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Nervous noob, (k)nows nothing, needs (k)nowledge

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ubermick:

Also, this site is killing me. I've gotten absolutely ZERO work done today. Ahh, the joys of telecommuting!  :cheers:

Donkbaca:

I can explain...

Well if you don't want to play fighting games, you can get away with 4 buttons, and the will cover most everything else.  The six buttons per player are for street fighter type 6 button games.  I have 7 buttons on mine, that way I have 4 buttons in a row on the bottom for Neo Geo.  Its also convenient to use as a "run" button for MK3

The pinball buttons are for the flippers and for nudge.  I don't have pinball in my cab, but I am pretty sure that's what they are for.

I think all you need is exit, maybe pause.  The other two are lists and genre, which are for the front end he is using.

If you were really ambitious, you wouldn't need mouse buttons, seperate, you could just wire the mouse buttons to player one buttons 2 and three or soemthing like that.  All sorts of options.



Donkbaca:

Yeah, and I hate this sight because it is soo interesting and feeds this ridiculous obsession

ubermick:

Alright Donks, last question, then I promise I'll leave you alone (for a couple of minutes!)

With all those buttons - especially the pinball ones - where are they wired to? Do they just go into the same slot on an ipac as, say, buttons 1-4, or is this a situation where I'd need an ipac4? (Which I assumed were just for four player setups?)

dfmaverick:

Just count up the inputs.

I believe Knievel was using the trackball wiring for the mouse buttons in the upper left and right halos. He was also doubling up the player 1 buttons 1&2 by the 4-way/spinner along with 4-way joystick doubling up the player 1 joystick.

By my count:

2 joysticks x 4 = 8
24 buttons (Player 1 & 2, coin, start, pinball, admin)

32 inputs.

Everyone else correct me if I'm wrong.

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