprint-Pushbuttons_c_228.html

DM also has them listed in his thread in the Buy/Sell/Trade area

http://forum.arcadecontrols.com/index.php?topic=47066.0

There may be other sources.

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